Yeah the map changes are all good and well but have you actually put any thought into the hero ban changes?
Now because 0.1% of people and their picks IE Pro’s will get to decide whether you can or cannot play your hero in the up coming week. So to summarise 0.1% of the games population dictate for 99.9% what can and cannot be banned.
I literally do not think they grasp the concept of the two different audiences, requiring two different things.
While I don’t want to bring another game into the equation, this is literally the best analogy… the League off Legends current Tier lists are different for low sr and high sr.
They have multiple tier lists for different elo (SR), so the tier list of reccomended/best performing champions in low rank will be different to that of the list for top tier champions at high rank. They realise not everyone is a mechanical genius at the champion to make them top tier.
Blizzard are essentially assuming we are all pro’s, capable of playing every hero to its maximum potential, which is crazy and soo ridiculous.
Firstly let me start off by saying I like the map pool change I think that is a good decision.
The ban is a terrible and naive choice.
So they are changing the ban system next week, it’ll gather the pick rates over the high competetive play matches and only heroes with a pickrate above a certain percentage from the previous week will be banned.
That is even worse though for Supports, like literally we have 7 and only 1 hitscan style healing support… you are going to remove the most popular most likely each week? (Have you even considered what this will do to your dps queues?)
I just really have no clue why this is going to be a thing? Your market is not mostly comprised of high competetive play/OWL, the top competive gameplay is in no way representitive or relfective of your playerbase or what it requires.
Tell me do most people even pick meta or do they pick what they are good at and what they enjoy? We dont need the oppression of the top comp scene/OWL hero bans to be universally applied to all competeive ranks.
We play for different reasons at different levels. Top comp/OWL will play whichever hero will give them the highest chance of winning regardless of if they enjoy it or not. People playing recreactionally will not.
Why are you forcing this upon all of us? This going to be like Anna banned (0 hitscan healers availalble for a week), Anna available and immune from ban, Anna banned again… supports quit because they are fed up with the oppression.
It would be different if we had mulltiple hitscan healers, but we don’t annas playstyle if very unique, yet you look at dps and you have hitscan mcree, soilder, widow, ashe ect. So they all have alternatives, we don’t. You can ban 2 hitscans and still have 2 hitscans left, you ban Anna and 0 hitscan healers (baptiste is projectile btw).
What I am trying to say is, you are killing whats left of your playerbase
Have you really not learnt anything? The fact you think this is proportionate to the feedback provided by your primary player base and what they want is just perplexing to me.