Ah, right. The posts where you quoted a bunch of stats, I said basically the same thing, and instead of dealing with denied healing from anti-nade, utility due to speed boost, and other difficult-to-quantify values, you responded with “The stats are crystal clear”.
That one, right?
You keep throwing stats at people, then “predicting” that they say that stats don’t matter, then just ignoring all the issues with stats when there’s an actual reason why stats don’t cover everything.
Stats definitely matter, the question is why you try to say they don’t in Moira’s case when there is just no question they do or people wouldn’t play her. You guys act like Moira is under-powered, her damage is meaningless, and her only flaw is lacking utility, which is frankly a joke that fortunately the majority doesn’t fall for. Tell us all again why damage and (and resulting elims) don’t matter in Moira’s case…
Moira’s damage is often useless because it’s just tickling the tanks and feeding a better ult on the enemy team most of the time. Also, effective damage dealt like Ana’s nade denying healing is ignored in your precious stats.
The elims usually come from tickling someone as they’re dying, without which they would have died anyway. It’s possible to actually contribute to an elimination, and it does happen, but the stats again are inflated by touching someone who would have died from another damage source regardless of Moira’s input.
And utility isn’t to be underestimated. Bap’s Field can effectively heal quite a bit, and block some things that a team of Moiras couldn’t fix. Ana’s sleep dart and biotic grenade both have valuable roles that can cancel ults or decide a team fight. Mercy’s damage boost can be powerful in many situations, and her Rez again can undo the death of a vital team member. Zenyatta’s Discord orb also has quite a bit of power if used correctly. Lucio’s speed boost can mitigate damage by allowing the team to move through a choke much faster and throw off enemies’ aim, but that isn’t at all visible in stats. Brigitte’s armor also isn’t necessarily counted in healing done, and her ability to apply CC when necessary to deny enemy value is not to be underestimated.
The difference is that most or all of Moira’s abilities are directly visible in the stats. So apparently she’s ridiculously OP.
But no damage is ultimately useless, that is just a rationale, it all adds up. You act like it doesn’t matter when it does result in elims which means its damage that led to a kill… how hard is that to grasp?
This is a bit like saying chip damage just “doesn’t matter”, it all matters ultimately. Trying to simply write off damage because its not a burst down is ridiculous in outcomes. her E;D ration is 3.5, the nearest is Zen at a paltry 2.4… I mean the damage matters.
Not sure why you think I underestimate utility, I am an advocate of reducing Moira’s extra damage and in return getting a slow on her Orb. one can also make an argument her utility is in being the first anti-flanker…
It does not. As an extreme example, one damage per second on a main tank is just free ult charge for the main healer spamming heals into them. The only case in which this would be true is if there was no healing. If there’s healing, a low amount of damage is fairly unlikely to actually result in the kill.
And the chip damage just goes into the enemy healers’ ults half the time, which all offer something more useful than Moira’s. Even Mercy has the AoE damage boost, while Moira’s beam more often than not just does more crap damage to the tanks, which gets healed up as soon as the supports break LoS. Writing off damage completely because it isn’t burst is wrong, but it is true that less bursty damage tends to result in less kill contribution. Combine that with low actual damage, and Moira just needing to hit something to recharge heals, and a lot of Moira’s damage is just tickling an actively healed enemy tank because the friendly ones will need healing soon. Not really effective, other than filling the resource.
Again, Moira tickles everyone. Eliminations just mean that Moira damaged people before they died. As an example, if Lucio is trying to stall on the point but the full team is there, chances are that Rein or McCree are killing him anyway. But Moira gets that tickle in, so she also gets credit whether or not she actually helped (she usually doesn’t). As it stands, the system for elim calculation doesn’t work as a measure of actual value.
This, plus solo survivability and consistent heals, is pretty much her “utility” as the reason she’s played. It’s the closest thing to a special ability she has.
Moira’s stats look high, but they’re often inflated by useless damage and poking everyone for elim credit regardless of whether she actually helped. How hard is that to grasp?
Fine. The proportion of Moira’s damage that actually goes towards an elimination is lower than other heroes. So her valuable damage is much lower than the stats would suggest, while her tickle damage is bad because her ult is bad.
Which means that her high damage stat means less than a high damage stat on Rein (good ult) or Doomfist (high burst = more useful damage).
Additionally, when you look at average damage per game, Moira does less over all damage than the LEAST picked DPS despite Moira being picked many, many times more often.
Moira’s damage capability isn’t an issue in the meta-view of data.
Why is a literal DPS character with a way longer range and bigger damage allowed to have unlimited ammo, but Moira can’t? It’s the lowest DPS in the game,lol, why can’t people just let Moira live
If all she is doing to holding primary fire, then she is not healing her team. DPS moria’s hurt their own team by not healing that help them with the minimal damage they can contribute.
Here DPS is some of the lowest in the game. If you are getting whacked by Moira, then your problem is between your keyboard and chair - not Moira.
I don’t disagree, most people who complain about moira have bad aim and its not that much of a problem, but I feel like saying “lowest dps in the game” is a strawman, because other characters with higher dps don’t have 100% accuracy.
Awful change ideas it would end up nerfing the “rare” heal moira’s in the game by making them have to run away from their team and into the backline to eat a Squishy for like 10 seconds then hopefully have fade back and run back to the team that’s dead and if not severely low and screaming at you for heals and asking why you are in the backline and then reporting you , so now that we’ve established your Moira changes are complete garbage We can talk about the next point
Moira does require skill , she requires resource management , aim (stay mad) , decision making on which orb to throw , and planning orb bounces (again stay mad)
Yes but when you combine lowest dps along with doing less average damage per game than the lowest picked DPS, the low damage isn’t a straw man, it is a fact.
Can’t believe I have to explain-like-im-five: With Moira’s cooldowns available, include her deathball you have no more than 2-3 seconds for most heroes, namely other Supports, before you die. And if you’re close to killing her, she will Fade behind you and finish you off before you even find her. This is what paradoxically makes her a fantastic flanker and healer murderer. She can solo 2 players, no problem. The only stop is anyone who stun and has high dmg/health. That’s not many heroes…