Health packs that kill

Im trying to figure out how to make health packs kill you

either have health of players always lower then there max health and kill players using a ‘Health Received’ trigger with a ‘Event was Health Pack’ Condition. (this method will constantly trigger healing passive and then you’ll have to remove the health via damage)

or have an array variable of every healthkit and kill anybody who goes within a certain radius of any of the positons. (this method requires a array for every map you want to support)

as you can tell working with healthkits is not very good. and i wouldn’t recommend changing the effect.

on the other hand if your fine with it only triggering if somebody whos missing health walks ontop a healthkit. just a healing trigger and healthpack condition will work.