Competitive OW in no way incentives its players to learn to play competitively and SR and matchmaking being based on anything other than average SR differences is a direct contributor to this. The perception of a system that relies on hidden MMR over true ELO provides players with an obvious path to success that runs directly counter to mastering the game because they are aware of the following:
- The matchmaker will not create teams with balanced skillsets and/or playstyles.
- It can’t be assumed that the set pieces required to plan and execute plays will be available in any given match.
- There’s no point in developing strategies for a team you can’t rely on against an opponent you can’t predict. If there’s no point in using them then there’s no point for the average player to learn the fundamentals that inform the basis of competitive play or the more advanced skills that define the highest levels of play.
- This unbalanced environment benefits individual moment-to-moment performance as it is the most consistent path to winning in said environment. If the average player doesn’t have to learn something to succeed then they never will.
If it’s assumed that the ability to plan and execute plays within a team is a part of player’s skill then it should be evaluated against all other players regardless of the number of other players they are grouped with. The matchmaker should remove balancing based on team sizes to increase the frequency of full, communicative groups playing against solo queue players. Even if six-stacks only win ~3% more they are still attempting to play a fundamentally different way which you’ve statistically shown to be better. You’ve also shown that solo queue players will only encounter this every ~1150 games, effectively never, so how are they expected to learn from it. Knowing that they can’t win with selfish, uninformed play will force players to lose if they can’t adapt to teamplay.
I have more thoughts on this but I’m starting to ramble.
TLDR; Match stacks with everyone to put teamplay on display and force the community to learn the fundamentals of the game.