Ignore this post i did a bad

Well, I’d assume you queue up as a role , so there’s no surprises of what role you’ll be playing (maybe someone will take your hero oh no?)

Again, where are people being “forced” into playing anything? Queue up for whatever role you want to play. If the queue time is long and you’re okay with playing another role to maybe get a faster queue time, great! Really want to play your role despite the currently long queue time? Awesome, you can do that! Just wait for the match to start.

Really though, I’m totally fine with people feeling out the growing pains of learning new heroes, and I applaud them on branching out! It took me a while to get to where I’m occasionally decent with some heroes, but it was worth the time and effort spent learning them. Winston, for example, is a hero that I was terrible at but picked up because my friends wanted to play “Dive”… but nobody wanted to touch Winston. Now after being terrible for a while (still am) and struggling through the growing pains of learning him, he’s one of my favorite heroes.

A lot of elements may overlap. Your mechanics of landing hitscan/projectiles will carry over to tanks and support. Positioning is something that carries over to other roles (if there’s a Rein shield, stand behind it); after a while you know where certain heroes typically position themselves on maps (Widow spots, flanker routes, etc.). Again, there will be growing pains where people will temporarily feel like they’re terrible at the game, but learning new things almost always comes with effort and growth from failure.

After considering it, I think 2/2/2 sounds great. Having the basic foundation for a well-balanced team sorta makes the best out of a bad situation and lessens the degree of uselessness a team comp can be. By that I mean, say Hanamura Attack A for example…

Team Comp 1) Tracer, Bastion, Hanzo, Widow, McCree, Ashe

Team Comp 2) Tracer, Bastion, Roadhog, Dva, Lucio, Zenyatta

Between these 2 teams, which are both pretty ugly, I’d wager the 2nd one would have an easier time taking point A. Just by merely having the bigger health pools, DM, discords, and healing/speed (little as it is) makes Team 2 a more robust contender than Team 1… if both teams are played equally. Yes, Team 1 can wipe the floor if they’re well coordinated in target priorities and engagements, and enemy team is less coordinated/skilled at their heroes. But if played on a similar skill level against another 2-2-2 team, I’d definitely think Team 2 would have the easier time getting the job done.

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CasualSlayer,

First one perception you need to understand that if forced 2-2-2 comes about, we will also have the ability to queue for specific roles. Now queue times for certain roles (such as damage) may be higher than others but by working Role Queue with a forced 2-2-2, it is theorized that the game will have a lot more stable and DIVERSE comps than we have today. The best explaination to the benefits of the proposed system toward this is explained by OWL Caster MonteCristo in this video:

I strongly encourage you to take the time to watch this video in whole.

(^^)v

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What if I don’t want to queue for a specific role? What if I join a game of competitive Overwatch because it’s fun for me to fill and play whatever my team needs, and I don’t want to only queue heals or off tank or dps every game? This game was never designed to have role queue, and the decisions of some garbage humans who instalock dps shouldn’t change that.

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I am anticipating there would be a “Flex” option but you will still be restricted to whatever role the matchmaker assigns you. Heroes of the Storm offers a similar option in their Quick Match mode.

There wouldn’t really be anything stopping a player from doing that. But at least for comp, this whole system would most likely come with role-based SR. So if a healer main feels like playing a dps role, they would at least be playing at a rank that suits their mechanical skill.

Not sure how it’d work for QP, or if the system would even be introduced in that mode.

EDIT: Jeff did an interview with a youtuber named Stylosa a few months ago where they discussed a potential Role-Queue system. I can’t post links, but its easy to search up. And I think its also stickied on the main page of the forums.

In Quick Play, I anticipate a “role preference system” where you queue for a specific role of choice, sometimes if you backfill, you may have to play off-role, but as you continue to play, you can play roles you perfer as you continue to play. Similar to the “Mei’s Yeti Hunt” pairing system where the more you play the Hunter role, the more likely you can play the Yeti role in a later match.

This is the video you refer to:

The discussion you refer to is also here (which is no longer stickied):

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No it won’t be unhealthy. What’s unhealthy is balancing the game around a meta 99% of players don’t play or use effectively (GOATS).

A role queue system with a strict comp will allow them to actually balance the game better, since roles can no longer be stacked beyond 2.

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Thank you!

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Correct.

Role Queue, they wont be ‘forced’ into a role.

Role Queue, nope.

Nope, and I wont miss a single DPS which quits.

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The issue that he is trying to point out that somehow literally everyone missed is that they will not all quit, they are going to dodge queue times and throw on tanks and supports. Rofl. A lot will leave and create new problems that are much more difficult to address, sure, but just as many are going to stick around and the experience will be horrible for quite some time which may actually incite tanks and supports to quit as well.

They they will get banned. I couldnt care less. Throwing Supports? I’ll still take that over 5 DPS comps.

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Nah. I am going to go Hog myself and I am far less afraid of a suspension than I am playing off-meta because, first of all, Hog is going to be on like every team. His pick rate will make Lucio in OWLs look like a sham. Lul.

Second of all, people cannot tell if you are trying or not. I learned that from hard carrying scrubs and still getting blamed for losses and not contributing.

So… You say that, but ain’t nobody going to be reporting bad tank players because it will become the norm relatively quick.

Wait, wut? You would take a healer not healing over a DPS trying? See, THIS is why they are going nowhere, bub. It is so weird that you lack the awareness that it is people similar to you that will hardcore enable the clown Fiesta this game will become.

I am not trying to be rude by the way. I mean you literally said you would prefer a thrower to another DPS, so I doubt you will take offense to it. But I have to cover my bases because I am more afraid of that getting flagged than my Hog instalock getting me suspended.

How?

‘People like me’ are the ones desperate for viable balanced comps. ‘People like me’ are the ones who are just gritting their teeth and playing Tank/Heal over and over and over and over, for off meta, bad picks, triple DPS stacks, that Phara when we have 2 ground based healers, or the Soldier that keeps running in front of the Shields.

Yes, I would take a healer not healing over the 4th DPS, because I want the person who looks at 3 already picked DPS heros, and says ‘yeah, Imma be Genji’ to BE BANNED ALREADY.

And no, I wont be flagging/reporting you, its all good man. I’m simply sick of the absolute clown show’s that are weekend play, and have been since week two of release, because casuals dont care and would rather play what they want, than what is good for the TEAM in a TEAM BASED game.

So yes, give me the thrower, who WILL be banned eventually, or fall out of my MMR/Comp brackets. I’ll take them for a few weeks, if it means I also get a second healer, and 2 tanks, even fat dps@! in my games, instead of idiotic, mindless, drones, as my 5th DPS.

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No official details

But jeff has at various points in the past on the subject mentioned that each role would have its own SR. So you couldnt say, be god tier support- then queue up as a DPS, jump into a GM match, and throw it because youre a crap deepz player.

This is the only way 2-2-2 (or whatever) works. Role Queue is a must.

I honestly admire the commitment, as much as I hate to admit it, this game had been running on the patience of tanks and supports and the kindness of flex players for far too long. It was probably going to die if we kept on this path anyways. I just hope they do it in a way that it does not alienate anyone. I would be willing to tank or support if the heroes were more fun. It is not too late for that if they are willing to make drastic changes… Such as making Hog an actual tank instead of a thicc DPS, for instance.

Either way. Obviously I hope it works out. I love this game and do not want it to fail just because they did this too late. This is really the sort of feature the game should have launched with. Know what I am saying?

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It’ll be comp/ladder/OWL only, not QP/Arcade.

Yeah, if they had the foresight, it should have been done with the move to 1 Hero Limit. We would have been in so much better shape at that point, as true specialists could have developed, and it wouldnt have been a mess on the ladder like we have now.

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Itd be nice

But TBH i do feel it could work without it as well too

Sure some players will leave because “i didnt get the role i wanted :(!”

But as a whole?

Im not convinced.

Im sure itll be offputting because of the strangeness of it at first to many players- But i doubt itll last for long. Players will eventually accept “ok, sometimes i HAVE to play other roles”- and they will. Once its “normal” enough that this is “how it is now”, players will probably find a hero in each role they default too “when they have to”- and continue about their business. Youll probably find that sooner or later, most players wont even care. “Ok. Im playing hammond this time”. “Ok, im playing bapps this time”. “Ok, imma play Genji”.

Yes- Some will always be upset. “Im not getting MY role :<!”

But as a whole?

Enh.

I dont give it long.

Honestly I strongly feel as a whole, overawatch will benefit BIG time from this change. The balance of overwatch is just too complex to not have restrictions. As it is, so many heroes are being buffed, and nerfed, because of the difficulties that come from what we currently have. Heroes who ONLY work in very specific comp set ups- and heroes who DONT work because those comp set ups are so prevalent / powerful? With these restrictions in place, we can properly tune these heroes to be relevant OUTSIDE Of these super niche environments that exist entirely because of the lack of restrictions.

Weve already seen this once- When the game was changed so that we could only have 1 of each hero on a side. People made the SAME complaints back then.

And none of it stuck.

And the game was better for it in the end.

This will much more than likely, be the same.

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RoleQ means you pick your role BEFORE you queue up. so you WON’T be forced into another role.

I prefer matchQ, but that is just me. (which is roleQ with some of the constraints on the matchmaker loosened to stop a couple of roleQ problems for it)

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