Her Primary Fire DPS
Symmetra’s DPS values remain unchanged. She is capped at 195 DPS. This is not actually a super high value but beam weapons have their DPS stated while other modes of fire are listed per projectile/bullet so people don’t understand where this falls on the spectrum. Examples:
Soldier 76: 180 DPS without headshots
McCree: 167 DPS without headshots
Bastion (recon): 160 DPS without headshots
Bastion (sentry): 450 DPS
Junkrat: 200 DPS with direct hits
Tracer: 240 DPS without headshots
As some examples. People see the 195 DPS damage value outright, and just by comparing it to numbers they know, they think it’s some absurdly high value, when it really isn’t.
Understand that for her to begin doing 195 DPS (which is, again, not some godly mega high value) she needs to have charged up for 2.6 seconds and with a hard 12m range limit.
These restrictions, combined with the fact that she is a squishy with exactly 0 in-combat sustain / panic buttons / free escapes, are intended limitations to her beam since she is a utility DPS. Her primary fire as a weapon is, really, worse than most other DPS weapons due to all of these drawbacks.
Her Bug Fix
People have been whining about how “she melts tanks and barriers like crazy now.” The fact is that her damage against large targets and barriers is unchanged with the beam bug fix. You’ll only see a DPS increase on small moving targets. This impacts every Sym player, not just those with “bad aim” as some people seem to think. Nobody has 100% accuracy. Now your accuracy and damage output will be rewarded properly. 50% accuracy = 50% damage, as any weapon objectively should work.
Melting Barriers
Sym is not the best shield breaker in the game. She’s seeing success now because of enemy Sigmas who are unfamiliar with how to optimize barrier placement. Symmetra is the only character in the game who is explicitly incentivized to hit barriers since she regenerates ammo off them, and they can also serve as a ramp-up source so that she can start doing normal damage. So when Sym players see a free barrier, they are going to jump on it. It’s part of the playstyle.
As well, Symmetra’s primary fire can damage Sigma though kinetic grasp, which is another reason for the favourable matchup.
My Opinion
In all honesty, and I say this without trying to be the biggest jerk ever, I really think the people who think Sym is now OP are just… not that great at the game. I’ve been checking profiles of people on either side of these arguments and it shows.
I think at the end of the day, people do not like Symmetra as a character, and prefer to see her as a pushover. They do not want her to be a viable DPS, and now that she’s gone from bad to okay, they see it as a national tragedy.