That is ridiculous though?
Ana already has WAY more weaknesses than ANY other support in the game?
ALL of Ana’s utility can be negated; every single ability made pointless.
Mercy, Zen, and Brigitte can cover 30 metres of area so “Range healing” isn’t exactly a big boost on most maps. Plus that also puts her at a huge disadvantage from every other support if she’s staying super far away since they are all close range healers.
CC? As long as you don’t need to use it on the hordes of super mobile characters in the game. Oh and don’t forget 1 point of damage can negate that; same with ANY barrier. Also the fact it’s on a delay, and is a projectile.
Anti-heal? You mean the thing you NEVER see because Ana literally only uses her grenade on herself anymore?
Like I get it she needs weaknesses; but I thought the fact that her damage is low and unreliable, her ult is very easy to waste and offers Ana 0 protection unlike EVERY other support ult, the fact that she has to AIM her healing, the fact that ANY barrier can totally shut down her healing, and the fact her abilities are on longer cooldowns are enough weaknesses
These changes are literally just helping Ana catch up. She’s STILL going to be in a bad spot unless they nerf Moira which would be crazy seeing as Moira is pretty balanced as is.
If they want Ana to be the end all ranged support; then she needs either higher damage or some level of healing passive. Otherwise she just isn’t worth the effort to run.
Why would I pick up Ana, when I can play Mercy or Moira, and actually support my entire team rather than just support myself?
If I take 120 damage as Mercy; I just hide for a second and regenerate health
If I take 120 damage as Moira; I attack people or use biotic orb
If I take 120 damage as Brigitte; I attack people or use my barrier to protect myself
If I take 120 damage as Zen; I hide for 3 seconds to recharge my shields
If I take 120 damage as Lucio; I swap to healing, could amp it up, or play safer
If I take 120 damage as Ana; I use my Grenade, still down 20 hp
Ana is the MOST greedy support; and for someone who’s ENTIRE character is based on protecting people, it seems weird that she’s the only support who needs more protecting than any other.
Like; if she healed 5 hp for healing a hurt target; That would be amazing and perfect. It’s not amazing, but it’s just SOMETHING to help keep Ana more level with the other supports.