Continuing the discussion from High and low elo players can't get along on this forum:
Balance is still, in my opinion, an impossible state to achieve in a game that has so many concepts incorporated into an FPS but it’s even harder across different levels of ability.
Don’t get me wrong, I celebrated the Reaper nerfs and was scared at the Bastion buffs like any low ELO player but I understand that it’s best for the game.
The game should be balanced around its potential. The pinnacle of the game should be when the game is best.
It would make the game significantly worse if you balanced around low ranks:
- the player base gets better and the game will get worse as people progress
- you will limit the potential on what the game could be
- you will lower the skill ceiling
The fact is, even low ELO players have moments that are amazing - the position, aim and gamesense difference is a gap that can be closed with time.
I don’t have the stats for this but although a large percentage of the player base are low ELO - I think that the time spent actually playing the game might actually balance out the high and low ELO.
Makes more sense to balance for serious players that love Overwatch enough to play everyday than balance it for casuals.
Lastly, I’m low ELO because of aim - it’s my first FPS and I’m old. My gamesense is very good as I play a lot. Many players in my elo simply don’t know the game yet so balancing around them is a terrible idea.
Why balance Bastion because D.Va doesn’t know you can’t dive a Bastion solo if he’s behind an Orisa shield with Orisa and Mercy nearby?
This is not to say we shouldn’t listen to low ELO players - I, for one, am happy that Torb’s turret was nerfed for console because my aim is shoddy - but I think it makes sense to prioritize those that play the game the most.