Then let’s use the smallest projectile in the game instead, shall we?
As you can see is it at the center of his head.
So yeah…
Totally a false notion. /s
Then let’s use the smallest projectile in the game instead, shall we?
As you can see is it at the center of his head.
So yeah…
Totally a false notion. /s
Uhhhh… That’s very predictable movement, and any Hanzo who can aim will drop you for that.
So picking you off because you chose to move around the shield into the open and you dying is bad, got it.
Only to people who think dying in general is frustrating, it’s a game, stop letting it have such a huge hold over you.
Winston, Widow, Ashe, Ana if she’s a good shot…
Once again you ignore the fact the hit box is still what is blocking that, not his bow, that’s the key thing here.
Side note: Stop positioning to the right of him, try it from the left and you’ll see a huge difference, same with being straight on.
Extra side note: You’re clearly shooting him in the shoulder again, even the blood splatter shows it, with Hanzo, you have to aim higher, even at close range like that, if you don’t know how to play him, nor how he works… Why are you even trying to debate this?
I never said it was the bow though.
See.
Not a single word about his bow blocking it.
What I was trying to prove here is that this:
Isn’t always true.
You’re still hitting him in the shoulder because you’re not compensating when you fire with him, there is a noticable drop quick, even at close range like that.
Exactly. He’ll easily kill you in one hit.
Ah yes, every game has two shield tanks, every game has perfect positioning with no way of getting around 360 shields, there’s no such thing as positioning disruption or ‘moving into a better spot so you can shoot around shields’.
The new meta will have even less shielding too.
So? I said that it’s hard to counter, not that you can’t. If his team supports him when counters come too, it becomes extremely hard, especially if he lands the E to melt close range counters.
Sitting in high up positioning when counters aren’t on you for a few seconds can be all it takes to win a fight. You can literally watch videos of people wiping almost full teams as Widow/Hanzo in 10-15 seconds.
The mechanic of hitscan snipers is something that doesn’t make sense in a game where supports and tanks are supposed to mean something.
Then I strongly suggest to watch it again, because the arrow is clearly hitting the center of his head, and not his shoulder.
Do you even play Hanzo? You’re supposed to be repositioning constantly to be around the shields, and if your team is getting bodied by a Hanzo, you need to switch up your comp.
D.Va is good to dive him and force him to reposition, Winston does the same, and can bubble dance him to force him to waste lunge and SA to try and burn his shield down, or simply lunge away and Winston can leap back out, as Hanzo scrambles for healing.
The best way I’ve seen Hanzo get rekt, is when there is a Zarya and she bubbles Winston going in, then Winston can drop his shield, and watch Hanzo die or get out.
He’s easy to counter, any hitscan is rough for him, and the dive tanks are good to keep him moving and preventing him from positioning around your team, which is where Hanzo really shines. It’s HOW he’s supposed to be played, and always has been, even when he wasn’t a true DPS but a “Defense” hero.
Widow needs a slower charge on her scope, that’s about it, and she’s the ONLY hitscan sniper in the DPS area, that isn’t a crap hero atm like Ashe.
I watched it around 4 times, and each time, you’re hitting him in the arm/shoulder, I have to ask… Do you wear glasses? If so, put them on.
Yes, and again so what? You’re now going into semantics and very specific situations. I could easily add that Hanzo suddenly gets spam healed by Mercy, and then damage buffed as he E’s, or is helped by Reaper to pressure Winston off. It makes no difference.
He repositions. Yes.
I disagree, he has no true hardcounters if he plays properly, and gets support.
He’s also no longer just a defence hero, you can play him aggressively and dash > E, when you want to go offensive in close range. Killing flankers has become a bit of a meme for him if you land at least 2 of the E shots.
It would at least be a good start, but it’s strange how you don’t see Spamzo as an issue when it comes to their similar style of long range damage output.
Hanzo isn’t able to land 300 damage as a hitscan every 2 seconds, and his SA is only really good at burning down shields or a tank like Roadhog or Zarya.
He doesn’t need to. The speed at which he can spam (hense his well known nickname), and then have SA for an increased burst is enough. I’ve seen so many accidental PoTGs or kills, in my own experience of playing him, and watching others. It shouldn’t be as possible.
Which goes back to my main point of both one-shotting not being fun.
Yet, Doom can one shot, Reaper can one shot, Road combos everything down that isn’t a tank or Bastion in one combo, and they are far more broken than Hanzo is, and the next meta, Hanzo will not be as good. It’s going to be a brawler comp, and Hanzo should never be close up in a team fight trying to brawl.
Seriously, whining about a hero that is meant to deny an area (Hence why he was defence role for the longest)
As I said, they need to be in close range and it’s much easier to avoid than a semi instant shot from 50 yards away.
That potential one-shot damage is also on a cooldown, rather than Spamzo.
I highly doubt you honestly believe this. Hitscans got buffed enormously by the shield nerfs.
All the tank buffs to their abilities to stop hitscan damage will turn it into a brawler comp.
Orisa having more armor, and fortify being buffed, will cause her to brawl more than sit back and tank like she does now.
Sigma getting his kinetic grasp buffed will make hitscans think twice about WHEN to attack him.
Rein’s speed buff will be nuts and I’m excited for it, and he’s a brawler in general.
Armor revert will also make it a more brawler comp.
Even D.Va will see more action, as she brawls nicely as well.
So…
So, less shields. Hitscans got buffed. Even with the armour, it’s just Ult farm.
Not really, they buffed the regens of their shields, and any good Rein and Sigma will never let their shields just break, they’ll drop it and step aside and let it regen a bit, and then go back to brawling.
The healers for next meta, since it will be brawling, will most likely be Ana and Brig. Imagine that one, it’s gonna be awesome.
I still don’t see why you wouldn’t play hitscans. Especially those with higher one-shot potential vs less shields.
The whole team doesn’t disappear when Rein is charging his shield.
Because of the armor revert, any hero with armor is now going to take 1/2 damage until it’s gone, if you want to see how insane that is, xQc put up a video of him, as Tracer, shooting Winston on the PTR (He had people helping him set up to test) and it took, and I kid you not, 60 shots, 1 1/2 clips from Tracer to remove his armor.
Now let’s look at DPS values.
76: 20 damage a shot, so 10 a shot until armor gone.
McCree, will be doing about 35-40 damage until the armor is gone, and about 70-80 when he lands a headshot on armor.
Widow: 300 damage now down to 150, so it will take her longer to drop a tank.
Hanzo: 35 damage per SA with armor, and 140 damage if he lands a full power headshot on them.
Ashe: 40 or so damage with armor, 90 damage with a scoped headshot with armor.
Even Bastion is about to take longer to kill people, and he himself is buffed thanks to the armor revert.
This will be interesting.