Full Armor Changes spreadsheet (Enjoy)

This is the sheet by Cactuspuppy. As everyone is getting used to how the new armor feels, this is a good way for you to check how the heroes you play will be affected. You can get compare with your own in-game experiences.

This sheet has all the values included headshots, abilities, scopes or not, etc. It even has Junkrat’s updated damage numbers. Enjoy!

Short version Reaper, Tracer, Sombra, D.Va, Mauga, Lifeweaver are way worse. Some heroes like Torb, Hog, Ram, Bastion, and Orisa have some trade-offs. Most other heroes are better, some way better.

https://docs.google.com/spreadsheets/u/0/d/1ZpWx7n0Zr7ga67A8BX14mBlSybYl8h3Cw4ObUzGqrkA/htmlview#gid=0

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I’m actually done trying to figure out the maths by reading in this game and just playing to know what my charachters do, as of now reaper vs winston doesnt seem to work and soldier still wrecks.

Wish we had ingame damage numbers, optional ofc for people that dont like them on screen.

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I’m just going to keep playing Ashe and having a good time. :cowboy_hat_face:

Also, the Flats video where he and Cactus worked out and explained a lot of this spreadsheet live is pretty good.

2 Likes

You should. Ashe is a big winner of these changes overall.

Should be noted the chart is armor, only.

Widow headshot would be 295 damage on Bastion, but only 221 against Reinhardt.

Yeah not tanking anymore, DVA is dead

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I liked this entry:

Lúcio Sound Barrier (on head): 0. Blizzard pls

Yes, the version of Sound Barrier that could goomba stomp was fun, Mr. Spreadsheet Guy. You’re not wrong! You’re not wrong.

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It’s not. There’s armor headshot both with and without the tank headshot reduction.

Columns F & E is if you shoot against a tank. Columns G & D is if it’s a non-tank.

Damage for headshot vs body shot is separated by rows.

They aren’t. They also found a couple of bugs. Apparently Illari’s solar rifle is ignoring the tank headshot passive currently. Enjoy it while it lasts!

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Honestly, I thought it was that other google doc.

I would immediately main Lucio for life.

2 Likes

This one is better than that one.

maybe that was aarons plan he was basically a another form of bobby

Yeah, but it seems like mostly these changes are the ones that make any real difference on Tank busting.

Attack Name Raw Damage
(incl. crit mult)
Damage with Old Armor
Flat 30% Damage Reduction
(pre-mid-S10 patch)
Damage against New Armor
(aka OW1 armor)
(post-mid-S10 patch)
Damage with New Armor
+ Tank Headshot Passive
(if applicable)
Change in Damage Received
for Armored Tanks
(relative to pre-patch)
Reinhardt Rocket Hammer 100 70 95 95 35.71%
Reinhardt Charge (Pin Wall Impact) 275 192.5 270 270 40.26%
Reinhardt Firestrike 120 84 115 115 36.90%
Reinhardt Earthshatter (Critical Hit) 150 105 145 145 38.10%
Wrecking Ball Minefield 165 115.5 160 160 38.53%
Cassidy Peackeeper 70 49 65 65 32.65%
Cassidy Peackeeper (Headshot) 140 98 135 100 2.04%
Cassidy Peacekeeper Secondary Fire 50 35 45 45 28.57%
Hanzo Storm Bow 120 84 115 115 36.90%
Hanzo Storm Arrows 75 52.5 70 70 33.33%
Junkrat Frag Launcher 125 87.5 120 120 37.14%
Junkrat Concussive Mine 120 84 115 115 36.90%
Junkrat Steel Trap 100 70 95 95 35.71%
Junkrat RIP-Tire 600 420 595 595 41.67%
Pharah Rocket Launcher 120 84 115 115 36.90%
Sojourn Railgun (Secondary Fire) 130 91 125 125 37.36%
Sojourn Railgun (Secondary Fire, Headshot) 195 136.5 190 190 39.19%
Soldier: 76 Helix Rockets 120 84 115 115 36.90%
Symmetra Photon Projector (Secondary Fire) 100 70 95 95 35.71%
Tracer Pulse Bomb (Explosion) 350 245 345 345 40.82%

I think that you left out a few. And it’s also not just about the 1v1. If you have 4 people shooting at you and they now all do more damage than before, you melt faster.

They should have just left armor the same as before but capped the armor+headshot damage reduction at 30% so the headshot changes didn’t really impact armor health.

I know the Overwatch team wants to keep things simple, but I would prefer if the headshot multiplier just stacked separately from nornal damage reduction. Even a flat reduction on the headshot multiplier would be fine.

I just want my flat 30% armor back. And I want the 25% headshot reduction. But there would have to be a stacking limit or you really would have immortal tanks.

These numbers are wrong.

That already existed on the previous armor system; except then, the cap was 75% before it was lowered to 50%.

Might be a bug, but currently, these numbers are wrong as well.

Same with these two.

How so? At least 4 out of the 5 are definitely correct, I do have a question about one.

No, these are definitely correct unless there’s a bug.

No, these are right too. What do you think is wrong with these?