The reason for the slower teleport build speed makes total sense for the team play aspect of the game, I haven’t thought of it that way.
If you’re still taking ideas on what do do in relation to that however, might I suggest some sort of “transit time” that characters undergo when taking the teleporter to compensate? Tracer exhibits sort of what I’m talking about in the sense that she doesn’t immediately pop out of Recall, but there’s a brief period of time she spends unable to be seen/hit as she goes back. This window of time gives the player time to get their bearings in relation to where she’ll wind up, but also gives enemies who’ve paid attention time to position themselves where she’ll end up. In similar fashion, if Symmetra’s teleporter could be deployed instantly but the act of teleporting itself is NOT instant, that could be a useful way to balance it.
Not the point. Blizzard gave a 2nd mine to Junkrat so he could have mobility. Well of course thats not what they use it for and use it to damage heroes. That combined with the previous nade was to much and made him overpowered and way to opressive as all he did was spam mine/nade and dead heroes. Blizzard wanted him to have some form of aim. Take the second mine away then, and he can have his previous nade?
Overwatch is about Hero Switching.
If a team is turtling a choke and attackers are not able to get through it. Wouldn’t the philosophy of the game dictate to choose a Hero to help your team break the choke?
Or is the Philosophy,
We don't want to give Symmetera a "Useful" Ability her Niche is "Useless abilities". Why is that so hard to understand? We can't have every hero have useful abilities. Then Genji's pickrate would drop!
If you watch OWL matches they don’t even guard chokes.
Hanamura teams stand on the roof of the building by objective.
In London they stand on the top building behind objective.
In Volksaya they standing at the objective.
Chokes are almost always avoided in Pro play anyway.
Symmetera is about as powerful as a baby with cute wool fluffy mittens.
Which is why her pickrate has been 1% or less for 3 consecutive years.
World of Warcraft. Lich King was the PRIME of that game. I simply cannot say thank you enough for Wrath of the Lich King. Even from Burning Crusade, into Wrath it was a fun expanse with a lot going on. The good old pubs of Dalaran so everyone could have chilled for a nice glass of RP brew there, it was fun memories and all a great time in life there in Northerend. tosses out the pony keg
I miss the OLD days of Wintergrasp completely filled to the brim of players and EVERYONE going. Those are what I miss MOST!! 'KEEP UR FEET ON THE GROUND!"
I would honestly revert Junkrat back to a 0.3 or 0.25 projectile size, and reduce it to 0.2 upon hitting a surface. This would still accomplish the goal of nerfing spam and rewarding direct hits if that is what you guys wish to do.
lol i have like 400 hours on him you have to play him agro this will make it way better for my play style im just now playing comp again after 2 years because im excited for the changes but no tank likes the wait at choke for a pick play style and the game has way to much dmg for that now im going to be attacked i can feel it lol