Ana: No longer has a DoT on rifle. Sleep dart cool down reduced to 8 seconds.
Ashe: Dynamite no longer has a fuse and can be detonated whenever.
Baptiste: Shorter cast time for IF, Exo boots can now be activated by simply jumping, recoil reduced on gun.
Bastion: Much faster animation swap for sentry, gains a speed increase during configuration tank, can now get critical kills in sentry.
Brig: Repair packs can be used on herself, can whip shot in shield form, stun damage increased back to pre nerfs.
Dva: Now has no movement penalty for shooting, boosters have a 4 second cool down, DM no longer has a cooldown
Doomfist: Seismic slam and uppercut now have 4 second cool downs, uppercut nerf reverted, Now whenever Doomfist gets a kill with a particular ability he regains the ability back.
Echo: Sticky bombs have a faster projectile speed, flight cooldown reduced to 3 seconds, duplication now grants a speed increase.
Genji: no more for you
Hanzo: leap cooldown reduced to 3 seconds, storm arrow can now be cancelled
Junkrat: Trap goes on cool down after placing, quicker cooldown on mines, grenades now have larger explosion radius, RIP tire can now be cancelled
Lucio: Sound barrier has a quicker activation time, gun has more ammo, wall riding gives lucio small health regeneration
McCree: Now has no fall off range for gun, flashbang nerf reverted, roll has 3 activations
Mei: Ammo back to 200, wall cool down reduced, ice block heals Mei more, Blizzard grants more slow
Mercy: 60 HPS, Rez is now 25 seconds and can be cancelled, Valkyrie grants ultimate charge immediately after using.
Moira: Self regeneration through fade, Orbs now boomerang instead of flying away
Orissa: Shield has more health and a lower cooldown, halt has a larger radius, fortify now has speed increase
Pharah: Has 100 shield health replaced with normal health, can now slam on the ground instantly instead of falling slowly
Reaper: Life steal increased, speed boost in wraith, less ammo more damage
Rein: Speed boost in shield form, earthshatter nerf reverted, charge now kills whoever pinned regardless of health, has more armor instead of basic health
Roadhog: Chain hook cool down reduced, Take a breather heals for max heath instead of 300, whole hog has a speed increase, whole hog can now be cancelled.
Sigma: gains shield during kinetic grasp rather than after, experimental shield now has no cooldown, Accretion now has a bigger boop, speed in gravitic flux increased
Soldier: Can sprint and fire, rockets have larger splash, healing station can be equipped by soldier and is moveable
Sombra: Hack is no longer interruptible, stealth speed increased, Sombra can now hack in stealth mode.
Sym: Beam range increased, beam takes less time to charge, teleported grants speed boost and cleanse when using, teleporter now expires after a few seconds. Turrets reverted back to 6
Torb: Overload effects turret, overload reloads gun when activated, turret repairs itself overtime
Tracer: Can now blink vertically, recalling refreshes all blinks
Widow: Charge time reverted
Winston: 3 second leap, bubble cool down lowered, primal rage ultimate cost reduced, more armor
Wrecking ball: Piledrive nerf reverted, more ammo, adaptive shields rewards more shields and heals for health missing
Zarya: 1-3-2 changes
Zen: Orbs travel through barriers, now has self regen instead of shield health
Get the point?