Gold Medals - Do they promote toxicity?

You mean how the personal scoreboard is already split?

The only medals that mean anything are objective kills, objective time, and healing if you’re a healing support.

I would say that gold medals don’t and wasn’t intended to encourage poor behaviour.

I think that it’s one of those things, for example, if someone has 3 hershey bars wrapped in gold tinfoil and someone else has 2 of them wrapped in silver tinfoil, someone could take advantage of that situation to boast.

I think the best course of action is to try and stay positive and be constructive with your team as well as in good behaviour.

When it comes to hard-to-handle situations in the game, the best step to take is to try and remain calm, even if someone is expressing stressul triggers.

I thought my original post was responding to OPs post. I don’t know how I ended up replying to you. I’m sorry about that!

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i think Activision and EA go in with that mind set.

I don’t understand what you mean.

they intent to make people toxic. because they’re evil companies

I have said it many times but it is worth repeating. Nothing causes toxicity. It’s not an outside force that strikes down upon unsuspecting players. Toxicity comes from toxic people. You can change whatever elements that people want to claim “cause toxicity” but in the end the toxic jerks will simply be toxic about something else.

Don’t fight the symptoms, fight the disease.

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Medals are definitely bad for the game. If you have gold you tend to think you are doing good, and your team sucks, when in fact you still haven’t done nearly enough yourself. We would be much better off with a KDA scoreboard like in deathmatch (with both teams visible). This conveys much more information and lets people know that even though they might be the best on their team they aren’t even coming close to the enemy scores which means they really need to step it up themselves, not just wait for others to step it up for them.

Yes, some classes don’t GET kills, but if you play those characters you know that. The deaths part is still valuable information either way though.

Medals are bad because they don’t tell you much.

We need better stats.
Final blows is better than elims for judging many dps and tanks.
You could add in assists for the player who did the most damage but didn’t get the final blow.
Damage healed without an elimination would show dps that are just charging healing ults.
Damage taken without an elimination could indicate dps who are needlessly overextending.
Time per match with a hero advantage could show how the match was going.
Damage per second could help indicate poor dps performance.

These are just some I could think of, I’m sure there are lots more that would be a better indication of doing well than pure damage output or elims or healing done or damage blocked.

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Definitely include “most dishonorable” as an award. :joy:

(For those who never played Goldeneye 64, yes, that was the actual name of an award you could get after a match.)

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