Moira is supposed to be a balance between healing and damage. That’s what her character is all about.
Well it sounds like you’re not a Mercy player. Staying alive is a nightmare with flankers because you can’t defend yourself. Mercy relies on her team to help her.
And rez isn’t free. There’s 3 types of rez’s:
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Safe Rez - Far from the the point, behind a wall, out of sight of Widow/Hanzo.
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Risky Rez - If the enemy isn’t paying attention, you might be able to pick someone up, but Widow will probably kill you.
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Desperate Rez - In the middle of a team fight on the point. Mercy is the only one left to stall. Please send your thoughts and prayers.
Mercy players who did that were idiot throwers exploiting the SR system. That, or your team was stupid enough to blow ALL of your ults in one team fight, giving Mercy’s team an advantage.
Oh, I am sure there are people who are highly adept at killing Mercy.
I’m saying that most games I lose involve a mercy on the enemy team my tooling DPS can’t kill for the life of themselves and even with me throwing them a bone and joining in on their suicidal dives we can’t kill her either.
dont @me lmao
(20 ch
The second Mercy is out of position, or goes for a rez, if someone on the voice chat says “Mercy! Mercy! Mercy!”, then she’s dead.
Don’t dive the character who based her survivability on mobility AND tunnel vision. She is safe within her team. It has to be a flanker or she must be in a vulnerable position. If you picked a dumb soldier who overextended - contest his body. She either has to accept he is dead, risk it or have a tank cover her (Riiight, because teamwork is so common these days). At that moment, she is vulnerable and can be murdered, or the team might can start at a disadvantage for her side.
Moira’s damage is meager and supplements her healing resource. She offers no utility to her team besides her healing and her damage (self-peel). Mercy offers damage boost, resurrect, more flexible healing, and the ability to keep up with highly mobile characters. Moira is closer to a “pure healer” than Mercy bc she offers next to no utility in comparison.
“Hide and Seek Mercy” was a hyperbole. There is no data that proved that this was occuring in a large scale, and the justification of it was PR speak to push the rework. At large, it was a myth, because you mostly still need to hide, to pull off a successful res even today.
Not only was there no data to suggest that it was a prevalent strategy, but it was absolutely 100% sub-optimal compared to tempo ressing.
It’s also a dumb argument because hiding is how you use Valkyrie, if you Valk out in the open you’re going to die. I hide more with Valk than I ever did with mass res.
High pickrates don’t automatically mean a hero is “OP”.
People tend to forget that Mercy had a super high pickrate even when Ana was widely considered the objectively better healer.
Mercy’s mass res was not OP. She was actually underpowered when she had mass res, and the devs had to buff her to make her viable with invincibility.
Mercy was even considered sub-par after that buff. Mercy wasn’t considered good until the meta firmly settled on dive, because dive made Ana worthless. Plus I believe they nerfed Ana around that time too which sure didn’t help.
They do, exploits and tricks that even the devs didn’t know it existed have been used since the game started by pros. Players play the game more than the devs that has been a fact since the start of video games history what on earth are you talking about?
Before anything let me explain a bit about the first one. High pick rates are part of the valuable data the OWL balance team uses to find discrepancies. It would be foolish to not consider them. And a hero being a high pickrate for a season is meta, like Reinhardt t his past season. A hero being a nearly 100% pickrate for almost 10 months is out of balance, flat out. There is something wrong there. People who are foaming at the mouth shouting that pickrates mean nothing are just flat out ignorant of the situation. Blizzard have said they balance in a triangle; players opinions about a hero, their opinions about a hero, and the data. Pickrate is data.
I feel absolutely positive she is going to have a bit of tweaking done, I just think, sadly, Blizzard is making us suffer until after the OWL concludes at the end of this month so their entire inaugural season is played with the same constant in nearly every single game, which is Mercy.
But to touch on the other bulletpoints:
- Not all Mercy Mains are toxic, but in my experience plenty of them are hiding their anxiety of their hero being knocked down a few pegs by being generally rude, yeah.
- I’ve literally had a Mercy Main on these forums explain to me that the only people who can say anything about Mercy are the people who main her, and the only people who can truly achieve that nirvana have to be female or trans or homosexual. Those were their words. Nevermind the fact that I am female…
- Most Mercy mains are onetricks though. The problem is that Mercy has been so meta for so long -and so able to self-boost through so many seasons to get to an undeserved inflated rank- that these players can not play anything else. Mercy’s unique ‘skillset’ does not translate to any other hero, unlike how most other heros in the cast have some translatable skills like aim or positioning or ult maintenance. None of those things apply to Mercy. So a player who almost exclusively plays Mercy will in almost all cases tank at any other hero.
- No opinion on this matter, but Mercy players hardly ever respond to any comms in any game I’ve played for years so…
- The pros do have more knowledge on how the game should be played. That is why they are the professionals! They eke every last bit out of a character to determine balance and meta! If a hero is overpowered they can sniff it out for miles to abuse that! Why do you think the devs consult the professional players at all if not for their opinion on how balance works? They are the end game for balance; the very highest a hero can achieve. Of course Blizzard wants to see how a hero will preform in the most talented hands, because that hero might need toning down then! Just take for example Kaplan asking Seagull his opinions on Hammond the other day; Blizzard would be remiss if they disregarded their best players opinions. It’s not because they’re the most famous or something stupid like that; it’s because they are the most talented and spend the most time with the game!
- That’s true; there are a tiny amount of pros. However, their opinions on balance weigh far more heavily that some random person on the forums. They’ve spent more time at high skill gameplay, and are a better judge of the game itself. Also, it is their job to keep the game playing well. Their literal livelihood depends on it. So of course they are going to do what they can to keep the game as healthy as they can. But the general sentiments the pros have towards Mercy are echoed by a lot of the community.
- Mercy’s rework was based on complaints about the Hide-and-seek from everyone, not just professionals. Almost everyone hated that; the forums were littered with complaints. In the end, the Devs agreed with everyone and agreed that was not how they intended Mercy to be played, as it rewarded bad game behavior and punished good game behavior. Lucio had a similar rework where he was not being played as intended, so they upped his risk/reward and made him more challenging to play. It does not matter if the ‘mains’ of a particular hero agree or not, it is not up to them. In the end, even if Mercy were a 100% pickrate (which we are at now, practically, and have been for ~10 months), that still means 10 other people per game are not Mercy, and they still have the same voice in how the hero they play with/against and interact with should be balanced!
- See above
- You’re full of yourself of you don’t think so. It literally does not matter what your opinion is though; the devs saw this was happening, tried to discourage it, it still happened, so they removed it. Your opinions are null and void. And furthermore, while it was frowned upon for Mercys to do this, it was even worse for them not to, as it put your team at a direct disadvantage. The ‘holier than thou’ Mercy players who cite that they never did this are either lying, or were playing Mercy wrong at the time. That is why it encouraged bad game behavior, by rewarding it.
- Who cares, this is about balance.
- I’m a support main; I don’t care a at all if my team spams I need healing. Calm down and get off the high horse.
- It was not a matter of it being OP; it was a matter of it not belonging in the game well. You’re right; Mercy was closer to balanced before the rework. But Mass-rez did not suit the style of the game, and what it encouraged did not suit the hero, either. That is why it was removed and won’t be coming back.
- Why comment on a hyperbole then…it’s the same way people say ‘ggez’ even when a game goes to OT. It obviously was not the case…
- Mercy is a low skill floor hero though. I can’t comprehend the issue people take with this statement. There have to be lower skill floor heros in this game. Mercy was branded as an introductory hero. That is what she is. Mercy has a moderate skill ceiling. Mercy may have some variation of positioning to learn -but that positioning is specific to just Mercy- it does not carry over to any other hero; and she does not need to know most general skills in the game. The problem is not that Mercy’s ‘too easy’, it’s that her risk/reward ratio is out of sync.
- It’s not literal. What it means is you still have an ‘extra life’ in the background. That is why she is a 100% must pick. She will always be a must pick with rez as it exists, flat out. Every other part of her kit could be complete trash; it would not matter.
- Jeff also said changes were not coming to plenty of other heros who he changed almost immediately after. Just like 2 months ago he said Lucio was not getting anything and not being looked at at all at that time, and a few weeks later we got 100% reworked wallriding.
Mercy desperately needs tweaking. I can’t comprehend how people see her in literally almost 100% of the OWL games and think ‘that’s fine’. She should have diminishing rewards; since she is so pick-up easy to play you should see a lot of Mercy in lower SR, but then as you go up the ranks, you would see less and less of Mercy. That is how her kit is built. It is the exact inverse of Ana, who is a lot harder to play and master, but ideally should be more rewarding the more practice you have on her, and the higher in the ranks you go. That, until 30s rez was introduced, was how Mercy’s pick rate was. Therefore, the professional players, the best players in the world, but especially mechanically, should not look at Mercy and find her very enticing. Their tremendous skillset is lost on Mercy. Yet they’re playing her -despite not wanting to, but because it is their job to win, and you need one to win, every game. That is not balanced.
This, people seem to forget unlike other supports, Mercy can’t do anything to secure kills or harass the enemy team, the reason she is so consistant is its agreed upon that things that affect one’s team are ok to be easy. Heck its the reason why Ana’s team’s hitbox are the size of the moon, but her enemy one’s are normal.
6 seasons GM
2 of them Top 500.
Profile screenshots? I’ll link mine once you do.
Pick her and be GM again then come back.
On PC please. Not easy mode Console. Anyone can boost themselves to GM with Keyboard and Mouse.
Correct. I always found that interesting, since it seems like people conveniently forget the entire story with Mercy’s mass res and the rework, only focusing on the parts that were “unfun to play against”. The “Hide and Seek Mercy” stuff was some really strong propaganda. But was for the most part just that, propaganda, since she still does that now.
Jeff also says that McCree is fine and that smurfing isn’t a problem.
I know you have but as a mercy one trick being boosted does not mean you are better than me and as I have told you I want to earn my rank rather than abuse the system.why not play ana or Zen? You are one of the reasons this game is in the state it is.and btw a gold console player probably is better than you as well as console being harder the only skill you need for mercy is positioning and awareness which is just the basics of the game.
Blockquote
I mean “right now” was what, 5 months ago?
A lot can change in 5 months.
In particular Mercy Pickrate has more than doubled since then.
Pros may not have more knowledge, but…
(Pros): After her buffs, Sombra is annoying cause she hacked me a time or two
(Devs): Sorry! lets nerf her back to F tier without putting it on PTR or considering any other feedback!!! We cant let OWL be pissed
Making statements like “All Mercy mains are toxic.” Also makes you toxic.
No it doesn’t. It’s generalizing a part of a community by using a characteristic. Just because it’s obviously not true it doesn’t mean they can’t make such assumption based on their encounters.
Pros do not have more knowledge of how the game should play than the devs who made the game itself.
Maybe not but generally players of all sorts play this game more than the devs thus having more knowledge on what is/feels unbalanced.
- The “pros” are a minority in the community. That includes a lot of their views on heroes, such as Mercy. They do not share the exact same opinions of everyone else on the hero.
I feel like this is especially a reference towards the Mercy rework and as u said they are a minority. We can say the same about every other group because we don’t have an exact way of knowing the real number of ppl.
- Mercy’s rework was made due to complaints by non-mercy pro players on “Hide and Seek Mercies”. Most Mercy mains did not want a rework. Allow this fact to be repeated.
- Mercy’s rework was made due to complaints by non-mercy pro players on “Hide and Seek Mercies”. Most Mercy mains did not want a rework.
This however, while possibly true, it’s comparable to the other situation above with minorities. Unlike there however, there was the fun of 2 Mercy’s against the fun of 10 other people. Because I’m sure nobody liked when they won a teamfight just to have Mercy appear out of nowhere and rez like 5 people. This would make the 5 in the enemy team sad and the ones that got rezed happy…until the same stuff happened but from the opposite sides.
What I’m trying to say is that this (while not the only reason) happened just because a Majority, based on most of each teams weren’t feeling good about the rezes.
“Hide and Seek Mercy” was a hyperbole. There is no data that proved that this was occuring in a large scale, and the justification of it was PR speak to push the rework. At large, it was a myth, because you mostly still need to hide, to pull off a successful res even today.
Maybe, but nowadays the hiding generally doesn’t affect the team in that much of a bad way unlike before where I for example have had Mercy’s multiple times tell the team to die on point rather than try to keep us alive for longer just to rez us afterwards.
Mercy is not a “brain-dead” hero. If you were actually brain-dead you wouldn’t be able to play the game in the first place, let alone breathe or use your eyes to read this. The term is hyperbole. “Brain-dead” heroes in overwatch don’t exist.
Generally used to suggest a hero of an easy difficulty. She, compared to other supports is easier to play properly and be efficient with.
Rez does not make your team a 6v7. You have 6 team mates, one dies and makes it a 5v6. One is ressed and makes it a 6v6. The 7th hero, never existed.
Except that the 6th one comes out full hp with all the cooldowns and possibly even an ultimate while the other team is most likely injured. It gives an advantage close to what it means to having another person in your team in the said teamfight.
These are pills. Pills that are hard to swallow.
The thing is… these are your thoughts, your opinions on which we can agree and disagree. They are under no circumstance the RIGHT stuff as there’s no such thing.
What you may call right others could easily call wrong. It’s how humanity works… each tries to say what they have on mind with the intention to make it right, their right. It’s fine if u think that’s how it is but you need to understand and learn to understand that there are differences all among us which even if unintended reflect upon what we consider right or wrong and affect how we judge stuff.
You ate pills? I’m hoping you vomited it out because you’re supposed to swallow them XD.