I think it is more of how the system works, because it allows people using a controller - a handicap (in the sense of that it is worse performance wise against MnK) to play with people who will not be at an advantage just because of their input control. It might be naivete, I might be bad at explaining what I am thinking.
I only notice someone is on console when I go to the Social tab—not to check what platform they’re on, but usually to mute someone or whatever—and see the little symbol. Even then, when I know they’re on console, it is extremely rare that I can notice any difference during the match. If the game didn’t put that little logo on the social tabs, you wouldn’t know what someone was playing the game on.
I thought we got over this years ago, but here we go again…
Overwatch is not Counter-Strike. It’s not even Unreal Tournament or Quake, and those are games where some pros, way back in the day, did use controllers and flight sticks for movement. Overwatch is not a rigid, twitch shooter. It’s a soft, spongy shooter, where most of the characters are more about movement and tactical awareness than anything else. Even if that wasn’t the case, the fact of the matter is that there’s no such thing as a magic pixel which a mouse can look at but a controller can’t, and console controls have evolved massively since the days of Quake crossplay on the Dreamcast.
And that’s not to mention that the vast, vast majority of PC players—you, the very people who think you’re so much better than any console player can ever be, and are being unfairly held down by your console teammates—will never be anywhere near good enough to actually outpace an equivalent-rank console player. The numbers don’t lie, and the Overwatch stats have always demonstrated that every hero except Ana performs just as well if not better on console than on PC. Why Ana is the exception, nobody knows, but that’s how it’s been since 2016 and it’s how it still is. Even the heroes that PC players refuse to believe a console player can use, like Cassidy, actually are more efficient on console. Their averages are better and the ranking distribution indicates that console players are more consistent than PC players. Yes, there are very few console players who can go toe-to-toe with the very best PC players (though they do exists; remember DSPStanky?), but 99.9% of PC players are not “the very best”.
I’ve been playing PC shooters since the 90s, which I’m willing to bet is before many people in this thread were born. I’ve also been playing console shooters since the 90s. I’ve watched, and competed in, pro leagues and tournaments back when we had 15" CRTs and “aim assist” didn’t exist, and some guy would rock up with a flight stick in one hand and a ball mouse in the other, and wreck everyone because you know what, as long as you can get your cursor on the right bit of the screen, how you get it there doesn’t matter in the majority of games.
Yes, there have always been some games where there are actual technological differences which greatly favour one input or another, such as Counter-Strike always massively favouring mice due to the nature of its recoil control and the fact Valve have never bothered to spend more than 5 seconds developing controller support. But, again, Overwatch is not Counter-Strike.
Some people find it very hard to use anything other than a keyboard and mouse for Overwatch.
Some people find it very hard to use anything other than a controller for Overwatch.
Some people get on well with a mixture of input devices.
The average person remains average no matter what platform or input device they use.
I dare anyone to actually prove there is any kind of consistent correlation between when they lose and when they have console players on their team, and similarly, when they win and when there are console players on the opposing team. Historically, the difference has only been when a game is specifically designed for one or the other, or does not support one input well. Statistically, the average console Overwatch player achieves more than the average PC Overwatch player. you might not like it, you might not even believe it at all, but that’s what the stats have said since day 1.
If you lost, and you had one or more console players on your team, chances are you would have lost whether or not they had mice or sticks. Chances are you weren’t playing any better than them, either. They can’t all have been playing Ana.
Why would they use a controller without aim assist when console players have it?
I played console fps for like a decade, I am well aware it lowers sensitivity around the target and partially follows them.
PC controller actually DOES have aim assist. There are just less options for it.
Then why are you acting like the crosshair is “locked onto them”? It’s not.
What youre saying makes no sense -its like saying, its fair to force a runner with a broken leg on your track team, because the other team could break their legs too if they wanted to… why would a PC player use a controller? Obvious answer is they wouldnt and no one on pc does.
The fact that youre trying to make fun of someone elses comprehension is pretty hilarious.

There’s nothing worse than loading into a lobby, only to discover multiple teammates are controller users. I just had a match with two console players, and it was an early GG due to how unfair PC/console hybrid lobbies are. They constantly died failed to get more than 1 kill, resulting in our team failing to clear one checkpoint.
Why not give PC players the option to exclude controller players from their matches?
I agree 100% on this and I play on console. There is definitely dis-advantages to console players playing against mouse/keyboard aiming.

PC controller actually DOES have aim assist. There are just less options for it.
No it does not.

Then why are you acting like the crosshair is “locked onto them”? It’s not.
Because it slows and follows the target, it helps stay on them and look unnatural compared to killcams from pc players. It doesn’t totally stay on you, but is easier. I don’t want to deal with aim assist at all. It doesn’t exist on pc without a console player in the match.

no one on pc does.
LOL. They’re a minority, sure. But don’t act like no one uses a controller on PC.
Try again, buddy. Your argument is trash and relies on generalization, ignoring the fact that you can do the same for console players. While it’s unlikely to get a controller player in your lobby, it’s ALSO unlucky to get a console player in your qp lobby. It’s actually more likely to get a controller player than a console one, because controller players can be in comp lobbies.

No it does not.
It does. I started out on console and I’ve used a controller on PC. I know what aim assist feels like and I know PC has it.

it helps stay on them and look unnatural compared to killcams from pc players
But it also doesn’t give them a higher accuracy. My PC accuracy is now better than my console accuracy, and I have around 14,800 more hours on a controller. Not only is PC still getting the same or better accuracy, it’s easier to aim with.
I really really hope this is sarcasm
Talking about PC players being second class when console doesn’t even get an fov slider
Did you read that before you hit reply? Consoles cant opt out, but they can opt out?
If console players can opt out of crossplay, but PC cant, that is clear favoritism for consoles. Until PC players can also opt out, they are relegated to second class citizens in blizzard’s eyes.

Did you read that before you hit reply?
Did you?

They can only opt out of crossplay with other consoles
Reading comprehension is hard.
You are not put into PC lobbies automatically, you can opt out of PC games by not queuing up with someone on PC. PC players have no such option, we can not stop console players from being put into our matches.
You have absolutely no idea what you are talking about. Perhaps educate yourself before responding next time, reading comprehension is hard huh? Pot meet kettle.
Let me give you some examples of console-specific issues that Blizzard still hasn’t done anything about after 7 years:
- Ximming and using cronus not being punished
- Report system not working/being completely useless
- Dossing being unpunishable
- No fov slider
- No graphics quality settings
- The absolutely horrible alt/smurf problem (much worse than on pc)
- Cross-Progression not merging properly
And now some of the things that took much longer than they needed to to fix:
- Audio problems pertaining mostly to footsteps in OW1
- Season icons not being rewarded, took multiple months to fix (not sure if it’s truly fixed even now)
- Overwatch 2’s launch, dear god
- Not being able to click the While You Wait button in queue in the betas and on launch
- Immortality Field pulling your crosshair up constantly whenever you look at it
- Legacy aim and movement inverting your controls
- No spectate overlay in replays
- Not being able to chat due to the social menu appearing whenever you press A/X
- Battle pass tiers jumping back by 10
All of these took absolutely forever to fix, despite some of them being major bugs that have shown to get addressed by hotfixes on PC. Some of these might still be in the game, I’m not sure as I haven’t played console in a while.
And as for crossplay, opting out of it is a terrible choice because then you just get 40 minute queues in QP.
You brought the ximmers into PC lobbies, stop complaining, we already had our own problems with aimbots and wall hacks.
PC players would not have 40 minutes queues, because just about everyone would opt out and our queues would be unaffected, but our match quality will skyrocket.
Nobody is ximming in qp crossplay I can assure you that

we already had our own problems with aimbots and wall hacks.
Sure, but those are punishable. Ximming isn’t, and almost everyone in t500 does it.
When you are high enough ranked, the console crossplayers tend to be ximming, so your assurances are a blatant lie.
Coddling to console by allowing Xim and Cronus users to run rampant, gotcha.
I’m all for PC having their own lobbies btw, it’s only fair. And PC probably makes up 30-40% of the player-base anyway.
You’re most likely facing people with 0 aim smoothing and high sens on controller. If you don’t have experience playing against xims, it is difficult to tell the difference when the person is rolling your lobby. I have seen a few of these people on PC, since my mmr is pretty high from console.
Nobody wants to xim in qp crossplay, since the entire reason you xim is to have an advantage over everyone in comp so you can climb since you’re terrible at the game and need a crutch and a wheelchair.