range of GA is 30 m (that’s te distance she can target some one from)… edit for clarity: Without Valk. Popping Valkyrie actually extends this to 60 m
I think you are confused with her Velocity which is 17 m/s… edit for clarity: and popping valkyrie increases her GA Velocity to 25 m/s
Please get your facts straight before you make your case
And it is really telling that after our discussion about misinformation you didn’t bother to fact check when you were proven to be wrong on facts about Mercy…
With what? A one shot? Gutted. A hitscan? Probably, need to out do her hitscan first.
That’s why even pros go for Mercy first. Overwatch basic to prioritize supports first.
I have good mechanics. Just facing a Mercy is a pain…I mean I play Wreckingball. I can play mechanics.
If healing is constant then she’ll always have four anchor points to jump to for an immediate 17 to 17 neter distance or the full flat 37. Depending on terrain. And it really sucks moving through four angry hostiles just to get to a Mercy.
That doesn’t seem like inappropriate gameplay to you?
Supports need to sie first but doing so means going through the rest of her team.
If Pylon is busted because nothing dies while its healing then Mercy is worst.
Oh thank you. Let’s redo some math.
Wow she can cover 1,000 meters in distance a minute. That’s one comma.
He is primarily pointing towards the consistency of the healing. As with staff one of the few heals in the game that can not “miss” thus the full hp/s is used.
But you still look at it in a vacuum… If Mercy flies away 30 m then she, more often than not, cannot heal a person that was standing near to her. So you can kill that person since they do not have the “op Illari turret that can fly away” near them…
Look at actual examples, that fit real world situations… Because Echo can copy hanzo and cast like 6 dragon strikes… Is that OP? Or balanced since she usually will get like 2 at max
Opportunity cost says otherwise though. Illari’s kit is not just the turret. She has her M2 for additional healing and reliably pumps out damage, while also having both a knock back and some mobility.
The only thing Mercy has that is comparable for impact is rez. Which again, becomes significantly less impactful as you climb further up. Or more accurately I should say the impact is still huge but the amount of times you will be able to safely perform it is significantly lower due to players simply being better and faster at killing each other.
Mobility on its own doesn’t mean anything though. Healing is less impactful than damage. Which is why tracer is pretty much always meta at the very top while Mercy is usually not.
If we look at things in a vacuum you could make almost anything look OP. Which is why I keep trying to point you to look at what else Illari is capable of. You are comparing a singular ability to an entire character’s biggest selling point when the values are very close in power (mercy with a whopping 5 more hps).
Edit: You could argue blue beam is also significantly impactful, though it’s also already on the devs radar as of this most recent patch, and currently she isn’t pushing anyone past meaningful break points atm. I do think blue beam is a design issue that limits them for future hero releases and balance changes so I am fine if that changes eventually to something entirely different, though I doubt the devs plan to really do that.
I don’t think Pylon shows Mercy is too strong so much as it highlights the reasons people don’t like playing into her.
The person being pocketed is extremely durable and has an infinite healing source that in a lot of cases can’t reasonably be contested without making borderline suicidal pushes. So your choices are make the suicidal push anyway and try to kill the turret or dump resources into the pocket to try to get the kill through 2 and a half supports worth of healing. Both options are woefully unfun and both options are significantly more difficult to coordinate and pull off than pressing a single button to generate infinite value.
I’m comparing the turret which has now been classified as OP to Mercy’s kit. Pylon is now getting nerfed. Nothing more.
This day and age? No. Not really. Yeah nothing dies but something eventually does. Why else would a Mercy say “whew! You guys got me sweating” but never switch off for more dps?
I mean if this was true we’d see more damage picks since the theory you’re providing is healing means less and damage means more. So why have higher healing if you can just kill everything your way?
Stats say different here with pick rates and win rates.
True. We can talk about Ball’s mobility and I’d chime in and even give tips and agree at certain points.
But…Mercy’s mobility. Somehow a non issue?
Hanzo can do seven. I’ve had games where he literally was spamming dragons every other fight. That was a nightmare.
Also isn’t this Echo on release with all her massive ultimate charges before changes?
A 1.5 window is super short…it takes the average human to adjust to a react about 0.75 seconds or so…that leaves so little to even dps her. That reaction time gets better as skill goes up but 1.5…most heros on the roster don’t have a ttk of 1.5…all except hitscan. Not a lot of heros can even get into range to cover that 1.5 window whike adjusting to the massive shift in movement and position.
Which the TTK Gaps are a nother issue entirely.
I agree wholeheartedly.
So I’m usuallt making that suicide dive because I play dive tanks. Usually the dps I deal doesn’t stick because the healing is nonstop then Mercy’s self healing in sympathetic healing covers herself.
So after every dive attempt to kill her she’s recovering like a total of 68 hps to two targets, 55 to her pocket and 13.75 to herself. This is without support passive. And assuming the dive attempt fails.
She won’t have four consistent points at perfect ranges. It doesn’t happen.
And no. It doesn’t seem like inappropriate gameplay even if she did. Compare her to other supports - the only reason she can somewhat compete is because of her mobility.
Ana has anti, sleep, burst healing, more healing range, can dps, and has more hps than Mercy. She also has anti.
Baptiste can dps, has Immo, has burst healing, has AOE healing, more healing range, and has higher body in general.
Kiriko can DPS, has a cleanse + Immo + heal, more hps, more healing range, and has a no strings attached teleport that she can use through walls.
Mercy has 25% damage boosting, needs to use her mobility to get into range to heal, low HP/s, and a cooldown she can’t use proactively(res).
Mercy doesn’t quite follow these rules though. Mercy doesn’t pocket her tanks though. Pressuring tanks is the 0 mechanic way to deal with Mercy.
Mercy also offers less than the average support, hence why she can be as survivable as she is.
Nothing dies while pilon is healing because it’s healing is combined with her own + her other supports… The issue isn’t pilon on its own lol.
I understand what you’re trying to do. I’m trying to explain why this is illogical for showing she is OP. I’m more inclined to agree with Halfrican. This doesn’t show she is OP, but it does show something that many players find frustrating and unfun to play into. But that’s a different argument than the one you’re making.
I wasn’t saying healing is useless or provides no value. Obviously more healing is always good and must be considered for any character’s individual power budget.
But you also have to get kills. Damage or anything else that enables your team to get kills in pretty much always worth more than raw healing.
Ball’s mobility is also not an issue? This is a really weird segue, I’m not sure what else you want me to say here.
Much of the time its grouping up with other people and having synergy with your team. Mercy players naturally tend to already understand what they synergize best with. Find the best player. Help a diver or help a long range unit. Its sort of a requirement to have reliable value in a game is optimize helping your team as its the only thing you can do.
Its not actually ever difficult to synergize with your team, but most people dont’ actually ever do it.
Many people I feel don’t always have this mentality from DPS. If a person plays Widowmaker or flanker characters these people are often not the most team centric players. They spend all their time of the team in the back of their own team or the enemy team. They generally don’t actually have a good sense of how to play as a team. Their sense of timing is dramatically off or they make choices that make it very difficult to ever support their team.
Suppose you are Sombra and there is an enemy hammond. Great. Quit trying to stay in stealth all the time hitting the hammond backline. Actually stay with your own backline and hack Hammond for every single attempt at trying to rush in.
Mercy also doesn’t just appear in front of you, you can react to her flying in a straight line, and the cooldown also goes up when you throw any tech in.
Plus you should be… Ya know, tracking where people are anyways?
Mercy is very OP on consoles, she has the highest wr on consoles, followed by Moira. And it is a very large distance in relation to the other supports.
And it’s because of her broken mobility.