Against tanks that are easy to headshot, the damage output is INSANE. Up to 960 damage?? Nice knowing you, Orisa and Roadhog. RIP. Also RIP to all healers that can’t outheal 320/640 damage per second, you are useless against Hanzos that can land arrows.
Add to that the fact that he now has pretty decent mobility and damn son. Either the damage or number of arrows needs to be reduced. A big problem with the damage being 80 is that if the Hanzo is receiving a damage multiplier from any source, ie Mercy, Zen, Orisa, he can one-shot headshot any 200 hp hero with Storm arrows at any range without needing to charge them and he shoots 4 per second.
I remember the devs saying how they nerfed Mercy’s damage buff from 50% to 30% because McCrees could just one-tap any 200 hp hero but now Hanzo can do the same thing with no damage dropoff and a faster fire rate. I genuinely believe that nerfing the damage from 80 to 70 and reducing the amount of arrows from 6 to 5 or 4 is reasonable considering he also got mobility and more reliability.
I feel like Hanzo is the new Junkrat and Sombra. He got too many buffs all at once and it’s overwhelming, people are unhappy, and it’s likely going to be nerfed because of the outrage. Even IF Hanzo was balanced (and I can’t honestly say he is, nobody would care because it’s too much change, too fast, and again, it’s overwhelming.