Just let us assign a ID to created effects, via variables. That way we can bind these effects to players via a player variable, or give them unique ID’s so they can be called easily later on.
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You can assign all id value to an array (it can be a player variable), and then, when you want to destroy all these effects/text you can destroy all of them manually, you could maybe use array slice or something to destroy all of them at once. I’m not sure about that