Get Rid Of Role-Q

Exactly, remove FALSE Open Queue and bring back TRUE Open Queue with multiples of the same hero.

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I’d actually be down for that. Had a blast when they had no limits competitive in the arcade.

Why not both? Have it as a permanent mode in the arcade.

No, not in arcade, on the main competitive page. Remove FALSE open queue as a competitive mode. FALSE open queue is the worst thing to happen to the game. It increased queue times and stifled my creativity. I bought this game under the promise that i will be able to pick ANY hero whenever i want and FALSE open queue does not allow this.

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I’m 100-percent down for this. Although personally I like players to have options. I’ve actually suggested this before.

I’m not sure how it increased your queue times?

Creativity, yes you can argue that.

You can also argue that one hero limit increased variety by preventing multiples of the same hero.

Open queue allows you to play any hero within a game. If someone has already taken your hero you can ask them if you can swap with them to that hero.

Alternatively you can play with friends who will be open to that kind of swapping.

You can also argue that 1H Limit forces you to be a better player as someone might have taken your hero and in that case it obviously benefits you to know multiple.

However I do agree with you that having the ability to play a hero that someone else is playing is very nice. Myself and my friends especially tend to be interested in the very same heroes. So No Limits benefits us particularly.

You can almost play any hero you want but logically if someone else has already taken your hero you might expect not to be able to take that hero as well. This seems like a reasonable expectation to me.

Just like if someone owns a hotel in Monopoly you wouldn’t expect to also simultaneously own that hotel. Not the best example I would admit but that’s what comes to mind.

You get heroes on a first come first serve basis. If you click the hero first you get the hero. That system actually seems quite fair to me.

I would clarify regarding the advertising material on specifics, currently the website where you can purchase the game states:

Play heroes, not classes
Every hero has a unique perspective on the battlefield and a story behind how they arrived there. You are a champion of a bygone age wielding his punishing rocket hammer in the service of honor, a robotic monk committed to healing the rifts between man and machine, a genetically engineered gorilla who also happens to be a brilliant scientist, and many, many more.

And yet role queue goes against this. Hence a crucial promise was broken during the year that we were forced into Role Queue. As in role queue you are forced into a singular role/class for the duration of the game. ā€œPlay heroes, not classesā€ gets thrown out of the window.

Here’s what the blurb on the back of Overwatch origins edition on console stated:

Choose among 21 heroes
Switch heroes on the fly

Again to me this implies being able to swap between any of the heroes in the game between roles on the fly which you cannot do in role Q but you can in open queue.

https://cdn.shopify.com/s/files/1/0730/3461/products/Overwatch_Origins_Edition_PS4_2_Back_Pegi_RCL96RQPW4K3.jpg?v=1526696904

I think this is an interesting post by Kaplan regarding the implementation of the hero limit and the reasoning behind it:

https://mystgraphics.com/overwatchforumarchive/competitive-herolimitoncompetitive.html

Personally I wholeheartedly agree with this part:

we’ve always liked giving players the freedom to select any hero, regardless of the team’s composition, because it opened up the possibility for tons of crazy strategies and match-ups.

It’s definitely something I enjoyed a lot during the no limits competitive season in arcade.

Regarding hero stacking I didn’t experience it to be that much of a problem apart from multiple Hammonds stalling the point. That was pretty hilarious.

People like to say 4-5 dps was a myth (or super rare), but It was my reality EVERY.SINGLE.MATCH before roll. Roll queue at least mitigates some of the garbage on your team, from potentially 5 down to 2, maybe 3. No sympathy for low hanging fruit, switch it up, or deal with it.

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As a Support main no. Role-Q is the only thing that makes the game actually bearable. Better than having 5 dps screaming about how someone else should go support or tank.

You hating it is perfectly fine.
Just stop playing it and keep your hate away from the people who enjoy Role Q.

I’d recommend playing Open Q or Deathmatch instead.
Nobody is taking those modes seriously anyways, so you can instalock and play whatever you want while not having to sit in the long DPS Q.

2000 hour Tank Main here and I haven’t noticed a significant increase in throwers since the implementation of priority queue.

Maybe that’s a low elo issue?

Then play open q? it is still there you know.

Is he really the village idiot if he continually outwits the villagers like that? Perhaps ʕlÄø is actually the smartest one out of us all…

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Thats your fault though ypu play dps you get long queues plain & simple

I as a tank main wont tank or even play support if role queue is removed no matter what time i have on them

I think you’ve mixed the two modes up there is less skill involved in OQ than RQ

I dont, if FAKE Open Queue is in the game it takes away from my mode that i love, so get rid of it.

FAKE Open Queue doesnt let you pick any hero you want, so its breaking my creativity. I dont want to play with friends all the time, i dont want any of your excuses, REAL Open Queue has no problems at all. Your expectations are wrong, the game was made with REAL Open Queue.

I’m going to ignore all your other arguments because they don’t agree with my personal world view.

Not sure what you mean by fake open queue. It is open, as in the method of queueing is open rather than restricted to a role.

Yes, you can play with friends if you want to play specific heroes without the risk of a hero already being chosen. The game was originally in fact designed to be played with friends or as a team. Sadly they slowly moved away from this. They even punish people for playing as a stack now and disallow it altogether in GM or above.

You can also get your precious 222 by playing with friends or like-minded individuals. Incredible isn’t it. No RQ required!

Personally if I had bought the game on the basis and understanding that there would be the possibility of duplicate heroes then I can absolutely understand and might possibly be very annoyed. However I bought the game in 2017 and the game had already long ago shifted to the single hero limit format.

In fact this is a key difference between role lock and hero limit. The hero limit was put in place almost immediately after the release of the game at which point it would already be expected that the game would undergo drastic changes.

But three years down the line? That’s a bit too late to be making drastic changes like that when you’ve already sold millions of copies of the game on the promise that you can change role at any time over the course of a game.

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Just keep the both, if you don’t like waiting and want fast queues go play OQ. If you don’t care about waiting for 5-15 mins and to be locked in a role you can choose RQ

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in asymmetrical competitive/pvp games matchmaking creates it’s own suite of problems. It’s not a fundamental issue of hero or role balance so much as it is having incredibly different heroes with different skill/learning curves that can bolster or depreciate the sum of the parts of the team etc.
At launch there were 296,010 possible team compositions, so obviously you’re never going to be able to balance that and only responsible and informed player/team agency can resolve any advantages or imbalances within that match… and that’s fine in a draft/scrim environment, but when you add solo-queue SBMM to the mix and it’ll highlight every single potential problem the game has.

Role Queue was more for SBMM than anything else, they were working on it months before GOATs became the thing it did. It also happened to free up some design space and address egregious fringe/edge cases, which is a good thing.

I disagree that role Q freed up design space. If anything it restricted the developers more than ever as they are now with the sequel having to make fundamental changes to all of the heroes and to cut out one player slot entirely to just about barely get the system to work normally with normal queue times. And there is no guarantee they can even accomplish that.

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Freeing up some design space and being satisfied with the application of that freed up design space are not the same right?

You’ve gotta remember that players have just gotten better, and so a lot of perceived power creep can be attributed to proficiency creep. They both have similar symptoms.

For example the value of having 2 tanks has gone up, because players position better and give their opponents less opportunities on average than they used to. But I’m not really sure if ā€˜hero design space’ and queue times are directly linked.

Gotta flex, my dude. That’s always been the answer to having a good experience in this game. Too many people only wanting to play DPS has always been problematic.

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Go play open q… :woman_shrugging: :woman_shrugging:

When we go 5v5 I don’t see a reason to have RQ. GOATS will not really work will it?