Healer Tier List, and the Case Against Ana and Zen

Why didnt you mention Soldier76 as a C tier support ? :clown_face:

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First, I must say that I don’t play comp (and probably should have made that clear in my opening post, apologies). I play mostly QP, and while I understand that nobody cares what happens in QP, it’s a great place to hone skill and learn to adapt, which is why I still think my list has merit in QP and comp.

Second, I don’t think I implied that one healer could carry a team. I simply attempted to make a case against choosing Ana or Zen.

Fine, let’s toss hps out of consideration for the moment. The tier list notes other advantages of the healers in the S tier. An effective healer is defined by more than hps.

If Ana gets engaged by one enemy, she’s not healing her team. She’s sleeping the assailant, and more often than not, hoping that someone on her team will come and help take the attacker out. If the attacker wakes before that happens, she’s engaged once again and not healing her team. If Ana gets engaged by more than one attacker, she’s often finished.

If Mercy gets engaged, very rarely is she going to stay there fighting. She’s going to Guardian Angel (GA) to a teammate, who will often engage her attacker(s), or at least be a meat shield. That ability is on a 1.5 second cool-down, during which time she is continually healing or (or boosting), passively healing herself, and building her ult.

It’s should be clear which healer is more effective in this very common scenario.

Let’s compare ults (and bring hps back in, for the moment). Ana shoots one player with a power up. That’s it. That player becomes more powerful and more durable for 8 seconds. Smart enemies tend to avoid this player in favor of other enemies until the effect expires. Ana is perhaps still alive contributing in some way, but her ult does very little to boost her performance, and its effectiveness is highly reliant on what hero she boosts, and their skill as a player.

Mercy’s ult adds mobility to her already amazing base mobility, increasing her speed and maneuverability. Her damage and healing are increased, and she can heal/boost multiple allies at once.

It’s easy to see which ult is more effective.

Mercy’s rez ability is another severe advantage over Ana (even on a 30-second cool-down). Most players kill someone and leave the corpse to engage another enemy. Even a mediocre Mercy will wait until that happens, GA to the corpse and rez it if possible. A Mercy on the enemy team forces the enemy to take that possibility into consideration whenever they make a kill. It forces them to pay attention to the cool-down on the enemy Mercy’s rez. Perhaps Mercy can’t carry directly just by healing, but if she rezes an oh-!@#$ button hero (Hog, Pharah, or Hammond) at a critical moment, she can easily tip the scales in favor of her team.

Even the cool-down on Baptise’s immortality field must be taken into consideration by an attacker before using some ults and attacks with cool-downs.

Nothing in Ana’s kit demands such consideration from the enemy. She lacks mobility, a consistent ability to escape danger, and her effectiveness as a healer is virtually non-existent if she is engaged.

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This gotta be a late april fools joke

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Mercy with that insane hps carry potential-

Wait, that’s not how it works… and her hps is only middleground too…

First time I see someone mention her puny glock as something amazing and not make a mention of the boost beam. Some high ranked mercies STILL never or almost never use the glock outside of forced self-defence cases.

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Because by the time I get to his puddle or urine, it’s usually gone. Maybe Y tier.

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That’s a lie. Even in OWL the best two Mercy players have over 9k HPS

I have 10k healing per 10 and 2k damage amp per 10.

I usually have 9k healing per 10 and 2.2k damage amp

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It’s not that mercy shouldn’t have high healing, it’s that mercy who doesn’t focus on healbotting unnecessarily will probably find more success in higher ranks. And if team needs an actual healbot against aoe spam, there are far better characters to do it with than mercy who is unsuited for hard healbotting anyway, reasons being static hps and single target beam. Mercy still takes eons to tank heal solo.

Active mercy can easily get high numbers anyways when it counts. A good mercy is adaptable to the situation and it just comes down to beam uptime. Mercy is NOT played incorrectly if they have better beam uptime than most.

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Ever notice those yellow blobs sinking under the force of gravity? That’s Baptiste futilely trying to heal Hammond or Doomfist at a distance. And never mind his uselessness for the likes of Pharah or any teammate on high ground who can’t wait for you to jet your way up there. Ana is the best for these distance heals. I think you’re also underselling her nade, which in my opinion is a top 5 ability among all heroes. Baptiste is great, of course, but like Moira only excels at healing immobile tanks and nearby teammates.

That’s the sign of a bad team that doesn’t peel for their healers. Unless the Ana is horribly out of position or the team fight is basically lost already, she shouldn’t have the lone responsibility of finishing off slept enemies.

Notice how i said plat and not owl? A plat mercy can easily get 7-8k healing per 10 while also having 2k damage boosted. And slowely as you grt better switching between the two and having better target priority your healing per 10 and damage boosted 0er 10 will rise. And so will your rank.

Me as a masters support player have
9k healing per 10
3.5k damage boosted per 10 (best was 5k for 10 minutes and 10k for a entire game)
Im not even a mercy main. I play lucio bap and zen im just tired of mercys telling everyone that mercy zen and mercy lucio comps are good when theyre not.

Mercy Zen comps are solid for Ball or Hog comps.

Agreed this is just bad

Good

That’s unreasonable for most games but possible. I remember having 4k damage amp in 8 minutes.

At the end of the day Mercy’s stats depends on the comp of your team and the enemy team.

If you have a dive with Echo you typically get good damage amp and healing

You’re vastly overestimating plat mercy abilities, priorities and especially that of their teammates being able to hit shots lol.

Plat mercies healbot. A lot. And deprive their support teammates ultimate charge because they never bluebeam either. Average plat mercy is at least 11k healing and 1k or below dmg boosted and no offensive assists to speak of. That and their teammates take a ton more damage so mercies will healbot tanks a lot instead of boosting anything.

Heck, you will find the same healbot mercies in masters.

Ox - It is my experience too. An outstanding Mercy can make or break a game.

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there are words here. other than that…

Missing the forest from the trees here.

Also, missing the forest from the trees.

Swing and miss.

Both arguments are specious.

More specious reasoning.

Depends… math it out, and you’ll find that Damage-boost becomes less effective than Mercy’s own gun depending on the accuracy of the player being damage-boosted. Anything under 35% or 34% accuracy generally means that Mercy’s own gun would be a better alternative (assuming that Mercy herself can maintain a 30% accuracy with it). This becomes irrelevant in Valkyrie-form, as damage-boosting just two tanks would outpace her own base-form damage output. Which again, falls into the problem of Damage-boosting favoring Tanks over Damage-role heroes.

Mostly false. Baptiste can heal mobile targets, it just takes a lot more prediction than what’s usually required for other Support healers. Additionally, Baptiste becomes less effective the fewer targets he is able to heal per shot.

They are good. You’re just trying argue with bias coloring your views.

More or less correct. The less coordinated the team, and the more damage they take, the more Mercy (and other Supports) will be forced into healing rather than damage-boosting or other utility options.

Yeah, no. This is a bad tier-list. The responses aren’t great either, but there is a serious lack of critical thinking in this thread.

Of course he can. You’re missing the point. Because Bap’s heal blobs are projectile and also require movement prediction, compared to Ana and her hitscan scope he’s far less capable of healing at longer range. This especially applies to dps when there’s a fight on. Good luck lobbing in some heal blobs when Genji is dancing around in a distant one on one.

Your joking youve GOT TO be joking

Mercy lucio is a HORRID team comp. The only reason why mercy/ zen works is because of ball dive comps.

And dont even get me STARTED on mercy brig.

Just because i main 3 supports doesnt mean that i dont play the others when i need to. Dont jump to conclusions about my hero choices.

Is this late April Fools joke?

Ana can force her teammates to succeed through her massive healing output, Mercy has nothing for that. And don’t even start talking about resurrect - Mercy would need her old resurrects back to match level of sustain Ana offers.

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You’re saying things like ‘specious’ and that the thread lacks a lot of critical thinking, but you give no evidence. You carefully gave me no point of your own that I could analyze for myself. At least I present cases based on experience. You don’t back of any of these statements with reasoning of your own, which is usually a sign of someone who wants to avoid being challenged or proven wrong. Maybe you actually feel like neither is possible here (and you could be right), but it’s still cowardly not to give reasoning behind your assertions.

Check over buff averages. Mercy heals a lot more than you think.