To keep players from moving… Something like…
Player Within Radius==true (@ some position on map). Have players within that radius unable to move.
Alternatively…
Players Within Radius==false (@ some position on map). Have players NOT in that radius able to move. (total opposite of the above)
Someone correct me on that, though. Interpreting WS code is harder for me compared to programs in text.
(Note, create a Sphere or Ring effect with the same radius at that position to help ID where it is.)