Getting rid of rez (mercy main feedback wanted)

I like the idea, its pretty creative but im imaging how that would work with a tank and seem pretty annoying like if you kill hog, he’ll just come back and breathalize to full and with ults, a mccree could highnoon nearly die then get full heal while still casting highoon, if it works like that
Also the heal buff make no sense to me I understand wanting her to go back to 60hps but you want it to go above 60hps, it was nerf for a reason
I like the idea of buffing valk healing, i think maybe lowering her ult charge too

Sounds interesting and all I think 60 hp/s should be enough for her healing again. But on the other side valk would still be her ult which I just hate. Like really hate. It is a terribly boring ultimate for Mercy and doesnt give any sort of gameplay change or burst impact like any other ultimate does.

2 Likes

It didn’t work for rez, but throwing on 2 charges of whatever they decide to name this ability could be pretty game changing.

Removing rez would be like swapping out Hanzo’s bow for a pistol, or taking away Reinhardt’s shield. You can’t do it without destroying the character.

People need to recover from their “my PotG was stolen” PTSD and realize that as an ult, AoE rez was never supposed to be “fun to play against.” That defeats the entire point of an ult in the first place.

AoE rez can be tweaked so it feels more fair to play against. But an ult that doesn’t feel “disheartening to play against” when it’s used well isn’t much of an ult at all. Who likes being wiped by dragonblade, or rendered helpless by EMP? The same principle applies to rez as an ult.

7 Likes

I am okay removing rez IF AND ONLY IF the following happen:

(If we want her to be the “main healer” THEN MAKE HER ONE.)

-Her healing beam is put back to 60hp/s.

-Her damage boost beam gets some sort of added “slow down” CC or something tied to it. Where say a soldier hits the enemy with bullets WITH damage boost the enemy will be slowed by like 20% or something.

-We go full MMORPG healer with her meaning the following:


a.) She gets an AOE burst heal on cooldown that burst heals all allies in range.

b.) She gets a single target MASSIVE heal that she needs to charge up (similar to torbjorn armor pack charge mechanic that she earns.)

Similar to MMORPGs where large single target heals cost more mana, this will cost more investment to get the burst heal.

c.) She gets a weak HoT she can place on a single ally character at a time.

Like 10hp/s or something. This can STACK with her primary healing beam to give a single target 70hp/s.

If we want her to be the “main healer” THEN MAKE HER ONE.

Then you use valk for that ability just like with rez. Thats why valk is terrible it just isnt an ult without some OPAF ability like rez tied to it. After they took away rez from valk it just showed that it isnt much more than a buffed up e-ability.
Plus the clunky flight mechanics and the chain beams which only take away from her skill ceiling. I am sorry but there is a lot wrong with valk which I just cant get behind. Here is a bit older thread going over those things.

I am completely against get rid of Rez; Rez is part of Mercy’s identity, remove it is like remove Tracer’s Recall, Genji’s Deflect, Torb’s turret etc…

I don’t understant why people hate Rez that much, it is bringing back ONE teammate, just one, there is heroes like Widow and Hanzo who can delete 2/3 of a 2-2-2 comp in less than 15 seconds, while Mercy can only bring back one teammate every 30 seconds…

Widow/Hanzo deleting (One shotting) 2 squishs in the first 10 seconds of the match = fine and fair, no problem…
Mercy bringing back one teammate in the first 10 seconds = SIN, UNFORGIVABLE AND BRONKEN SIN, REMOVE IT!!111!!!111!!!

:unamused:.

5 Likes

You’d want to be careful with the hps. Rez is powerful but, for many people it’s not that powerful. I personally get around 1 every two minutes when I’m doing well and around 1 every one and a half when I’m doing poorly. Rezing makes me miss out on healing and makes me vulnerable. It’d be easy to end up op trading hps for rez at least at low skill levels.

I think you’d want to test the ability before actually making the animation for it. I think that could easily be a more frustrating ability than the current res.

Hanzo’s scatter…

Anyways OP I think Rez should just go. Idk how balanced this idea is but I love the thought of a Divine Palm mechanic.

2 Likes

That’s pretty similar to an idea I heard somewhere else and have been talking about in my recent posts. A buff, to put onto an ally and if they take lethal damage, they would get healed for a certain percent of their maximum health. They’d still be in critical condition, so Mercy would still have to take care of them to help them survive, but it’d feel somewhat similar to rez, so people who liked that, will probably like this as well.

Personally, I’d like that as an ultimate ability in an AoE around her, with a small cast time similar to Lucio’s ultimate and give her another new E ability. For an ult, it’d finally make sense for her to yell “Heroes never die!” with this. It’s also a proactive ult and would have to be used before her allies died.
As for her new E, I read a suggestion that would be a buff to put onto an ally, that would reduce the incoming damage for 3 seconds and spread it out over the next 6 seconds as damage over time instead. I think that’d feel great for her as well with how consistent her healing is.

But that’s only my opinion. I really like the inital idea in this thread for an E ability as well, I just tried to think of a way to also get rid of Valk.

As for her Healing, it should simply go back to 60hp/s, nothing more, nothing less. That was never a problem after all.

Scatter wasn’t Hanzo’s sign hability, Dragon Strike is…

Neither is Deflect. Scatter was his main use prior to his rework and was even featured in a cinematic, however.

I was once a advocate for keeping Mercy as she was before she recieved her healing nerf however once she had her healing nerf I was a strong advocate for a revert as a I wanted my fun and impactful hero back.

Now it’s a matter of can I be bothered to keep dedicating morale and hope to a lost cause? I’ve given up on hvpaving Valkyrie or Rez as playable abilities they prove both too strong or too weak so as of recently I am a strong advocate for a complete rework. Her healing, her Rez removed and same with Valkyrie and she is given new abilities.

Yes she will loose a lot of her identity and personality that people love but persaonlky I would like to play a character I love as much as mercy and if that means loss of identity then so be it if she’s just a budget ana or moira with recycled abilities.

I couldn’t care less anymore, this community drains me especially on a subject as simple as this. I couldn’t care less what’s they do to her next. I’ll consider it when I know she’s getting meaningful changes. Until then I’ll just be playing Fortnite.

Yea it was from Titaniums Pacify ability. I dont think it sounds good and I dont think or feel it would be all that great of an ability. It sounds like Reaper’s Shadowstep it just be underwhelming to use and you’d feel less impactful than you would with Rez.

I think Resurrect should stay but should be somehow more impactful.

"Rez would be fine if it didn’t literally cost me my life every time, yknow?
It’s not the ability that’s bad but everything the devs have done to try to “make it fair/balanced” that’s making most mercy mains come to hate it

It’s like at this point just take it away so I can at least heal again yknow"

-my mercy main sibling responding to you :slight_smile:

2 Likes

Hmm, no I don’t think it’s Titanium’s pacify, wasn’t that just a straight up damage reduction? In this one the whole amount would still be applied, but spread out as damage over time. With how consistent Mercy’s healing is applied (if she’s bumped back up to 60hp/s), this could be a really clutch ability if the enemy is focusing down someone.
I also meant it in addition to an AoE ultimate version of the inital idea in the original post, where you would put the buff that prevents lethal damage and then heals for a certain amount of hp on everyone in LoS after a small cast time. That’d be great against Junkrat’s ultimate for example. But it’d also be proactive and couldn’t be used after your teammates died.
I really like all of this together, it’d make her kit feel very fluid again imo.

I would also agree with this. Maybe not the numbers, but the principle. The fun part of playing a healer in an MMO is the resource management so to speak. Cooldowns, targets, etc. OW does have that, though in a more minimalistic approach.

Of course there are plenty of MMORPG that have rez mechanics too…

I feel that Valkyrie would also need to be a short ultimate with major impact so she feels better to play as.

I think that coming from mass Rez a very impactful and good feeling ultimate to use to Valkyrie is what makes people hate it so much, it can’t have loads of impact due to its long duration. If it did make Impact like when she was first reworked it would become broken

I feel valkyrie should just be a short ultimate that provides supportive capabilities. Valkyrie and it’s animation reminds me of heaven and angelic capabilities.

Personally id love for mercy to use it, extend her wings and light to shine down on her in a radius around her. She would maybe shout “step into the light” or “I will watch over you” (I miss that line so much tbh)

Anyone including herself would receive 200 healing upon activation and have a small buff of CC immunity and damage resistance for 2-4 seconds.

Remove rez entirely at this point. If they are not going to revert her remove it. It will never ever be balanced on E no matter how much the dev teams want to brainwash themselves into thinking their changes are “successful.” They were not Blizzard, they were anything but that. Stop ignoring us and trying to push Mercy off into a corner b/c you don’t want to admit you screwed up.

2 Likes

Sadly Im not a fan of it, it just feels disjointed. I like the idea of getting rid of Valkyrie and swapping it out for Salvation where Mercy puts a tempo HoT on her teammates within a 30 meter radius or like a Barrier that gives her teammates Damage Reduction as well as a Damage Buff.