*Lowering the skill floor means the lowering the skill needed to achieve some base level of performance. Generally this will result in higher performance because it’s easier to perform and therefore a broader range of people can get those results. This is why looking at how a hero performs in bronze to how they perform in GM, relatively speaking, is a good way to judge how much that floor is lowered, as bronze represents the absolute lowest level of skill.
*No. I don’t have to do that. I know that the median income for the United States for example is skewed upwards in part because of billionaires. You do not have to address the specific numbers to know what can skew the data.
*You keep using the term logical fallacy, I don’t think you know what it means. Her being nerfed in no way contradicts anything that I said. Every newly released hero has seen a larger pickrate that they’d stabilize at a little after launch, all of them. Brigitte was no exception. That was the reason for some her decline. There was a large thread tracking her pick and winrate even throughout the first week and it did not rise, it lowered, nerf or no nerf. Her performance lowered as pickrates stabilized, that is a fact. I’m not denying her nerf played no part, but you are downplaying the effects of meta stabilization as a something that skewed her earlier data, which is baffling.
*I never claimed that winrates were the end all and be all. So no, by own claims and ideology Torb and Symmetra are not overpowered. Don’t put words in my mouth, thanks.
Anyway, if they were, they’d get picked more, especially with winrates like the ones they have. People aren’t picking them because they are bad. Many developers balance off pickrate because it is actually a good indicator of balance.
In fact, just recently that was the specific reason cited for why Mercy would not be receiving changes. Blizzard balances that way as well. In a competitive game where most people are going to play to win, people are going to pick the heroes that best help them do that. This is why so many game developers use it an important balancing datapoint.
*No, it is not. A high skill hero, in general, often ends up with higher performance for their role. In order to maintain that as balanced, you have to ensure that they counter certain easier to execute strategies so that there is a reason to put in this effort to learn it in the first place, but also that there are strategies that balance the game for skill and ensures that players who don’t have that skill set aren’t just being mowed down over and over again with no real ability to fight back.
This is why Widowmaker is allowed to instantly delete most of the cast, but has an easy to execute counter strategy of staying behind shields.