Hanzo probably needs a nerf, here's why

How dare you blame tanks in OW? Everybody knows DPS should not have 600HP, 300 self-heal with 50% dmg reduction, 20m CC, instakill combos and that is only allowed for tanks!

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In fact, there would be a easy way to soft nerf Hanzo and Widow if blizz are going to plan 5v5 match in future. For 6v6 condition, below is one of the advice:

  • storm arrow deal 80 damage, but it now deal 1.5x head shot damage instead of 2x.

  • reduce number of storm arrow by 1.

It is difficult to balance tank and make tank fun at the same time, but tank should be a soft counter to sniper and bomber therefore dps should not have tank buster skill. That’s all!!!

They need to nerf Storm Arrows in exchange for primary projectile speed.

honestly i think he does need one along with ashe and junkrat im biased tbh as some heroes shouldnt jsut be easily one shotted bt them

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Ah yes, Forum Hanzo makes an appearance. Of course Forum Hanzo has 0 weaknesses and never misses. In game Hanzo spends the majority of the time missing shots and losing games.

1 headshot and then storm arrow bodyshots deals 600 damage faster than Bastion’s sentry gun.

With no spread.

And almost completely ignores armour.

They were fine before that, 60 damage was right, even with 5 arrows.

Coincidentally this was around the time they just kind of… gave up.

We didn’t see it at the time, we assumed there must be more heroes and maps in the pipeline but as we can now see in 2022, there wasn’t anything coming.

Had we known then what we know now, that OW2 wouldn’t be out until 2023 at the absolute earliest would we have accepted “oh, they’re rushing to get OW2 out ASAP”.

That’s ridiculous, just dumping 70 damage bodyshots the damage is bad enough!

You’d have Hanzo deal 400 damage within a second, that’s almost the same damage as Bastion’s sentry gun but without any of the costs of immobility.

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I have edited my post, just for your reference.

Maybe a slight sort of reverse falloff to make him more susceptible to dives?

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It takes 16 seconds for Hanzo to break Reinhardt’s barrier.
It takes Cassidy less than 10 seconds to break Reinhardt’s barrier.
It takes Reaper 7 seconds to break Reinhardt’s barrier.

Hanzo is not “a shield buster”

Hanzo is not a sniper. Never has been called out as one.

Hanzo cannot solo Tanks, and takes forever to break their barriers. There are better choices for dealing with Tanks, including one named Tracer.

Hanzo can be dived. This is false.

Who’s carrying most of the weight? Is it Hanzo, or the Cassidy on his team? Maybe it’s the Tracer and the others.

Tanks aren’t weak to a solo Hanzo.

And Tracer and Cassidy will bypass them or eliminate the barriers faster than Hanzo.

This is false.

This is false. Hanzo’s Lunge gives him 5 meters, Winston’s Tesla Cannon covers 8 meters and his Jump Pack covers 20 meters.

Orisa’s projectiles travel faster than his own. To say nothing of Orisa producing eleven projectiles per second to Hanzo’s one.

So when there’s a team, then Hanzo is strong. Prove this is false for every other character in the game.

None of which he provides. Or, nothing here is remotely unique to any other hero in the game. As Widowmaker, and Tracer, (and Cassidy) can exploit similar operations with far less difficulty.

Barrier Tanks can block all of that.

This is false.

Then why isn’t he being picked over Tracer, Cassidy, and Soldier, if he’s “uncounterable”?

This is false. Widowmaker virtually has no falloff for 70 meters. You cannot find a map in this game where you’d be able to outrange her as Hanzo and still pike a head shot, at that distance faster than she can.

His fire rate hasn’t changed. It is still 1.4 seconds.

He’s not nearly as mobile as Widowmaker. He doesn’t play at long range.

This is, at best, a 50/50.

This is correct. Cassidy is especially difficulty to deal with. Roadhog less so, but Roadhog will survive a lot of Hanzo’s shots in a solo-engagement.

Reaper can work, but I’d say this is more 50/50.

Ashe has a faster fire rate than Hanzo in addition to dynamites. She’s also able to re-position more quickly than Hanzo. Still… I’m not sure if Ashe would be favored here. Cassidy would still be, and Soldier is still a 50/50.

I’ve never had a problem as Winston, Reinhardt, Wrecking Ball, Roadhog or Zarya.

Most Hanzo’s still can’t hit a tank with 100% accuracy. And most Hanzo’s miss their greater than 50% of their Storm Arrows. So the statement is false.

These are mostly bad ideas. But reducing critical hit damage or headshot damage to 50% instead of 100% (or two times the damage), isn’t necessarily a bad thing as long as it applies to every hero, save for a few specific instances.

After all, far more complex FPS damage calculations exist and don’t run simple and blanket 2x headshot multipliers for every weapon in their games.

Hanzo’s projectiles are fast enough. Faster than they were at launch (85 meters) and still requiring at least some prediction.

Most Hanzo games, or where there is at least one Hanzo are still winning most of their games to yield a fairly even if slightly positive win rating, so this is partially false.

Most Hanzos do miss most of their shots, but then so do many others.

1 second charge time, plus 1.25 seconds is 2.25 seconds for 600 damage. Sentry Bastion at 2.25 seconds is 900+ damage.

So false, plus with added information that Hanzo requires a cooldown to get that level of damage. And a headshot, which averages 89% chance of missing.

Doesn’t work in practical terms. Never has.

Realistically it doesn’t make sense, either.


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A good balance for Hanzo would be that his primary scales dmg according distance.
If the target is close then will do less damage, Hanzo has a lot of mobility for take distance and be effective.
In compensation I’d buff his projectile speed.

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There is only one rank where Hanzo has a positive win rate, and that is GM. That’s only because the average win rate there is 54%. He is still well below average. So no, Hanzo loses more than he wins. You are better off choosing another hero if winning is a priority.

There’s also the whole sonar arrow thing, and you can pre fire at corners you know a widow Hanzo may step out from if they’re trying to peak you. It’s basically a one in three chance of death at range. You can dodge left, right or stay still. You guess wrong and… :grimacing:

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Ahh, so 4 arrows, 80 damage per arrow.

Not much of an actual damage decrease, with 320 damage per cooldown rather than 350, but that damage is deal is dealt much faster.

A mechanic of a “bow-sniper” doing LESS headshot damage will not go down well but the only reason for the lower multiplier is 80 damage barely reaches the 100 damage threshold (200 damage headshot) when boosted by Mercy or Zen.

Why not 75 damage and consistent headshot mechanics?

I dunno, I kind of like him as he is. I almost never play him, but when I do, it’s like taking a vacation in Freekillsland. Oh no someone is doing something twang haha they ded. Oh noes it bigger thing doing something E, twa-twa-twa-twa-twang haha they ded. Three things??? See above also I just leap/scamper into team’s loving embrace/high ground teehee from the survivor.

SURPRISE??? omgtwang it’s also ded i’m so amazing at dis gem.

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Hanzo needs a rework tbh
His identity is supposed to be a sniper but he’s strongest in close-mid ranges, in-fact long-range is probably his weakest aspect which is very un-sniper of him

I think alone Storm Arrow just needs to be removed, and replaced with one or two abilities, to anything from a fire arrow that sets people on fire, a knockback arrow, an explosive arrow, just look at any RPGs for any sort of inspiration really, there’s a lot you can do with an archer-style character and the fact that his main ability is literally just shoot faster is, quite frankly very boring and it’s current form is really unenjoyable for Tanks, while his primary is really unenjoyable for DPS/Supports, mainly when they get OHKO’d by a spam arrow (I think people are less annoyed when they know it was a skillful shot and not just spam/luck that killed them)

I also think that if he’s supposed to be a sniper than perhaps his projectile speed should be increased, while decreasing his primary damage or removing criticals (though I dislike removing criticals), I think working him like Ashe before her damage nerf could work quite well. But regardless of my own ideas, his primary needs to be reconsidered as without strong abilities he’s a very unreliable DPS pick and I heavily dislike his viability being tied directly to Storm Arrow, a rework should aim to make him more consistent for skilled players while less spammy for bad players

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The game literally classified hanzo as a sniper when u would play in open q.

Highly meta dependent, currently no he cannot be dove. U need to play like a fool to dive a hanzo rn.

Seems to me like one thing in common, dps.

I can go on to disprove the rest of your petty argument, but saying “this is false” to every statement can barely be considered an argument.

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Imagine if all they did was SHRINK THE WIDTH OF HIS ARROWS.

We’d all finally feel better.

That’s a bogus comparison, Bastion cannot instantly transform into Sentry mode, it takes 1 second for a 100% movement penalty.

Hanzo does NOT take 1 second to charge an arrow, he takes 0.75 sec and for only a 30% movement penalty that he can entirely negate using lunge or just jumping before be begins charging an arrow. He’s airborne for 0.75 sec when he makes an ordinary jump.

The 1.25 sec charge time is the time BETWEEN ordinary shots as he has a 0.5sec recovery after shooting primary fire (so adds with 0.75 sec charge of next shot) but this recovery duration is cancelled by activating storm arrows.

Yes, what you just said is false.

I faintly remember your username, I’m pretty sure you’ve been told this before…

89% of the spam shots fired from across the map aren’t headshots because “why not take a shot that will likely miss? I have infinite ammo 11% chance of a headshot is better than 0% chance from loitering around here doing nothing”

That will drive down the average per shot but doesn’t mean it’s actually hard to land headshots when needed.

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I hate it when people here do this. It’s impossible to talk about someone who needs nerfs or someone who needs buffs without people saying “there’s 40 other people that need it more”.

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