Overwatch 2 is going to be 5v5 instead of 6v6.
Rein has 2 firestrikes, cancelable and easy curve charge
D.Va has 4 seconds of matrix again with faster refill
Zarya has 2 bubbles stored on a shared cooldown between friendly/personal
Winston has a new tesla cannon zap on alternate fire
Mei endothermic blaster no longer freezes people
Overhealth is a new HP mechanic that consolidates barrier/decaying hp
TANK - less knockback and feed less ult charge
DAMAGE - faster movement speed
SUPPORT - passive healing regen
- Lower cooldown
- Hacked abilities only last 1 second
- Hacked status now increases damage
- Hack works while stealthed (briefly revealing Sombra during the cast)
- Self Repair has been removed
- Configuration: Recon primary fire has spread reduced to zero but slower fire rate
- Configuration: Recon new secondary fire: bounce burst. A slow moving projectile that bonuces on terrain but sticks to a target and denonates (similar to Echo’s sticky bombs)
- Configuration: Sentry
- Now enables slow movement
- Now on a limited duration and a cooldown
- Configuration: Tank (ultimate) has been removed
- New ultimate! Configuration: Artillery Mode - Fires 3 high-damage strikes within range on the map
New DPS Hero; Sojourn:
Sojourn’s primary weapon is a rapid-firing energy rifle that has 40 rounds per clip. The number of bullets remaining in the chamber is handily displayed on the gun itself. Each bullet will inflict between five and eight damage. It also has a relatively quick reload time, so you’re not stuck fumbling around while changing magazines.
Sojourn’s energy rifle also has a secondary fire mode that’s a railgun. By holding the right mouse button, you can charge up a shot, indicated by the bars that appear on the HUD. You don’t have to wait for the two bars to be fully raised to fire off a shot, but you’ll get more power from a fully charged railgun. Firing Sojourn’s primary weapon at enemies or barriers will also charge up the railgun and any critical hits provide a significant amount of railgun charge.
The railgun will maintain its charge too, capped at 100%. It doesn’t seem to consume any ammunition when fired, but the charge amount does reset. While it’s not confirmed, there is speculation that the railgun can penetrate barriers.
We didn’t get to see this in-game, but the gameplay reveal has Sojourn slide along the ground. She uses boosters in her calf, knee, and back to propel her forward. It seems that she can fire her primary weapon while sliding, and there’s no reason why her railgun wouldn’t work here too. In her sliding state, Sojourn looks to be moving in a forward direction while crouching, so she will be harder to hit, but will have predictable movement for a short time. She may also be able to use this while jumping as a dive kick, as seen in the cinematic video.
Sadly, we didn’t get to see this ability at all during the entire reveal, but there are some clues as to what this ability might be. Its icon shows an explosion of sorts with arrows pointing around the explosion. The only thing we’re confident about is that the current cooldown for this ability is roughly around 12 seconds long, since the HUD shows the ability is halfway through recharging with six seconds remaining.
Sojourn will glow turquoise, causing her railgun to charge at a greatly accelerated rate. It does not require Sojourn to fire her weapon to charge, and it will be fully charged in less than a second. It’s unclear if this ultimate does anything else, like buff nearby teammates, or if the shots themselves deal extra damage.
And that’s everything we know about Sojourn’s abilities in Overwatch 2.
Also Junkerqueen POV model was leaked, so 99.98% likely a upcoming hero with an Axe (role unknown past that.)
(Fox Girl still a rumor) (and Malevento yet to gone live with maybe more lore.)
And that’s pretty much everything we know about so far by 9/25/2021.
(and no, I don’t it’s no longer workshop-able anymore.)