Deathmatch rework

FFA Deathmatch Rebalance Patch Notes:
Code: EZHTD

https://workshop.codes/EZHTD

These are the patch notes for my workshop mode of a FFA Deathmatch rebalance.
Overall aims included:

  • Prevent kiting.
  • Maintain as many hero kits and elements as closely as possible.
  • Reduce self healing.
  • Reduce playstyle with too much sustain.
  • Reduce hard counters as much as possible

I have been working on this since Kanezaka released on and off and finally feel like I have gotten every hero to a place I am happy with. I would love for anybody to try it or just check out the changes. I’ve put a lot of work into this and I’ve looked at many heroes MANY times, examples include reworking Symmetra twice and Moira FOUR TIMES.

Maps:

  • Château Guillard
  • Kanezaka
  • Malevento
  • Petra

General:

  • After 8s of not taking damage, heroes will now begin to heal for 15% of their Max Health at the time of triggering. (Meaning it stacks with health increasing effects)

  • Passive ultimate charge gained increased by 20%

Tanks:

D.Va

D.Va:
General:
Health of Pilot D.Va decreased from 150HP to 125HP
Health of MEKA D.Va redistributed from 300HP/300AP to 150HP/150AP

New Passive: MEKA Support

  • When playing as Pilot D.VA gain 10% ultimate charge on elimination, 8% ultimate charge on final blow.
  • 10s after taking damage Pilot D.Va will instantly get Call Mech, the timer resets when taking damage.

Fusion Cannons:

  • Movement penalty decreased from -40% to -25%

Defense Matrix:

  • Maximum duration increased from 2s to 3s
  • Restoration rate decreased from 16% per second to 10% per second

Micro Missiles:

  • Cooldown decreased from 8s to 6s

Self Destruct:

  • Ultimate cost decreased by 33%

Call Mech:

  • Ultimate Cost decreased by 33%
Orisa

Orisa:
General:

  • Health redistributed from 200HP/250AP to 100HP/125AP
  • Melee damage increased from 30 to 33

Fusion Driver:

  • Damage per bullet increased from 11 to 12
  • Movement penalty decreased from -30% to 0%
  • Ammo decreased from 150 to 75

Halt!:

  • Cooldown increased from 6s to 8s

Fortify:

  • Now grants a +40% move speed buff

Protective Barrier:

  • Health decreased from 600 to 150
  • Barrier cooldown decreased from 10s to 8s
  • Size decreased by 20%

Supercharger:

  • Health decreased from 200 to 50
  • Ultimate cost decreased by 17%
Reinhardt

Reinhardt:
General:

  • Health redistributed from 300HP/200AP to 175HP/100AP
  • Movement speed increased from 5.5m/s to 6m/s

New Passive: Rampage

  • After securing an elimination Reinhardt will gain various buffs
  • Reinhardt will heal for 23hps for 6.5s
  • Reinhardt will gain +50% move bonus for 6.5s
  • Earning another elimination resets the duration

Rocket Hammer:

  • Damage increased from 85 to 105

Barrier Field:

  • Health decreased from 1600 to 550
  • Barrier size decreased by 15%
  • Movement penalty decreased from -30% to -15%
  • Barrier regeneration rate decreased from 160hps to 30hps

Charge:

  • Damage decreased from 300 to 165
  • Cooldown decreased from 10s to 7s
  • Move speed buff increased from +200% to +225%
  • Using charge decreases damage taken for its duration by 30%
  • Charge can now be cancelled by pressing the interact key after 0.6s of using the ability

Firestrike:

  • Damage decreased from 100 to 75
  • Cooldown decreased from 6s to 3s
  • Projectile Speed increased from 25m/s to 75m/s
  • Per hit will give 30 armour that immediately begins to decay at a rate of 4 per second

Earthshatter:

  • Ground damage increased from 50 to 85
  • Impact damage increased from 250 to 425
  • Ultimate cost decreased by 20%
Roadhog

Roadhog:
General:

  • Health decreased from 600HP to 275HP

Scrap Gun:

  • Ammo increased from 5 to 6

Take a Breather:

  • Cooldown decreased from 8s to 5s
  • Healing dealt decreased from 300 to 100

Whole Hog:

  • Ultimate cost reduced by 20%
Sigma

Sigma:
General:

  • Health redistributed from 300HP/100SP to 100HP/100SP

Experimental Barrier:

  • Health decreased from 700 to 350
  • Regeneration rate decreased from 80hps to 34hps

Accretion:

  • Cooldown decreased from 10s to 8s

Gravitic Flux:

  • Ultimate cost decreased by 33%
Winston

Winston:
General:

  • Health redistributed from 350HP/150AP to 175HP/100AP
  • Movement speed increased from 5.5m/s to 6m/s

New Passive: Giant Punch!

  • Melee damage increased from 30 to 55

Tesla Cannon:

  • Ammo reduced from 100 to 80

Jump Pack:

  • Landing damage increased from 50 to 55
  • Take off damage increased from 1 to 6
  • Cooldown decreased from 6s to 5s
  • Dealing damage with this ability now inflicts 0.25s of knock down

Barrier Projector:

  • Health decreased from 700 to 200
  • Cooldown decreased from 13s to 10s
  • Size decreased by 33%

Primal Rage:

  • Total health decreased from 1000 to 450
  • Duration reduced from 10s to 5s
  • Ultimate cost decreased by 13%
Wreckingball

Wreckingball:
General:

  • Health redistributed from 500HP/100AP to 250HP/50AP

Quad Cannons:

  • Ammo increased from 80 to 100

Grappling Claw:

  • When spawning in it is no longer on cooldown

Roll:

  • Being in ball form now has a resource meter, if the meter runs out you will be transformed back into standard form.

Adaptive Shield:

  • No longer grants temporary shields, instead grants temporary armour.
  • Cooldown reduced from 15s to 9s
  • Base armour granted decreased from 100 to 50
  • Armour per player granted decreased from 75 to 37.5
  • Can no longer be cast until all previous temporary health is destroyed
  • If Wrecking ball has any temporary health almost all CC will immediately be cleansed if cast onto him

Piledriver:

  • Cooldown decreased from 10s to 8s
  • Can now be cast on the ground
  • Casting on the ground will now propel you upward before automatically activating piledriver
Zarya

Zarya:
General:

  • Health redistributed from 200HP/200SP to 100HP/100SP
  • Melee damage increased from 30 to 36

Particle Cannon:

  • Ammo decreased from 100 to 80

Particle Cannon (Primary Fire):

  • Damage increased from 75-170 to 90-204

Particle Cannon (Secondary Fire):

  • Damage increased from 47-95 to 56-114
  • Knockback increased by 90%
  • Ammo consumption decreased from 25 to 20

Particle Barrier:

  • Health decreased from 200 to 100
  • Now grants a 30% movement speed buff
  • Cooldown decreased from 10s to 9s

Projected Barrier:

  • Now acts as a second Particle Barrier

Graviton Surge:

  • Ultimate cost decreased by 23%
  • Damage per second increased from 5dps to 6dps

Damage:

Ashe

Ashe:
The Viper:

  • Ammo decreased from 12 to 9

Coach Gun:

  • Cooldown decreased from 10s to 8s

Dynamite:

  • Cooldown increased from 12s to 14s
  • Detonation time decreased from 2s to 1.5s

B.O.B:

  • Ultimate cost decreased by 20%
Bastion

Bastion:
General:

  • Health redistributed from 200HP/100AP to 125HP/125AP
  • Melee damage increased from 30 to 33

Configuration: Recon:

  • Damage per bullet increased from 20 to 22
  • Ammo decreased from 35 to 25

Self Repair:

  • Maximum Duration reduced from 3.33s to 1.67s
  • Recharge rate decreased by 20%
  • Now restores 7 ammo per second

Configuration Sentry:

  • Damage decreased from 15 per bullet to 8 per bullet
  • Can now move
  • Can now Jump
  • Now has a cooldown of 12s
  • Now has a duration of 6s
  • Being in this form no longer reloads Configuration: Recon
  • Now plays voicelines for its duration

Configuration: Tank:

  • Now increases move speed by 50%
  • Knockback increased by 30%
  • Ultimate Cost decreased by 9%
Cassidy

Cassidy:
The Peacekeeper:

  • Ammo decreased from 6 to 5

Roll:

  • No longer reloads
  • Cooldown decreased from 6s to 4s

Flashbang:

  • Stun duration decreased from 0.8s to 0.7s
  • Cooldown increased from 10s to 12s

High Noon:

  • No longer reloads
  • Movement speed penalty decreased from -70% to -20%
  • Ultimate cost decreased by 9%
Doomfist

Doomfist:
General:

  • Health decreased from 250 to 225

The Best Defense:

  • Shields gained decreased from 30 to 27

Hand Cannon:

  • Ammo regeneration time decreased from 0.65s to 0.52s

Meteor Strike:

  • Ultimate Cost decreased by 33%
Echo

Echo:
Focusing Beam:

  • Cooldown decreased from 8s to 7.25s
  • Duration reduced from 2s to 1.25s
Genji

Genji:
Cyberagility:

  • Wallclimb is now on an 8s cooldown

Shuriken:

  • Damage per shuriken decreased from 29 to 28

Deflect:

  • Damage reflected is now 1.5x stronger

Dragonblade:

  • Damage per swing decreased from 110 to 105
  • Duration reduced from 6s to 5s
Hanzo

Hanzo:
Wallclimb:

  • Wallclimb is now on an 8s cooldown

Storm Bow:

  • Damage decreased from 27.2-125 to 23.9-110

Sonic Arrow:

  • Cooldown decreased from 12s to 8s

Storm Arrows:

  • Number of arrows increased from 5 to 8
  • Arrow damage decreased from 70 to 30

Dragonstrike:

  • Damage per dragon decreased from 150dps to 132dps
  • Ultimate cost decreased by 9%
Junkrat

Junkrat:
Total Mayhem:

  • Damage per grenade decreased from 50 to 46

Frag Launcher:

  • Ammo increased from 5 to 6
  • Direct damage decreased from 40 to 37
  • Splash damage decreased from 10-80 to 9-74

Concussion Mine:

  • Knockback decreased by 10%
  • Damage decreased from 30-120 to 28-110

Steel Trap:

  • Damage increased from 80 to 110
  • Cooldown decreased from 10s to 7s

Riptire:

  • Duration reduced from 10s to 6s
Mei

Mei:
General:

  • Health decreased from 250HP to 200HP

Endothermic Blaster (Primary Fire):

  • Can no longer freeze
  • Damage per second increased from 55 to 100

Cryofreeze:

  • Maximum duration reduced from 4s to 2s
  • Cooldown decreased from 12s to 10s

Ice Wall:

  • Cooldown decreased from 12s to 9s
  • Health per pillar decreased from 450 to 360

Blizzard:

  • Ultimate cost decreased by 42%
Pharah

Pharah:
Hover Jets:

  • Maximum duration increased from 2s to 4s
  • Recharge rate decreased from 43% per second to 32%
  • Vertical speed reduced from 4.27m/s to 2.58m/s
  • Horizontal move speed buff increased from +20% to +65%

Rocket Launcher:

  • Impact damage reduced from 40 to 38
  • Splash damage reduced from 80 to 77
  • Projectile speed decreased from 35m/s to 28m/s

Jump Jet:

  • Cooldown decreased from 10s to 8s
  • Height decreased from 11.55m to 6.93

Concussive Blast:

  • Cooldown decreased from 9s to 7s
  • Knockback increased by 25%

Barrage:

  • Is now cancellable after 0.35s of casting by pressing the interact key
  • Ultimate duration decreased from 2.5s to 2s
  • Direct damage decreased from 40 to 38
Reaper

Reaper:
General:

  • Health decreased from 250 to 225

The Reaping:

  • Health restored decreased from 35% of damage dealt to 20%

Hellfire Shotguns:

  • Damage per pellet decreased from 6 to 5
  • Ammo decreased from 8 to 6

Wraith Form:

  • Cooldown decreased from 8s to 3.5s
  • Move speed bonus increased from +50% to +150%
  • Duration reduced from 3s to 0.7s
  • No longer reloads

Shadow Step:

  • Cooldown decreased from 10s to 6s

Death Blossom:

  • Move speed penalty decreased from -50% to 0%
  • Damage decreased from 170dps to 135dps
  • Ultimate cost reduced by 9%
Soldier 76

Soldier 76:
Pulse Rifle:

  • Damage per bullet decreased from 20 to 18
  • Ammo reduced from 30 to 24

Helix Rockets:

  • Cooldown increased from 6s to 7s
  • Damage decreased from 120 to 108

Sprint:

  • Is now on a resource meter
  • Depleting this meter will stop you being able to sprint

Biotic Field:

  • Healing per second reduced from 35hps to 28hps

Tactical Visor:

  • Ultimate cost reduced by 20%
Sombra

Sombra:
Opportunist:

  • Now deals 50% more damage to hacked targets

Machine Pistol:

  • Damage per bullet decreased from 8 to 6

Hack:

  • Now reveals enemies through walls
  • Cooldown decreased from 8s to 6s when hacking a player
  • Cooldown increased from 4s to 15s when hacking a healthpack
  • Cooldown increased from 2s to 5s when hack is interrupted

Stealth:

  • Cooldown increased from 6s to 7s

Translocator:

  • Cooldown increased from 6s to 9s
  • Will now automatically force Sombra to translocate when cooldown reaches 0
  • If Sombra cannot translocate and the cooldown reaches 0, translocator will be destroyed
  • Using translocator within the first 2s of casting will cause translocator to go onto a 5s cooldown

EMP:

  • Now deals 20% of the targets health
Symmetra

Symmetra:
General:

  • Health redistributed from 100HP/125SP to 75HP/125SP

Photon Projector:

  • Ammo decreased from 70 to 42

Photon Projector (Secondary Fire):

  • Is now an ability
  • Has an 8s cooldown
  • Projectile speed increased from 25m/s to 35m/s
  • Maximum damage increased from 120 to 140
  • No longer consumes ammo

Sentry Turret:

  • Cooldown increased from 10s to 16s
  • Now restores 1 charge per elimination
  • Projectile speed increased from 15m/s to 21m/s

Teleporter:

  • Now has a 6s duration
  • Now automatically destroys itself when Symmetra dies
  • Cooldown reduced from 10s to 8s

Photon Barrier:

  • Ultimate cost reduced by 43%
Torbjorn

Torbjorn:
Deploy Turret:

  • Now has an 8s duration

Overload:

  • Duration reduced from 5s to 4s
  • Armour granted reduced from 100 to 75
Tracer

Tracer:
Blink:

  • Cooldown increased from 3s to 3.5s

Recall:

  • Cooldown increased from 12s to 14s
Widowmaker

Widowmaker:
General:

  • Health increased from 175 to 200
  • Melee damage increased from 30 to 32

Widow’s Kiss:

  • Ammo decreased from 35 to 25

Widow’s Kiss (Primary Fire):

  • Damage increased from 13 to 14

Widow’s Kiss (Secondary Fire):

  • Maximum damage per shot decreased from 120 to 100

Grappling Hook:

  • Cooldown decreased from 12s to 9s

Venom Mine:

  • Cooldown decreased from 15s to 12s
  • Damage now varies between 57-81 instead of a flat 75

Infra-sight:

  • Ultimate Cost decreased by 20%

Supports:

Ana

Ana:
Biotic Rifle:

  • Ammo reduced from 12 to 9

Sleep Dart:

  • Duration decreased from 5s to 3s
  • Cooldown increased from 12s to 14s

Biotic Grenade:

  • Healing dealt reduced from 100 to 60
  • Cooldown increased from 10s to 12s

Nano Boost:

  • Healing dealt reduced from 250 to 150
  • Ultimate cost reduced by 33%
Baptiste

Baptiste:
Biotic Launcher:

  • Ammo reduced from 45 to 30

Regenerative Burst:

  • Cooldown increased from 13s to 15s
  • Healing per second on self no longer doubled

Amplification Matrix:

  • Ultimate cost reduced by 43%
Brigitte

Brigitte:
Inspire:

  • Healing reduced from 15hps to 10hps

Barrier Shield:

  • Movement penalty reduced from -30% to -15%
  • Regeneration rate reduced from 85hps to 50hps
  • Health reduced from 250 to 200

Shield Bash:

  • Cooldown reduced from 7s to 6s
  • Damage increased from 5 to 40
  • Stun duration reduced from 0.75s to 0.001s
  • Distance increased from 6.81m to 9m

Whip Shot:

  • Cooldown increased from 4s to 6s
  • Knockback decreased by 40%

Rally:

  • Ultimate cost reduced by 34%
  • Armour per second reduced from 30 to 24
  • Maximum armour reduced from 100 to 80
Lucio

Lucio:
Crossfade:

  • Healing dealt to Lucio reduced from 12hps to 9hps

Amp it Up:

  • Healing dealt to Lucio reduced from 40hps to 30hps

Sound Barrier:

  • Ultimate cost reduced by 29%
  • Shields given reduced from 750 to 375
  • Now deals 175 damage to enemies within 3.5m

Mercy:
Regeneration:

  • Removed.

Angelic Descent:

  • Now provides a +30% horizontal move buff while gliding

Caduceus Staff (Primary Fire):

  • Now heals Mercy for 25hps

Caduceus Staff (Secondary Fire):

  • Has 0.6s cast time
  • Increases Mercy’s damage by 30% for 4.7s

Caduceus Blaster:

  • Damage per bullet increased from 20 to 22
  • Ammo reduced from 20 to 18

Guardian Angel:

  • Now provides a small dash in a direction of your choice, including vertically.
  • Cooldown increased from 1.5s to 10s

Resurrect:

  • Now resurrects Mercy herself
  • Resurrecting in an environmental death pit will place Mercy on the nearest ledge
  • Cooldown increased from 30s to 60s
  • This does not remove a point from the enemy

Valkyrie:

  • Now empowers Mercy’s other abilities
  • Caduceus Staff (Primary Fire) heals for 55hps
  • Caduceus Staff (Secondary Fire) boosts damage by 50% for 9.2s
Moira

Moira:
Biotic Grasp (Primary Fire):

  • Removed

Biotic Grasp (Secondary Fire):

  • Damage per second increased from 50 to 55dps
  • Healing per second reduced from 24hps to 18hps

Fade:

  • Now has 2 charges

Biotic Orb (Healing Orb):

  • Maximum healing reduced from 300 to 200
  • Healing per second reduced from 65hps to 49hps

Biotic Orb (Damage Orb):

  • Maximum damage reduced from 200 to 110
  • Damage per second increased from 50dps to 55dps

Coalescence:

  • Movement buff decreased from +50% to -50%
  • Damage per second increased from 70 to 170
  • Ultimate cost reduced by 23%
Zenyatta

Zenyatta:

  • General:
  • Health redistributed from 50HP/150SP to 50HP/175SP

Orb of Destruction:

  • Damage per orb reduced from 48 to 39

Transcendence:

  • Ultimate cost reduced by 33%

  • Now deals 30dps to enemies in the heal radius

4 Likes

This is an incredibly based code made by an incredibly based person that spent an incredible amount of time working on this. Incredible.

Can’t wait to get stomped by you :stuck_out_tongue:

1 Like

I’ll see you in smash first.

1 Like

Yes yes alright you can stomp me after we smash :roll_eyes:

2 Likes

Played some early versions of this and it feels 100x more fun and balanced than actual deathmatch

1 Like

:pleading_face: Thank you for testing it

1 Like

They are gonna need more modes that drain excess DPS players out of Role Queue.

So this is probably a good thing.

1 Like

Awesome work human being

2 Likes