Geoff Goodman did a great job

It’s just not stats, it’s legitimate concerns that she would create issues for either level of play.

To most of us it’s looks ridiculous because she is a weak character in mid to tiers and up if you don’t have good Commnication. But she has broken the game in some odd ways, like the last OWL she waas spawn camping pro teams for almost an entire match of havanna. Like it’s telling when the game doesn’t progress the pas the first point.

I know quite a few people that stopped playing because of the Mercy rework and brig, they never came back, and are all quite wary of Overwatch 2.

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Not suddenly. Just reported suddenly.

They will have known he will be leaving just after OW2 launch for quite some time.

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Maybe Josh Noh, if he’s still around. I’m not sure if any other members of the gameplay / hero design team have posted publicly. He was a GM level Mei main at one point, with a history of playing shooters, iirc.

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better. 123456123456

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I feel like people started using Goodman as a scapegoat out of the blue recently. Since I don’t remember seeing this much anti-Goodman posts not too long ago. I couldn’t tell whether they were just using him as a scapegoat, or they somehow knew a whole lot about his involvement in the game becauese they’re hardcore OW fans.

Since I lack sufficient information myself to have an opinion on this, I’ve always ignored posts/threads that were complaining about him specifically. But if I had to pick sides, I tend to lean towards yours. But again, I have no idea about Goodman and how much he was involved in the game as a whole.

I have nothing against geoff as a person but he just wasnt good at his job. Thats not even an opinion its just a fact at this point. He had no idea on how some heros heros/metas functioned ( He said rein was a sit at the back hero and that double MT was oppressive) Which both of them are just not true and never were true.

He is also extremely stubborn. If he lets a change go through the chances of it being reverted no matter how broken is extremely low. Brig/Moth mercy/ sigma/ 3 heros that had a choke on the game for so long and what did geoff do about it? Almost nothing, He let some metas go on for way too long when the solution was very obvious even to the average player

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Lol no

He’s not changing how fast Hanzo’s arrows are moving either. In fact, he barely has a clue on how the actual game works internally. He has no actual engineering or programming skills at all.

Game abilities were all done by committee, with lots of people giving their input. With the final say from the director and any execs.

Lol you overestimate what this guy did. This game will continue onward like he didn’t exist at all.

I can guarantee you that the execs have little to do with the game at large. Bobby would had little influence on the actual heroes outside of green lighting games original development.

He said yes to OW to be developed, and maybe mandated a budget and time frame. But he is not in the nitty gritty of what and how a hero does. He is just expecting them to be released and for them to make him money.

but like your business doesn’t create a role such as lead hero designer, with expectations that someone else would be doing that job.

Like I said he isn’t the artist, the writer, or the programmer. But he is the one that decides on abilities, their function, their balance, and more to create that play experience. No not all of the ideas for such are coming only from him, but he is the one directing others in how those kits should work together.

If you don’t beleive me the job listing flat out says.

But most importantly, you want to share your experience with others, helping mentor them and guide them to create an amazing experience.

~https://careers.blizzard.com/es/es/job/R016072/Lead-Hero-Designer?utm_campaign=google_jobs_apply&utm_source=google_jobs_apply&utm_medium=organic

He was the one calling the shots on how those kits came together.

Says the person that thinks the Execs have anything to do with the nitty gritty of balance and design of how the heroes play.

I see. Well hopefully they have someone lined up then.

Lol lmao lol what?

A job description? You know lots of those are full of crap and fluff right? Haha

Lol yes, because now Overwatch will fail to create new heroes and balance them without this genius working there. Lol lmao

Who said it was just Bobby? Lmao

You know Jeff was an exec too right? Lol

All the devs give their input for hero balancing. Your beloved Geoff was just a manager. He wasn’t creating them by himself lmao hahaha

Tracer’s OPness is wildly exaggerated - even at the highest level.

Ya, tiny mistakes like actually KILLING THE GAME! (Brig if you are in doubt)

I mean other people can fill the role M8, it might take abit to find a proper replacement and even if it is someone internal.

jeff was vice president of blizzard, but his primary job was lead director of OW after he moved away from WOW. At least outside of being someone that does a lot public appearances and announcements, And even then he was only promoting OW for the longest time their if you haven’t noticed.

Also Aaron Keller does not share that same exec role, currently their are no execs on the OW that we know off.

You said it your self, the over devs do in fact give their input. But that Geoff is ultimately the deciding factor hear. He is the manager, the one above the over devs.

I don’t know if you have actually worked in a business environment, but it takes a lot to go over your managers decisions. Your ultimately following what they tell you to do, not the other way around.

Yes Goeff isn’t the only deciding factor, but like that is his job. His role would take into account the feedback of what others find fun or engaging.

The feedback from the community/playtestors/and more. But it is his job to find the best solutions to get around said issues, that in themselves take into account all levels of play. Utilizing his experience to guide development and balance to tackle these issues.

Otherwise their would be zero point for his job to exist.


What you have to keep in mind with brig, is that the community at the time was asking for something like her. As when dive came into being, it sped up what was other wise a game about slow rien pushes. Something dive exploited with ease.

Also in a 2-2-2 game were their were no flankers or dive tanks. Brig kind of sucked. She was heavily countered by Pharah/snipers/doom fist. Not to mention tools like nade.

She had a limited healing resource on cooldown, and needed to make contact with the enemy to trigger her Aoe heal.

She was definitely over tuned, especially in the shield health department. But like proper full on dive comps could isolate her, then kill the rien comp she was holding up with ease.

Even then it wasn’t exactly obvious that Brig could hold up a 3 tank comps as with goats, As the only previous example of that was with ana. Who primarily did so with a 2X heal healing nade + 75 healing per shot, and having a lot damage output herself 80 damage a shot. Both of which were nerfed.

So brigs spotty healing capability that at max could do around 70 healing on a single target didn’t exactly scream that was a possibility. and thats combined that with her rather blatant counters, that in themselves don’t engage much with the tanks. (At least pharah and doom, widow is another story)

Be it that with her ability to coutner dive, did enable her to set up/ peel for two other supports. That when combined can prop up three tanks, that could cycle through specific counters to certian dps. Preventing anyone in the loop from having obvious counters to exploit.

Something that no one could have reasonably predicted at that point in time. Do to it being a completely unique situation to OW.

Lol lmao no ***t.

That’s why Overwatch will be just fine without him lmao

Lol yeah they give their input. He manages their decisions and collects everyone’s opinion.

If you think they can’t find someone to manage that easy **s job that’s hilarious lmao

Wtf does going above him mean anything here? Lmao

Again, he manages input and collects data from everyone. He’s not doing all this creation and balancing himself lmao

Overwatch will carry on just fine without him lol

Yeah many management positions shouldn’t exist lol

You think this guy is some genius. He’s sitting on the backs of the actual devs lmao

M8 it’s not just about collecting data, it’s Seeing were it conflicts how players/team members feel about it. And from their make effective changes from it.

Like some of it can be as easy as ow this dps is getting to many kills on average, lets change some damage/cooldown numbers.

Like if it was that easy rien would have simply gotten higher stats tacked on his barrier, when in reality that would just stall games without fixing the actual issues with him. Like well back in the day heroes like brig were his biggest weakness. His square was one off the best counters to him.

With many interactions brig had with him in regards to stuns/added armored health break riens damage break points/ ontop of here damage going through riens barrier allowing her to build ult/ secure kills on what are other wise safe targets.

Like their was a point were shield bash went through barriers.

Their was a stretch of time were brig could walk up right up next to rien, attack who ever and stun and knock back rien making him a none threat for a bit.

Many people saw the issue of this interaction, and many assumed it was just an issue with brig and that all would be fine just nerfing her. This was an issue that only came up when brig was introduced, at least to the players at the time.

And even tho brig got considerable nerfs including to her sheild bash going through barriers. none of them really effected how she interacted with rien.

Instead they gave rien a new passive that reduced the effects of knock back, which also made him more resistent to heroe’s like lucio/Pharah/ and even d.va. Who could overwise also abuse the knock back on him, these were less common. But it did have a considerable impact on those interactions.

It gave him more of a solid niche as the team anchor tank.

Like just looking at and relaying data would never have made that change.

Overwatch has thousands of unique interactions, many of which only exist between two specific heroes. Or in combination of multiple heroes working together.

You not only have to fine the issues creating it, but make changes that makes the least amount of impact to either hero’s playstyle. Or if that simply isn’t possible for whatever reason. You then have to redesign the kit in some way to both improve that interaction, but then keep the hero that was causing the issue from being irrelevant because of it.

You need to know and understand every aspect of these interactions, and how they affect players.

Ya having a large studio of dozens if not hundreds of employees working without structure or guidance in what their supposed to do. Is not going to turn out good results. You need someone above them with on eye or hand multiple layers or fields of development to actually put together something cohesive.

Like you can have multiple programmers, artist, sound designers working on a single hero. And they can be working on such for more then year at times.

However if their isn’t someone to set a clear example of how all of that is supposed to come together. Or at the very least make clear decision on what should or should not be included.

Well your going to get a mess of ideas that may or may not work together, simply because your going to get a lot of what they individual think is cool or interesting. And or have different ideas for what a support/dps/tank should actually be.

Like if you haven’t noticed OW supports/tanks don’t function like they do in say An mmo or rpg space. Or even in other shooters.

So the programmer with the RPG background, and the shooter background are going to making something with conflicting mechanics to each other. Like FF white mage and COD combat mechanic are not going grove with each other kit wise. And even if you were to split that work done into multiple different heroes.

Your then going to need find the balance between a hero that is made to keep an entire party up, from constant big AOE burst of healing. That can also cleanse/rez while the parties tank takes any and all aggro, and only expects to die when that tank is gone.

Vs the guy that is handed an equally capable gun as the rest of his team, and throw medpacks and quick pick me ups to people that are bleeding out state but not completely elimed.

Of course this is an extreme example, but you kind of do need someone to lay the grounds of what everyone is making. To set expectations, To adjust the development of mechanics when they do go wonky. to sync those ideas up to the art and sound teams. Especailly when the game director is working more on the initial idea’s, story, marketing, and more.

Yes they do work with the lead game designer, but the hero designer specifically will be managing and sharing his experience to make sure the heroes are designed well. Their kits or cohesive and fun to play, and of course their balance and interactions.

Lol lol sorry I ain’t reading all that m8 lmao

I’m sure it has lots of nice juicy info though lol lol

Cheers lmao

Ah so troll concedes

Have a great day!

Lol lol nah just ain’t reading all that. It’s like a long winded brain fart lmao

I hope you prayed to your Geoff shrine tonight lol lmao

OW be dying without his great big brain lmao hahaha

Jfc lmao

It’s almost like game design is complicated, especially in a game that doesn’t exactly have many others like it in the industry.

unless of course you can somehow prove that otherwise.

And no i’m not putting him up on a shrine, I’m just pointing out that he didn’t do a bad job and isn’t the core reason for OW’s faults. As many where scape goating him to be.