Geoff appreciation thread

Who’s the toughest hero for you to balance and why? I’m guessing that heroes like Doom, Sombra, and Mei are pretty hard because there seems to be a fine line between trash and op

Are there any future plans for Bastion?

I honestly believe that was holding him back is his raw dmg output in Sentry mode

What i meant is that its taking WAY too much power that the rest of his kit could use to make him more viable

Kinda similar to Torbjorn who had his Turret somewhat nerfed but the hero itself got buffed

Thanks for reading Geoff :3

I’ve really just wanted to see reload be toggled to Guardian Angel with beam target priority, and freeing up the current toggle with Guardian Angel to be your aimed-at target. I’ve gone back and forth with how I’ve toggled GA, it made me wish I had two buttons for it, and reload is… right there. I think that’d be a fun, mini-buff to give her, because it does sort of feel like Mercy is “missing out” on GA opportunities depending on whether she has her options set a certain way.

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Geoff, why have you guys abandoned separate console balancing? Why do you feel console is so drastically different right now from PC?I don’t think the difference has ever felt so extreme.

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Is there anything in the pipeline for Pharah? I feel she has a similar balancing problem.

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Would you be considering a new hero with a flight ability(s)? Heroes who can take to the skies via some aerobatics feels really good. And its great you’re here to chat on the forums tonight :heart: :smile:

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Awesome! So good to know it’s being looked at. Also, shielding?

I understand if it’s something you’d rather give to a new support hero but it just feels “missing” from Sym.

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Have you ever consider a possible Tank idea that heals them-self by converting incoming damage into healing?

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Echo has wings :eyes:

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Hmm… you’re right…

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Oh my gosh, if that could actually happen, it’d be awesome!!!

I know that the forums can be like a cesspool sometimes, but thanks for taking the time to answer some of these questions and give a little insight into the behind the scenes~

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No offence but damn I hated that place… I always got lost for some reason. Lich King fight though was one of the best IMO. Wish we had more stuff like that in WoW today.

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Does the Dev team have any plans to look at Doomfist’s ult or revert the slam distance nerf in the near future? Right now his ult feels like a throwaway that mainly gets him killed if he even attempts to use it offensively and the distance nerf on slam just feels weird and really cuts back on the rollouts players are used to.

if junkrat got the 0.3 projectile size back he would be perfect

theres no need for all these absurd junkrat changes

is the dev team thinking about reverting his nade size at all?

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[quote=“GeoffGoodman”]
I think that’s certainly possible. Overall her healing output is still higher than the other healers, which she pays for by not being able to split focus and do other things while healing.[/quote]

Please don’t make balancing decisions based on overall match statistics.

Mercy’s overall healing is only more than that of other healers because other healers do damage also. Ana can do more than twice Mercy’s healing on single target if she wants to.

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I would like to know this myself

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Who’s right? I don’t see who you replied to :joy:

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Hey Geoff!! Amazing to see you actively around here~~! :heart: AND Great work with the game by the dev team!! i still LOVE playing overwatch.

As a support main, i find it very hard to look at Zenyatta’s Orb UI on the bottom right. Is it possible to move it to the Center like how when Mercy Connects with her Beams?? Taking my Focus away from the fight to look at my discord or healing target health is really not something that feels right for me.

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i think he said you’re right to the wings comment

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Speaking of Mercy, there are also currently several bugs with her Guardian Angel and Resurrect targeting, where it shows up through walls and then cancels the animation, which has probably killed a lot of Mercy players, where they wouldn’t have died otherwise. I haven’t seen it on the “known issues” bug list or even acknowledged once. Are you guys aware of that and are searching for a solution? It’s been in the game for almost half a year, I think.

Also, anything to make her feel better and more fluid to play, the possibility for potential changes you mentioned make me excited for what might come. :eyes:

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