Give Your Main a Passive

Well hello there Satan.

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lmfao

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Roadhog

  • Bullet Sponge
    Reduced ultimate charge when shooting roadhog whilst he is using take a breather.
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Dva: I’ve got this.
If Dva remains out of combat for 14 seconds she begins repairs on her mech. Healing 50 Damage per second until either the repairs are complete or until she gives or receives damage.

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Not a McCree main, but give him a passive that makes headshots take a second off his combat roll cooldown.

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Just thought this would be fun
Passives

Rein
Crusader resolve

every time Rein is hit with a CC ability he gains a bit of resistance towards it. 5% resistance each CC ability he takes
max is 40%
certain CC abilities can bypass this passive like hack, hook, sleep,pin, RP.

Passive resets upon death
if revived passive wont reset but will start from half (if resistance is max or more than 20%) or lower

Mercy
Emergency Tactics
When healing an ally at critical, healing will increase to 60hps for 5 seconds.

Does not stack, but can re activated upon healing another ally at critical.

Moira
Scientific Desire
when an enemy/ally is at critical HP biotic grasp range will extend by an additional 2 meters if they are within your line of sight.

symmetra__

MY REALITY: gives 25 shield health to all allies, no mater the distance, no mattef the obstacles, knlh lkmitation reguarding this is symmetra must be alive. symmetra does not get extra shielding from this. shield health cannot be restored by healers. shield health recharges every 30 seconds, if damage is taken while recharging, recharge stops until next recharge trigger. recharge timer restarts upon symmetra death.

Doomfist (Replacement of The Best Defense)

Born to fight - If Doomfist kills an enemy with one of his abilities, Hand Cannon reloads faster for a short time.

Mcree: Bullseye getting 4 head shots in a row with in 10 secs on the same target kills them no matter what.

Snags for rework idea

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Bastion have 420% ironclad, and he can fly with his new E.

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Reaper’s Wraith Form cooldown is reduced in 50% per kill

jokes aside, bastion should be able to super jump by holding jump to go 10 times higher than a normal jump. this could be used to transform midair and shoot while in motion temporarily or stay in sentry however long after that.

diva: Gamer girl:
mech can now t bag, when t bagging an enemy the mech has a hitbox.

2 Likes

Mccree

1 kill = Head Roll and Flashbang stun reset

Mercy’s heals are increased by 50% for 8 secs after a successful ressurect

Since i prefer to play tanks (appart from D.va.) i’ll give them all one.

Rienhardt - Stronger as one.
The more teammates surround Rienhardt (8m Radius.) The stronger his barrier becomes , can max out at 3250 HP. Also increases Rienhardt’s armour from 200 to 400 , this replaces some HP giving him 100 Normal HP and is only active if 5+ Teammates are within such radius. HP lasts 5 seconds after some players leave the area.

Roadhog - Blind Rage.
After his HP falls below 225 , blind rage commences , roadhog gains a 25% damage buff and a 15% Speed boost , the target who delivered the blow for your HP to fall below 225 is also marked for you. However you cannot use Roadhog’s healing ability whilst this is active , also he will slow down to 88% of his standard walking speed for 6 seconds after he is healed past 225.

Wrecking Ball - Runover. and Final blast.
Runover: Wrecking ball can deal damage to any hero whilst in ball form by touching them , it’s only small (15 Damage) but may be useful , however after using piledriver or Grappling hook (given you reach max speed.) your heat meter goes up by 2 Bars , this increases the damage by 5 for every bar of heat that is filled (there is 5 so that totals to 40 Damage.) , heat degrades at 1 bar per 0.5 seconds after 1 seconds of using the ability.
Final Blast: After dying in ball form his ball will continue for 0.6 seconds at the velocity it was travelling before exploding , the ball does 55 damage upon contact , and the explosion deals 100 direct and 50 splash.
Zarya - Determined.
Zarya will automatically deploy a barrier on herself when she falls below 100 Hp , no matter if it is on cooldown or not , this gives her a window to escape from something she might not have without it (Eg. a Tracer.) This allows her to take more risks if she needs to. Note: It is a 1 time use , you cannot use it again until you die.

Orisa - impenetrable.
Enemies can no longer pass through Orisa’s barrier , it is effectively a new wall in the map , this can halt incoming enemy “traffic” and stop a push’s momentum if used correctly.

Winston - Pick up 'n go!
Winston would be able to pick up his barrier at any time if he is inside and take it elsewhere , the barrier should also now have 850 HP.

I don’t really have one for D.va since i don’t play her.

2 Likes

What if Winston could pick up and ally and leap somewhere? Whilst he’s holding his ally he can’t do dmg when he lands with the leap?? Just a random thought soz

That would be quite good and helpful for saving people , but could easily be abused in matches , though it would be funny to abuse it in custom games and such.

I would feel amazing if I could pick up my Ana away from a DF and just yeet outta there, obviously there’d need to be some from of cooldown and maybe have it for small characters? because picking up a rein and then landing in the enemy team would be hilariously terrifying lmao

2 Likes