Pretty sure nobody’s gonna read this, developers especially, but honestly …? I kinda like the idea.
So, with that said…
First things first: 250HP.
Stealth is now Tactical camouflage
- turns on after Translocator usage just like it is now;
- keeps movespeed bonus as it is now;
- is no longer totally invisible, subtle shader (yeah, I’m aware of the possible issues with shaders, but) persists so enemy team can notice Sombra doing her deeds;
- still uninterruptable just like it is now; moreover, Sombra can shoot and use Virus too without taking her Camouflage off. And can contest points.
What’s the point? Why so many buffs all of the sudden?
Well, while under cloak Sombra receives 20% less damage and deals 20% less damage. Now it’s mitigation and reposition tool instead of solely ambush thingy.
But wait, there’s more. Virus exists, and utility is still low.
So…
The Virus
- Virus no longer does damage on its own. Instead it acts like a second instance of hack.
- Virus lasts for 10 seconds.
- When other target is being hacked, Virus connects these two players’ HP pools into one for all sources, mitigating the damage between these two equally.
- After successfull connection both players’ HP pools stay connected till Hack wears down on the main (Hack) target
Hack
- sadly, it loses all the silence factor but split-second interruption to turn off some abilities; it already lost all its glory long ago with constant nerfs of the silence duration, but still somehow manages to get people angry with its 1s long duraiton, so why bother;
- BUT at the same time Opportunist bonus damage is FINALLY at its place!
Things this idea solves
For Sombras:
- Sombra is not longer crippled with her own kit with Stealth and Translocator being combined into one tool
- Sombra has some of utility back, now it’s totally new utility which should less annoying than Silence
- Sombra has finally a mitigation tool
- new Virus is not an obligatory toy to play with, it’s an option now
- two playstyles they can change between depending on the situation
For Sombra opponents:
- FINALLY either VISIBLE SOMBRA or NON-LETHAL SOMBRA
- next to nothing silence
- no more pure assassin Sombra with exaggerated damage
For Sombra’s team:
- better overall utility that team can use
EMP is fine, let it stay