Hanzo nerf why? Dev logic inconsistent

For me the problem is that he can oneshot characters that usually counters him, at least 8/10 characters do it more of less.
I’m not going to pick hanzo against those characters as they counter me already even if I have a small chance that I can kill them with luck, and the characters that I should counter like soldier,sojourn or being equal like ashe, they beat hanzo easily.

I just checked because I could’ve sworn Genji was nerfed. Yeah, kind of inconsistent if the nerf was directed at mobile and/ or small characters when has basically none. I understand a nerf so he can snipe himself, but it is strange one of the most mobile characters with over of the smallest/ erratic hotboxes didn’t get a nerf.

you can HS 8 more heroes does not mean you can aimbot

4 of them are flying heroes,
from the beginning they hard counter hanzo ,pharah and echo,
even you consider juno is easier target because it stay at the same altitude.still 3 of them.

shooting projectile to hit air require much more complex prediction than ground because it include vertical movement, you won’t have a easier time than before

he get long range ability to kill does not mean he can consistent to hit anything >30meter

hanzo is not a long range character . except a stationary widowmaker may be a easy target(not if they are on high ground and range) ,
the dev comment say he get long range kill potential is non-sense, not do their homework or play this character by themselves.
unlike hitscan , your arrow is not travel in straight line, it fall down in a curve form, the longer the distance, the higher your cursor need to point up.and range projectile can be dodged, it is not hitscan

the devs not even bother to check the stats about his range kills accuracy or his air headshot accuracy before the patch note

and his other hard counter genji is not mobile heroes get 250hp
what a joke

2 Likes

Thats a buff by aproximation, if you (and them)'re going to use that as an excuse, they shouldve nerfed every other character that didnt get the 25 hp nerf, afterall, they are get better by aprox.

Of course, the break-point is slightly more important for him but since Hanzo needed a buff, not a compesatory nerf in the first place, this makes absolutely no sense, at the very least they should’ve compesated him (heavily) for it.

1 Like

Every hero bar tanks should be one shot by Hanzo.

Support role needs massive nerfs across the board.

Cuz devs never play this game :kissing_heart:

He’s a projectile hero who feels just slightly better than before and the 225 health changes exceedingly buffed Widowmaker over Hanzo who isn’t going to consistently dink mercy/echo/juno out of the air.
Hanzo did not need a health change.
Even with 100% of the one shot Hanzo used to have, he was a less consistent projectile hero than he was in OW2 when head shots were less of a focus due to not one shotting.
The devs literally don’t play Hanzo enough to know what makes him strong enough to nerf health.
Their own words say that part of this nerf was due to his long range lethality, like one tapping a mercy in the head across the map which rarely ever happens unless they’re a bot that keeps repeeking main to join their team.

People that say Hanzo’s one shot ever warrants a health nerf just don’t have a real understanding of the hero’s consistency and/or critical accuracy. That being said he still plays fine, but why play him over Widow now? She can super grapple away from tanks. The health change logic doesn’t add up.

Hanzo can one-shot all DPS and support heroes at the beginning, but the devs adjusted their HP and repeatedly nerfed Hanzo. Hanzo isn’t supposed to be like this; he’s meant to be a mid-range sniper.

1 Like

it is true, devs don’t play the game
and 95% of forumers are toxic hateful support players
you can as well try to yell at the a rock or at a tree in the woods, would be as effecient as trying to get any reasonable response on this forum

Nerf? Lol, Hanzo has been in over 50% of my games since the new patch and has been extremely successful. The HP change has been a definite buff to him.

As far as trying to curb the high mobility in this game, what Blizzard needs to do, IMO, is reduce the speed buff and stop releasing high-mobility heroes. I’m probably in the minority here, but those high-speed games with all the super mobile heroes are tedious to oppose.

So I’m not sure exactly why Blizzard has acknowledged that this is a problem while simultaneously making it worse with the introduction of Juno and her kit that specifically facilitates this style of gameplay.

The Sombra match up.

Their logic was just that snipers should be able to one tap each other. There is nothing wrong with that logic even if you disagree. It totally adds up.

1 Like

In my opinion one shotting another hanzo just feels less skill expressive than the mirror duels I had before, where both cooldowns and shot patience mattered. I don’t think Widow v Widow duels are fun for the same reason. I think they missed the ball with that one.

1 Like

he got huge buff in his one shot capability same reason genji wasnt nerfed 3 of his counters got huge buffs in turn nerfing him

His damage is the same, its a passive buff thats very enemy team dependant. Hes in a better spot but not quite there yet.

The devs said one of the reasons was because they wanted Hanzo mirror fights to be decisive. Im just glad he can one shot a roster of heroes now. You cant make him a sniper and take his one shot away.