Genjis pickrate <1%

Ok, I agree fundamentally but let’s just say they make her aim, his problems are not just going to disappear because of it. I just think there are better DPS heroes that do his job better is all.

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I say soft because we’re not talking about a 1v1 situation. Sym is almost always operating from behind barriers with her team. She’s rarely going to be in direct contention with Widow for anything.

ofc not, theres also the CC problem and sustain problem, but those need to be addressed overall not just for genji

Genji needs power taken from his ult and placed into mid fight, he’s literally an ult bot especially when paired with Ana

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except his ult by itself isn’t even strong, you don’t do give and takes with a character at less than 1%

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Well cc already got nerfed, didn’t do much. I think Brigs armor is getting nerfed in the next patch, that’s what I’m predicting. Maybe that’ll address the sustain problem.

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that, AOE healing and pierce healing, not saying AOE should be gone by anymeans, by 50-65 HPS to several people is bonkers

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As a 500h sym main i disagree. I’m playing against gm widows and trust me they can land their shots even on a solo flank. Any hitscan is a hard counter to me. Not to mention echo pharah, Hammond Winston hog and more lol. It’s clear that you didn’t play her enough or you didn’t at all.

He’s at <1% because of his power Imbalance imo.

He’s not that great mid fight but you can’t just buff and buff his mid fight AND let him have a strong ult.

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No, the common consensus is that one-tricking is bad. One-tricking Symmetra is just as useless as one-tricking Genji.

Playing Genji in GM at the moment is basically like trying to play D.Va in the current meta. You just feed the beam heroes. They even have similar winrates.

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but his ult isn’t strong, nano is strong

right but one tricking cree is fine right :slight_smile:

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It might work right now but it’ll be a problem when the meta changes.

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Well McCree has received many buffs. They don’t all directly impact his ability to fight Genji in particular, but it doesn’t mean that McCree didn’t already counter Genji and that the buffs were enough to eclipse Genji in areas other than the 1v1.

With that said, the biggest hit I think is from heroes that aren’t in that comp but are easily swapped to and that counter Genji hard. Brig is pretty good and she counters him, Moira counters him, and new Torb counters him. All of those heroes weren’t present in his glory days and he hasn’t been played significantly since their introduction.

The fact that he used to have a role in a comp and now he doesn’t have anything resembling a role in the exact same comp is indicative of at least some change.

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Yeah probably that too, we’ll see, usually I would get upset at changes like this, but honestly playing these heroes have gotten a bit dull lately. If it makes them more challenging to play I’m kinda looking forward to the changes. Surprisingly.

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Sure, if you just lower D.va’s pickrate by 1.65%

Also, at least with D.va she becomes pretty good when Rein is banned and Dive is played.

It’s important to note that his comes with a flexibly timed near-guaranteed 50 damage bonus, however. Without his Dash, Lucio’s one-burst combo may honestly feel easier to pull off than Genji’s, but it’s hard to underestimate its power. The main thing is how much his enemies must ignore him or his allies must be in place to support him for that Dash not to be forced out for survival.

It kind of makes one wonder what would happen if Genji were to gain two-charges of Swift Strike, but it was returned to a Damage-over-Time effect, say, dealing 75 damage over 3 seconds. The damage would not be able to stack, thus greatly reducing Genji’s Dash-based burst potential, but the added flexibility of two charges, especially when rapidly collecting eliminations, would be huge for initiating and disengaging, especially if we were to return a degree of mid-Dash turning.

Personally, I’d hate to see that because it at lower ranks it might oblige Dashing, hiding for three seconds, Dashing again, and then tossing two shuriken from cover, making him feel far less of a high-risk, high-reward character, but I just thought it might be interesting food for thought.

Requiring something to get through your team’s barriers or around you for a flank one-shot doesn’t make something a counter. By that logic, Widow counters everyone in the game because she can flank behind them and hit that headshot if they aren’t paying attention

There are far more DPS heroes to choose from than tanks. You need to account for that.

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exactly, people are so spoiled to everything being so strong, and stuff being strong just generally makes it easier to get value out of it

are there though? all the throw heroes are DPS + zen

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McCree’s buffs have pretty much just been to deadeye and the fire rate buff right? I mean, I guess fan the hammer, but I’m pretty sure that already gutted squishies pre-buff

But yeah, Genji’s biggest problems were the introductions of Brig and Moira. If Genji were able to play more effectively at mid-range, then those characters wouldn’t counter him as bad I think.

Overall, the transition of the game from dive to sustain killed off Genji at the time. After that, we had Orisa Hog for a while, and I feel like Genji could have been used there. Then double shield was too strong, and that floundered his chances again for sure.

As for current day, I think Reinhardt comps are actually intended to counter dive comps when played correctly. While Genji can certainly synergize with the popular characters of today’s Overwatch, he’s also countered pretty badly by them too.

I think when we inevitably shift out of this dominant deathball meta, then Genji will finally have his time to shine again.