Give hammond a cue tether about to break

Assuming the 6 sec tether stays, please consider giving him a cue that the tether is going to break, just like you do for Rein’s shield, Sigma’s shield, etc.

Even better would be to add a visual cue, too … tether changing color slightly, etc.

There is no reason that ball shouldn’t know when his tether is about to end and this helps prevent mis-timing your ending.

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Yea this would be nice, I can see it now some ball mains flying off point A hanamura because the grapple ended at just the wrong time

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yes but also maybe consider instead matching cooldown with the timer, that way all you gotta do is look at the abilty and see how many seconds you got left, there is no reason for hammond to be unable to re grapple after the timer is up

I thought that a sort of ‘timer’ or ‘resource bar’ that appears maybe along Ball’s crosshair and runs out would be great. I was surprised it wasn’t there to begin with. At the very least, show something on the ability’s CD as you’re using it. I understand that the feel for the hero is part of the skill of the hero…but it does feel pretty bad to use as it is, tbh.

I mean let’s be honest….if you’re getting anywhere near the 6 second timer you’re probably doing the very thing they’re trying to curtail with this change….what other situations would ever require you to hold tether for more than like 3 seconds? (If that)

How about revert the dumb nerf, no cue needed then.

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He loses the ability to hang in preparation for enemy attacks.

Windmill on illios is practically impossible to time now.

Less time to recover when booped off edges.

That’s just naming the few I remember off the top of my head.

Killing a single low level ball strategy killed tens of techs used by high level balls.

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A sound cue of a straining rope or a some strain indicator such as the rope turning slightly red to indicate the rope about to disconnect.

As much as I agree with the ‘just remove the nerf’ crowd, I doubt that will happen … so the next best thing is to at least give us a cue when the tether is about to break.

From my rough testing, you get about 2-3 rotations around an object, but it isn’t necessarily consistent because the start up time varies depending on the speed you were at when you first attached. I.e. from no speed, you might only get 2 rotations, but if you hit it while at full speed and maintain momentum, you can get 3 full rotations. Again, just a rough ‘guestimate’ testing on my part.

Most of the time you wouldn’t do something like 2-3 full rotations, especially against higher skill level opponents … but in the medal ranks, this is 100% viable and is something you see all the time. The cue would help us lower-tier players more than top tier, but … like others have noted, the timing still applies to higher level tech that top ball players use.

Just revert it it only limits his kit arbitrarily and spinning was niche to begin with most people complaining were bc they didn’t have the expertise to counter it in low ELO I do believe low ELO changes need to occur but not at the detriment to what makes a character fun to play

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Revert? Are you crazy?

Wrecking ball has abysmal win rates across ALL ranks.

He has the lowest or 2nd lowest win % from bronze to GM.

But yeah let’s nerf him harder because he isn’t already crap enough with the 6 nerfs in a row that he’s already received