Note I’m on the “anti-Dva team”, I don’t think she’s fair now. 3s is too short a cooldown on boosters. BUT it’s also true that it’s very easy to feed on Dva. I’d rather not have Dva players destroy my ranked games after getting used to the 3s boosters.
So a token buff seems fair to keep her an upper mid-tier tank. Possible ideas:
+3m matrix range
+100 armor -100 HP (this might be a bit too strong vs flankers and the likes of Soldier so actually it’s only food for thought not a true proposal)
more matrix duration (+0.5s possible maybe?)
smaller critbox (again here I’m kinda against it since a big critbox is kinda the offsetting factor to a strong defense matrix).
more damage on boop
less falloff on her rockets/better pathing (something that would make her not super weak long range essentially BUT only a SMALL buff!)
What do you guys think? I think live patch Dva is on the broken side but not impossible to beat. If I was to express it in numbers, current Dva is 110, 100 being a percectly balanced hero. PTR Dva is around 90-95. I’d like her to be 100-105 area.
It is still a buff, boosters was 5s cd, then 3 , now it is 4 seconds, there is still 1s room for a next nerf, so I cant see a point of buffing anything. If we do 6s boosters, then you can ask for compensation.
nah I agree man, 3s is too much but 3 -> 4s is a nerf no matter how you look at it. What you wanted to say is that she got overbuffed and the nerf is deserved without compensation.
Most of my time is Dva and Zarya.
Her booster cool down while fun was to strong. I’d really like a reduction on her Crit box most of all, but I really like those ideas!
Except without the part of her kit being nerfed she becomes a throw pick, because she deals VERY little damage. Why should some characters get nerfs without compensation buffs elsewhere but others get it?
she can headshot reliably, both due to freeze and due to having a large projectile. This game is also generally balanced in such a way that DPS with weak kits have strong ultimates (e.g. Genji). This is Mei’s case also.
You do when you want to holistically look at the power level of a hero. They are the sum of all their changes afterall. You definitely do NOT just play round robin and say “last thing she got was a nerf now she needs a buff” when that nerfed state is still better than she was when she needed help and wasn’t meta.
McCree sure has a weak kit and a strong ult. Same for Hanzo. Mei’s gun is basically the hardest to use. There’s a reason that without her wall, the pro players wouldn’t touch her. Her ult isn’t that good most of the time.
That’s not how it works. Once a buff goes through, any further changes that are negative for the character are nerfs, and in this case, a revert.
Using this logic, Widow’s recent nerf to her scope charge isn’t actually a nerf, it’s just a neutral change since the time added used to be the time it took originally to scope in.
It is actually how it works, esp after stable 3 years with current setting. That’s why this overbuff was almost instantly reverted with a half measure.