Guys check your mouse

Razer’s issues aren’t quality but quality control; they’re supposedly prone to breaking much more quickly than others.

Funnily enough I’ve had the opposite experience. My Deathadder classic from ~2013 lasted over 6 years before the scroll wheel broke, then a G403 and G502 both ran into severe issues I couldn’t fix within 6 months each. Got a Deathadder 2 and it’s been working flawlessly for over 8 months.

I can confirm that the way the device feels in your hand greatly influences how well you play.

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Is there a way to figure this out easily?

In case of high frame rates you should be more worried about CPU/MOBO/RAM performance. The GPU requirements can be lowered by dumbing down the video settings (or the render-scale) but the CPU/MOBO/RAM requirements are usually hard.

If your monitor is used as a daily driver (not only for fast-paced hardcore/competitive first person shooters) then the 1440p upgrade adds an order of magnitude more value than the 240Hz upgrade.

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It’s much easier to notice variable frame rate (especially large drops in frame rate and constant stuttering) than the difference between two stable frame rates. You should go for a stable frame rate by using settings that don’t push your hardware to the max so you have some headroom for situations that put more pressure on the hardware (fights with lots of objects and effects on the screen).

It’s a bit subjective but IMO 1440p resolution with 75% render-scale (on a 1440p monitor) looks better than 1080p resolution with 100% render-scale (on a 1080p monitor) and they have basically the same CPU/GPU requirements in OW. At the same time an 1440p monitor is a better daily driver because everything is sharper - this is very noticeable for example on text (not only on game menus/HUDs but also on desktop applications). It’s better to have two different monitors for gaming and desktop apps (high refresh rate VS high resolution) but most people have only one.

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Everyone should check their Q or whatever key is used for ulting because for some reason you can’t seem to press it and throw every single game for me. Have a nice keyboard suggestion for such players? Not that it matters.

Best mouse i ever had was a Logitech G500. Went through two of them. They were workhorses for fps.

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many factors to this, better grip, better weight distribution, more comfortable feel, all of these can make a mouse act better.

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well my job is doing graphics for apps and stuff, so yeah, 1440 p should really help with my productivity.

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90 replies and not a single ‘‘I checked my mouse, and he wants more cheese’’ type reply.

I’m disappointed.

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Same, i switched from razer deathadder to logitech g300, and now i used g502 hero. It’s way better. Now i even have two 502 hero, my hand doesn’t click anymore with other mouse so i use it also for work. One for gaming, one for work.

Yeah I notice drops to 160fps when I leave the forums up on my main monitor behind my game. Or when I have been playing another game. I need a fresh boot and overclock my graphics to the max on all the lowest settings (but native resolution as you say) to get around 280fps with drops to 200fps in the heavy action.
Interesting, but what if I run 75% render scale on 1080p? lol. I hate anything not native resolution. Harder on the eyes I think.
I’m also short sighted with stigmatism so there’s some natural AA. I do not need the higher resolutions. haha.
My PC is for gaming so that’s all good.

Change Tab and Q around. You look at the scoreboard (to check team mate ultimates) more often than you use your ultimate. Best change I ever made. So many times I replace my hand on Q instead of W after spawning. lol

Using non-native resolutions on LCD displays doesn’t make much sense especially in OW. Rendering has two main steps: drawing the 3D scene and the 2D UI (menu/hud/crosshair/etc). Out of the two the 3D part is by far the most expensive. Fortunately in OW the render scale affects only the 3D part.

For example, 1080p with 75% render scale does the following:

  • Renders the 3D scene to a 1080p x 75% = 810p buffer
  • Upscales the 810p image to 1080p using a 2D image scaling algorithm (this is usually much cheaper than rendering the 3D scene in higher resolution)
  • Renders the 2D UI in 1080p on top of the 3D

It works similarly in case of a 1440p monitor with 75% render-scale: the 3D scene is rendered in 1440p x 75% = 1080p while the 2D UI is drawn in sharp 1440p. 4K with 50% render scale also looks fantastic: crisp 4K UI on top of a 1080p 3D scene.

Lower resolution/quality is much less noticeable on the 3D scene than on the 2D UI - this is why the render-scale setting is so useful when you want to lower the GPU requirements. In case of games I prefer at least 1080p for the 3D scene and 1440p for the 2D UI.

Image scaling (<100% render scale) introduces a bit of blur to the 3D scene but it isn’t very noticeable when you scale from 1080p or higher (you have to look for the blur). In contrast, low-res (pixelated) or scaled (blurry) 2D UI is impossible to not notice so you should avoid it at all cost (a very good reason to avoid non-native resolutions). I prefer 1440p 75% (on a 1440p monitor) over 1080p 100% (on a 1080p monitor) because the 1080p UI is too pixelated for my taste. IRL I play OW at 1440p 100%.

Upscaling from very low resolution (720p or lower) is more noticeable (mostly because the 3D objects have thicker contour lines) but the loss of quality is still nowhere near to low-res or scaled 2D UI. If your eyes aren’t very good then you may actually benefit from thick contour lines (including the red outlines of enemies).

Note that render-scale isn’t implemented the same way in some other games. The meaning of 75% can be different and the scale may be applied to both 3D and 2D.

In OW there were feature requests for more fine grained render-scale settings, currently you can use only 50% or 75%. The Auto setting can settle on other values (e.g.: 66%) but I don’t recommend Auto because you shouldn’t keep the GPU at max, you need some headroom for fights.

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The only thing I can think about my mouse off the top of my head is that I keep accidentally bumping the little mouse button on the side if I tense up when I click, and this keeps leading to me accidentally voice lining if I shoot as Widow.
i’mnottryingtobebmipromise
I actually have two mice, one is wired but has a broken scroll wheel, the other is wireless but has a working scroll wheel. They’re both set to the same DPI, but I switched to a gaming laptop recently (I’m going away to art college soon) so I’ve been using the wireless one more.
More than anything, I think the one thing that’s changed my aim (for the worse) during the switch is the monitor size, maybe? That may have something to do with mouse sens.
(for the record i use abt 10 in-game-sens with 800 dpi though have changed it to 9 on my laptop, and my windows mouse setting is slightly on the lower end i think (no mouse accel of course))

https ://www.rocketjumpninja.com/mouse-search

Here’s a general guide to give you some idea, but unfortunately it really is just a try and see kind of deal.

why check my mouse when I can pick pharah spam randomly around a hero and get kills while I can’t be countered?

no aim needed.

I see you haven’t played Pharah

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