uhh do you actually play the game?
you clearly haven’t seen the amount of leavers in the game now
you’re speaking out of your rear
uhh do you actually play the game?
you clearly haven’t seen the amount of leavers in the game now
you’re speaking out of your rear
I do, in fact, play the game. Thanks for asking.
ok you prob play 1-2 hours every few days
your opinion doesn’t count
…by removing the win requirement, as per your own words ‘participation’ is the only criteria, not winning and it is arguably a net-negative in a ‘competitive’ mode…?
…my point is it would only make it worse, not that the current system is ‘good’…
…finally, someone who has articulated an actual ‘point’ to support their counter-argument…
…this is true, that said, with ‘win’ requirements being lower than ‘participation’ requirements and ultimately, players having to suck it up and ‘win’ if they want their prize, if we ran 1000s of games under each system (win vs participation) I’d wager the ‘win’ requirement were of higher quality on average…?
…except people trying to do the challenge to earn xp are likely to want to avoid the xp penalty…?
i remember hearing from the last dev ama they were working on the challenges, though I think it was just the coin line maybe being removed or changed?
I don’t know what you mean. I’m agreeing with you, but it sounds as though you don’t think that.
If we are talking about ranked, then it has such a requirement inherently. Quickplay, on the other hand, seems to be getting hurt by the win requirements from the weekly challenges without having the same kind of deterrent against leavers as the ladder. If Blizzard reworks these challenges to be a point system, like before, I don’t foresee it ending up being to the detriment of the game. People will still have incentives to try and win, but less of an incentive to bail on matches that look like they might end up a in loss ten minutes down the line. If it decreases the amount of leavers from the more casual modes by even a smidgen, it’ll be worth it for the overall quality of matches, imo.
And also make casual players like myself happy with very limited free time but also would like to complete the challenges in a fun way and not try hard go counter X etc all the time.
…the deterrent is inherent to the ‘point’ of doing the challenge in the first place, xp penalties, it’s counter-productive to ‘do challenges’ while having a -75% xp penalty…
just so you know, doing dailies and weeklies only gets you to lvl 80+ (which is what most people want) also coins
I honestly don’t have a definitive answer. My hunch is that you’d have a much higher quantity of AWFUL quality games in the “you must win” system because perpetual leavers is worse than someone not giving a crap.
You’re not quite taking into account the fact that new heroes are also locked behind wins, specifically. There’s likely a lot of new players trying to farm heroes at any given time who couldn’t care less about leaver penalties. I know that’s not the point the OP is getting at, but it’s the one I’m getting at–wins for hero unlocks are doing bad things to the amount of leavers.
But also, if nothing else, it’s a dang frustrating experience to feel like I’m not making any progress if I lose games. As someone who doesn’t play a lot, I still haven’t unlocked Rammatra, and now losing is far more triggering than it used to be because I’m not making any progress in unlocking him if I do. It frankly makes me want to stop playing because of how bad a mindset it puts me in to be forced to fixate on wins.
(Not to mention, you’re discouraged from playing competative for hero unlocks because each game takes longer, so there’s less progress for your time.)
I think Blizzard would be wise to follow the example of other games on hero unlocks, and make it more holistic where you get progress for your play time, but you get MORE progress for your playtime when you win. But then again, I’m also a proponent of just making it so you can unlock heroes with currency and entirely disconnecting that currency from the battle pass so that people who want to totally ignore the thing aren’t losing access to gameplay benefits… and I doubt that’s something they’d ever do.
Which sucks, because it’s actually the standard in F2P games.
…like I’ve said to other people, removing the ‘win’ requirement for people trying to achieve a ‘win’ goal is only a net-negative as, yes, it achieves the goal of not having them abandon the game but is no guarantee they actually try which, as I stated:
…in a competitive game, having players trying to ‘win’ should always be the goal…
I really think you’re ignoring a lot of nuance here. As I described to you, the fact that the game only values my time if I win has meant I want to play it less and less, since I don’t want to be the type of person who cares too much about winning. I frankly don’t think it’s healthy.
Yes, we should try our best. But ultimately, having players spend the entire time fixated on winning makes the game much less fun and creates some pretty toxic mentalities.
I don’t even bother with the win based ones. In my experience, any game with challenges that dictates you need to ‘win (x amount) of games’ to receive a reward, will result in me losing my next 30 games lol. It happens on Master Chief Collection, it happens on Halo: Infinite, and it sure as heck happens here on Overwatch.
I can go on a 15 game winning streak, but the moment wins mean something (aka, a challenge)? Forget about it
That’s how it was in OW1, if you remember the “weekly challenges” during events only required you to play (not win) XX matches.
For example, this Tracer Challenge from 2021:
I 100% agree with this statement, that way even if you lose you’re still making progress towards the goal.
FYI I reached level ~150 last season doing dailies and weeklies without the 10% bonus from buying the battlepass.
This would be spot on, if it didn’t take so many left games to accrue this penalty. The reality of the situation is more akin to what I did in Apex last week.