“Speed ring heals for 50 HP when used.”
It has a 16 second cooldown so it won’t be broken and I think it will help her out a lot.
Her mobility is good, but its not good enough to help her against most characters diving her.
“Speed ring heals for 50 HP when used.”
It has a 16 second cooldown so it won’t be broken and I think it will help her out a lot.
Her mobility is good, but its not good enough to help her against most characters diving her.
What if they made the ring immediately trigger her self heal from support passive and shield regen regardless of getting hit?
No she has passive hp and shield health, which is VERY strong. Position better
If anything they need to remove her healing falloff so she can play at a safer range away from her team while going up against dive.
Disagree. If they gave her self-heal theyd take her only weakness away, and become OP.
She’s balanced as is imo, which is surprising for a new hero. I wouldnt say she’s perfectly tuned, but Blizz got it surprisingly right for someone new.
Nope, shes hyper mobile. If she had any more sustain on top pf her mobility, she would actually be broken. Juno is perfectly balanced in her current state.
I dont think she needs a self heal. By implementing that negitive it allows her to be stronger in other areas.
I do think she needs some minor buffs/tweaks. Mainly reduce the cooldown for canceling missiles. And possibly a minor heal/damage increase.
IMO
I’d rather they kept her vulnerability to flankers but gave Juno weak dinks instead.
The cancel on torps is weird. I can’t tell whether I’m eligible for the CD discount in-game and mostly it feels like a noob trap to get me to waste the cooldown.
Juno is so WEAK!! her dmg and heal (whether primary or abilities) is almost non-existent!
It’s ~107 DPS/HPS if you hit your shots. Her gun’s not actually all that weak, although I’d do horrible things to get a crit multiplier of some sort. It does sound rubbish. I wonder how much that influences people.
You can have the best positioning in the world and it won’t help you because her mobility isn’t good enough to get away from a good Tracer or Genji or Echo.
Zen has no mobility or self healing but at least he has the high damage to scare people. Juno’s damage isn’t that threatening since she can’t headshot, she has no self heal, and her “hyper-mobility” locks her in a horizontal plane.
If I press dash while on the ground, I can’t even do a double jump(only 1).
If I jump and then dash, I can’t even use my second jump.
If they are not going to give her headshots or healing then they need to fix her clunky movement. Allow us to dash downwards
Just find cover, you’ll be at full health in like 5 seconds. You have a double jump and two movement speed boosters.
Sombra is going to let you hide behind cover after she hacks you?
Ok, but now she loses her shield HP.
First, team-based game.
Second, despite what you believe, you’re not always going to go against a Sombra. And even if you do go against a Sombra player, odds are they’re the type to pick her for her safety and won’t pull their weight and you should win.
I don’t get the function of canceling torps at all outside of some niche genji deflect scenario. I switched it to toggle off (hold and release), and you can’t even cancel it that way to my knowledge… Unless it cancels with another ability input???
Agreed you can waste alot of time of the other team when they are running dive by having good positioning. Making dive chase you for 2 cooldowns + is a win imo
Juno is fine she just needs some tweaks/balances.
reduced to 0 fall off on healing so she can at least fight in the back. Damage I don’t mind having fall off on. As a support she’s not a front liner and has some degree of hyper mobility to accommodate.
A change to being able to confirm missile lock on with right click.
It’s so jarring rn to have to right click to trigger lock on then if you right click instead of left click to fire it cancels the ability. It should be at least an option like LW has for tree confirmation.
If the ability targets anyone, even if you lose the lock on them, it is no longer able to have the 5 second cooldown.
There have been several times when I got confused and pressed the wrong ability button and immediately canceled my torps (apparently the censor doesn’t like the full word) which put them on a 5s cooldown instead of 10.
In my opinion, I feel like Lucio has a better chance of getting away from a mobile/dive dps than Juno.
His skill floor is probably higher and but his skill CEILING(pun intended) is also higher. The only bad thing is that he cant heal/speed at the same time, but if you are getting hard dived as a support then you will most likely not be healing anyways. (You will be focusing on surviving)
That’s because he does. As long as he’s not standing in the middle of an open field.
His mobility is significantly better than Juno’s. Lucio can change his height, speed, and direction nearly at will. He can dive behind objects with his mobility and break line of sight. Juno’s float dash locks her into a horizontal plane and it is ridiculously easy to target and kill her.