I agree but honestly if they haven’t fixed it already then there’s no chance they’ll change it before OW2
yep… mercy’s bullets still HUGE… and she can kill 200 HP target in ~1 sec… but in real battle average mercy deals ~500 damage per match
tho would be nice if the size of bullet was as huge as the size of bullet hitbox + rename her gun to “Hadouken Blaster”(currently Caduceus) =)
And you let him try to shot you 5 times without being able to take him out? Seems like a you problem.
Lol and today a Hanzo told me ‘‘I have more dmg than you Bastion’’
well sorry, you’re not focused by 6 people, ana sleep
you don’t have immobility (in fact your mobility is huge’’ and you don’t have to aim heads to actually get a headshot.
Exactly. Against hanzo if I know he’s shooting at me from long-range, I can ADstrafe to avoid his arrows.
Against widowmaker even if I know she’s aiming at me from long-range, regardless of how much ADstrafe and crouching I do, I can still get headshotted.
So when I’m facing hanzo, I don’t have to hide behind walls all game. Against widowmaker I do.
I guess what people don’t like about hanzo is how he can one shot from any range, which throws them off. Even if his arrows are unreliable at longer distance, the fact that he can still potentially one shot is what people probably don’t like about him. Forgiving hitbox + one shot just doesn’t go well together. He’s called spamzo for a reason.
People will whine about this even if the projectile was the same size as a hitscans
You’re assuming a lot. Like the fact that he was shooting at me as opposed to where he thought somebody’s head could be someday.
Blame Blizzard, that’s pretty much the only viable playstyle.
I think the line is “smallest in the game” or something (or maybe that’s shuriken). Regardless of their ranked sizing, they’re all enormous…
Would be interesting to see how it goes if it was tightened up some (not just for Tracer). I get there’s gonna be some shenanigans with movement/latency/etc but if someone’s gonna be completely still and your “bullet” is hitscan than I feel like it should be on the thing you’re trying to hit ![]()
They just need to fix it. SA is broken. His hitboxes are broken. HE IS BROKEN
Hanzo should have to reload his quiver 
and mcree’s right click should have a cool down
They said before in testing that the movement in game makes it too hard to hit anything, but I feel like they went to far, and inconsistently so. Ana has that relatively close hit box, and then Symmetra’s got a head looking like the size of D.va’s mech. That said, movement heavy games tend to have bigger hitboxes in general. Nothing would die moving at 5 million mph otherwise. Maybe if they get rid of infinite acceleration?
Why is no one mentioning the fact that they tested in the practise range??
You do know test range bots have absolute huge heads even by Overwatch standards. Pick a hit-scan. You can still land headshots without even hitting the “head”.
Go do it… Because i know i did it. And no they didnt… Youre just another Hanzo/Genji weeb
Yeh that’s another irritation for me. I don’t like the way AD crouch strafe makes it so easy to avoid stuff. It just look and feels so janky and cheap…
That’s true. As you say though, some hitboxes are… more realistic than others ![]()