Hero Pools are NOT competitive

I’m playing 5 supports, and I’m thinking about to 1 trick a dps since the hero pools, for the rest you didn’t understand anything about what I wrote, you only have prejudices, and I don’t care

No, I just disagree with you on this. I know most tanks, several supports, even a few different DPS (my least played role). I’m covered. I’ll never have a situation where I can’t play an effective hero.

I’m sorry, but limited hero pools is what’s holding people back in this game.

i think Hero Pools would be fun in arcade (which is basically already is in arcade in several modes)
but for official competitive it is the stupidest move this company will ever make

Then what’s your problem with it? People will have a more varied skillset overall, that’ll give you better games as a support.

With this you’re supporting one tricking, it’s a contraddiction

That I don’t want to see my effert wasted everytime that I play a match. If I play comp I want to play it with all my cards and at my best, at my 100%. If I’m at my 80% because they banned 1 of my heroes then a one tricker has an advantage on me

That’s not how any of this works at all. You would only be at a disadvantage is you were going to use every of your heroes that game, and do positively with all.

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There will always the possibility that you can’t switch properly, imagine if you’re countered by a good genji and you can’t switch to Moira… Ok, there are other switch options, but before you had this advantage, and now you’re loosing it. One trickers will be less countered

I have no idea how you come to this conclusion from what I say. I in no way support one tricking nor do I think that hero bans in some weird reverse logic reinforces one tricking.

We can disagree about hero pools and their effects on the game. That’s fine. But please don’t try to put words in my mouth.

But the one-trickers themselves will be less powerfull, equally.

Any character that would be painfully meta now would just get banned. There won’t be as-bad spikes in power anymore. Not to mention, as a support, it’s not your job to specifically counter the enemies, outside of freak examples or Brig.

One trickers will have less counters than before, this is the point

No!!! They won’t be weaker, they just will not play for 1 week every 2 months

Or more. If the less counterable heroes get banned, which they almost certainly will, then the average hero will have more counters overall.

And that’s not even concidering how much the meta will be in chaos while everyone is spending days trying to cram the best combos together

It’s JUST a rule change people. Real sports do it all the time too. No big deal.
The idea of this game started out that everyone would be playing Overwatch, not just play one or two heroes at all times. The first few years everyone was saying to have a hero pool of at least 2 heroes in each role so you can always flex.

but people flexed less and less and less. 222 hits and people move around with in role even less now it seems. So ok, more rule changes to maybe finally get a bit of motion and we all play Overwatch and not “That game where I just lock this one hero and play them for 3 hours and throw when I don’t get my pick”.

and I’m saying that as a 600+ hour Rein main… I’m 100% fine mixing it up with hero pools, bring it on. It’s going to get me to come back to comp for the first time since season 14.

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I don’t know how to explain this… if a one tricker with his hero unbanned joins a match, the onther team will have less options to counter him

Assuming that his counters will be also banned, which is statistically unlikely. Plus the one-tricker’s hero might not even be good for that current patch. You’re just basing this off a pile of ifs, buts and maybes

Ok, you have lost my attention with this

You’re technically right.

Being competitive is doing the exact same single optimized strategy over and over and over and over and over and over and over and over

It’s almost as if it gets really boring and repetitive. It’s almost as if taking the game too seriously kills the fun, so sometimes we have to try something that encourages people to change things up.

Does it though?

One could argue that the more skilled player is the one that can do just as much with fewer pieces. Sure, you could just sit in a corner and complain that you don’t have the right tool for the job… or you could show your skill with a “less optimal” tool by using it in a more creative way.

Adaptation is a skill people have overlooked for a long time, and now you’re finally being forced to use it.

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Yes!! Finally someone is forcing me to become better, I can’t do anything with my own brain

Maybe, but it takes a lot of the skill out of it. I think I’d say it would be more competitive if comp decisions had to be made on-the-fly

This ridiculous post convinced me that we need hero pools even more than I thought.

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