A very simple hero design that can be taken in many different directions. He is on the tankier side of support, so tanky he might actually fit more as a tank.
Let’s go over the design first.
Design - Guardian is a tall male with a muscular physique. Guardian is a combat medic, using a pump shotgun in one hand and a right shield in the other, he uses the top edge of the shield to rack a new round each time he shoots. He’s got a friendly demeanor and is quite boisterous. He has no modifications to him, just a unit of a man looking to save lives more than taking them. In game he would constantly be standing with the riot shield raised with his shotgun braced on its top edge with him peering over it slightly in full military-esque medic gear. Notably the riot shield is attached to his forearm, leaving the hand slightly free, but not able to do much. On his back is a large mechanical backpack with a few mechanical limbs and a spare shotgun. His reload animation is effectively him handing the shotgun to his backpack so it can reload it while giving him the spare shotgun which will be already loaded, essentially rotating the shotguns out as he uses them back and forth between the two. One of the mechanical arms wields a stim gun, braced on Guardian’s shoulder. His backpack is intelligent, like many of the robotic assistants in overwatch, with its own personality and quirks!
**Weapons and Abilities
**
Support or Tank Passive - If tank, either initiator or Bruiser, if Support either Tactician or Survivor
Hero Passive - Guardian Shield - Guardian takes reduced damage to his body from the front and provides a healing/damage resistance aura to any in a cone behind him and himself. His head is still exposed and he can be headshot, but the target is smaller given his positioning with the shield, only showing enough so he can aim and shoot. He suffers no movement speed penalties. He just constantly has the shield up, maybe while reloading his positioning is opened up slightly?
Primary/Secondary - His Primary fire shoots the shotgun which has a pretty tight choke, so the spread isn’t wide, but the damage fall off is great past 10-15m. His secondary fires healing stims from the mechanical backpack arm braced on his shoulder that heal allies and pass through enemies without doing any damage.
Shift Ability - Back off - Guardian charges forward in a manner similar to Mauga/Rein with a prompt to either cancel his charge or hit a shield slam. This shield slam will damage enemies, and knocks them backward, stunning them if they collide with a wall. It also temporarily boosts the passive healing behind him for a few seconds, allowing allies to retreat behind him for a quick boost of healing.
E Ability - Combat Stim - Can be used on himself or an ally. The stim arm fires a combat stim or injects it into Guardian providing damage resistance and some healing over a duration.
Ultimate - Still… a WIP tbh. I’m open to suggestions lol.
Basically I wanted a more aggressive, frontline healer that is similar to Brig, but a little bit different. I mainly liked the idea of using a shotgun with a braced shield and body shot damage reduction from the front.
Ideally how he would play is up front with tanks in a support role where he frequently changes places with the tanks to heal them and give them some breathing room, while laying down suppressive fire with his shotgun. He’s also designed to help peel for fellow healers in case they get jumped, but with increased ranged capabilities.
He’s still in the early stages of being developed, but this is the rough idea.