Forced %50 WR is just stupid

There are plenty of GMs sitting at 50-55%. I had 51% in season 5 when i grinded up to GM 2.

This isn’t season 5. GM is way harder to get now. You can go to the top 500 leaderboard and look. Anyone GM 2+ is gonna have 55% win rate or higher.

No it’s not lol.

Why do you guys defend Blizzard’s garbage system? Why do you think they hide our MMR?

It most definitely is. Half my friends list used to be GM players and now including me there’s 4 people. The stats are public. You can go look at the win rates using the t500 leaderboard yourself.

Because ow2 is F2P life service. Its not a video game and its not about your skills. This is service to satisfy customers so they spend money on digital stuff like skins or bp. Wall of words like "competitive, esport , champions " confuses you. But those are just PR speeches.

Church.

Twenty chara

Most people at higher ranks still sit at %50 ish WR. With few exceptions.

Like i’ve said before , i do well on pretty much most of my matches. If all of your team is getting rolled you have no control of the game.

If there was no hidden MMR and everyone had their “true ranks” matches would be balanced and the people who performed better than said rank could tip the scale enough to win their games.

I’m no way of in the delusion of “i’m better than my rank”. If you threw me in a GM lobby i’d probably suck. Not because of the mechanical skill i mind you because of how different people on different ranks play. I did climb before and had it happen to me which took 2 or maybe 3 games to adapt. But if my team is getting pummeled there is so much one guy can do.

I don’t wanna be that weirdo who says teammates suck because i hate that. But this is a team game and matchmaker throwing in 1-2 good people and thinking “it’s a balanced fight” is just horrendous.

Dang even 1 tank/support/dps underperforming can drastically change the game. Had plenty of occasions where our tank refused to change even when countered by whole team or what the dps role was playing wasn’t working etc etc.

I’ve been playing this game since 2016-2017 it’s practically engraved into my mind i reckon. I do know my weakness and it is playing widowmaker like i said which funnily enough is like the only hero you can solo carry and climb. I only tried to practice her and then carry it over to comp once years ago in OW1 on solo queue but decided to give up since the moment they saw me doing good everyone started countering.

Right now i can aim above %50 with other mechanical heroes like cass and ashe and hit above %35 on hanzo which is basically the T500 range of accuracy. But sometimes even that is not enough.

I’ve hit high tier ranks on almost any other game i’ve played and for some reason no matter how good i do i just can’t seem to climb.

  • Hit plat on R6 before Jade rank was added which was the second highest rank if you don’t count champion (top 10k or something like that it’s similar to T500)

  • Hit diamond on Splitgate literally on placements when it first released

  • Hit the highest rank multiple times (without counting the Top X rank) on a BR game with a “meh” popularity.

  • Hit plat on Apex before ranked got reworked (was going for diamond but the amount of third parties started to get into my skin so i stopped playing)

  • Had extremely high WR on CS:GO even though i basically played casually and just jumped in from time to time.

I personally don’t really care about ranks since i can literally visibly see how good i am doing but also visibly getting wrecked by the matchmaking is frustrating. I also can’t be asked to “hit my goal” since it’s just TOO MANY games to win before getting that. So i always try to “focus on the journey instead of the destination”

I always just jump into the game with some good old fun but depending on where i am on the dice it SEVERELY affects my enjoyment.

If it’s pity time it’s boring one sided wins that just feels meh.
If it’s roadblock time it’s once again one sided frustrating losses.

Only time i have fun is at the middle of my win streak where games are starting to feel like proper games where both teams are fighting equally.

Then why does the visual rank exist? That’s literally why it’s there. To tell you “how good you are”. If i’m gonna face people equally strong to me no matter what rank i am then what’s the point of playing the mode other than competitive points and a round based game mode?

Exactly my point. What am i supposed to do if my team can’t even move the payload an inch? It’s a team game and even 1 person underperforming can affect the whole match.

I feel like the only people that can properly climb are the ones that play the exceptional characters and do insanely well like Widow , Sojourn , Kiriko , Ana etc.

Or the ones who play the characters who can fit everything and always does good to the team like Mercy etc. (no offense her mobility does require skill but left/right click always gets consistent value)

Yep. Pretty much happens %90 of the time to me aswell. I mean at least giving a performance bonus to both wins and losses (and penalties) would be good. AT LEAST do that.

TBH i’m way below my career high and i was doing pretty fine there. Just got dumped down at some point playing off meta heroes in OW1 and got a loss streak on placements on recent update on top of that. Now i’m just stuck going back and forth.

Overall there’s a huge elephant being missed by the scummies arguing “but durr 50% means you’re at your true rank!” There are just the Reddit-types who think they’re so smart but have no critical thinking skills.

First of all, this says nothing about match quality.

Second of all, a system where a player wins 50% of their matches but still can’t get to their “true” rank is certainly conceivable if the system has determined their rank is something else.

Example your team: You (3000 MMR) + 4 teammates (2375 MMR each) → AVG 2500 MMR
Enemy team: 5 players 2500 MMR each → AVG 2500 MMR

Are you favored to win that game? If your visible SR doesn’t match your MMR, will you climb to your true visible rank if all you are handed is matches like that?

The argumentative know-it-all BlizzTurd defenders cannot answer the above.

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Just look around at our friendly forum users

“I throw every match with sombra”

“I throw every match with moira”

“I leave every flashpoint match and if I am close to leaver penalty, I just throw in spawn”

Blizzard: we don’t want you to be happy and reach the rank you should be at, we want you to be filler, so you’re getting set several tiers lower than where you should be.

As someone who was hard stuck Gold Season 2-7 of OW 1 because I just refused to adapt and learn other heroes for a bit (due to never having played much multiplayer beforehand, I was a big campaign only kind of player), I was super excited when I started to climb after learning Lucio, Ana, and Moira. I solo queued my way from high Gold to mid Diamond, and I sat there for quite a while…well, until Blizzard stopped giving a crap near the end of OW1’s lifespan.

During the last few seasons, I just kept getting smurfs and throwers and it was an awful experience. I almost ended up back in Gold again because no one gave a crap, the game was reaching the end of its life, why should they? The Devs had the game in maintenance mode while they worked on everything else in their roster of games.

With Overwatch 2, I just manage to sit in Plat anymore, but I’ve stopped trying to climb. During season 1, I was determined to get back to Diamond, so I tried my butt off, worked super hard every game, giving it my all. Except it didn’t matter, if I tried more, I got worse team mates. If I tried less, I got better team mates; this resulted in me barely getting ahead, then falling back down to try and climb once more.

So I just stopped. Forced 50/50 has muddied the waters and unless they get rid of it, everyone’s going to be off by at least a few tiers (and I’m not talking tiers as in Gold, Plat, Diamond, I’m talking about mid tiers, Plat 3, Gold 2, etc). So while I could probably sit comfortably in Diamond 4 or 5, I just choose not to try. It’s not worth the stress and anger of being dealt terrible team mates.

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And if the system is rigged, it would be trivial to flag such a player as a frequent leaver. It wouldn’t take much more work to flag a player as a “volatile performer” indicating that they play fine in other matches and decide to throw/idle in spawn during other matches.

We know how leaving affects visible SR, but how does it affect hidden MMR?

Adding such a player to a team surely substantially reduces their team’s odds of winning. Is this accounted for properly? Is it being weaponized against players either intentionally or unintentionally due to BlizzTurd’s incompetence?

Yep. That’s my whole MMR argument. I’m more talking about hidden hidden MMR than the hidden MMR that was visible in OW1. Confusing i know but it is what it is.

Basically on top your SR/Rank game also has your “performance skill rating” which is the whole thing of the matchmaking system.

Simply it’s SBMM inside of a mode where you have a visual rank. Do too well and you get better enemies/worse teammates and do too bad you get better teammates/worse enemies. The game basically tries to give your teammates or your enemies a better/worse experience to have a “balanced” match.

I doubt Blizz can predict that little Timmy’s mom took away his ipad privileges and now he’s a salty crybaby who wants to ruin other people’s games

I flip a coin 1,000 times, It landed on heads 483 times.

That is a rate of 48.3%

How dare the universe do this to me!!!

Doesn’t seem that hard.

Leaver_flag:
while (i = i + 1 < 20)
match_id = n - i
if Player_left match = true
then leaves = leaves + 1
else break
if leaves > 3 then player_leaver_flag = true

Seems pretty trivial to determine what percent of matches a certain player leaves.

Actually, they track this anyway to determine penalty tiers. So, duh. It already happens.

Welp there is your problem. The “coin flip” : D

I do wonder if leavers artificially inflate their MMR by taking off before taking a loss. Without that loss, they end up with a higher MMR, which means they get matched against even better players than what their true MMR reflects. Perhaps win loss ratios should be calculated as number of wins / (number of losses + number of abandoned games) to get a more accurate value.

why should a diamond beating silver get same amount of SR, than when Diamond vs Diamond?

Because no one has one tricked a non-meta hero to gm… oh wait.

Oh you mean the top %0,1 players? That should definitely apply to %99,9 of the playerbase definitely.

Were you even here when blizzard at one point decided to LITERALLY punish OTPs and actually made it a reportable offense? It obviously got reverted but come on, really?