It doesn’t really matter that it’s possible to use it well. That doesn’t negate the criticism of it at all. Nobody is complaining that it can’t be used to make great plays or to help. They’re complaining about the bad things you can do with it.
No other hero on your team can take away your freedom of movement besides maybe a Mei wall. Usually forcibly moving you or ccing you is reserved for your enemies.
Abilities like grasp are an inevitable part of how Overwatch is designed. There are many mobo games (which overwatch has some elements of) where you can pull your allies toward you or toss them into danger.
The reason why it was inevitable is because any game where it relies on introducing new playable characters they eventually run out of idea’s that don’t involve these mechanics.
Heck, look at apex legends. They have characters that can accidently stun their allies.
LW is an entirely new level of control compared with what existed before. Sure, you can argue that someone picking your hero, healing or not healing you, shielding you, missing a hit that would kill a flanking enemy, etc. “controls” your gameplay, but that would be disingenuous. Those change the situation you have to react to, but you still have complete control over how you choose to play and position.
Grip is taking direct control over your character and making positioning decisions for you. How some people fail to see the difference is baffling.
Never said there wasn’t a difference. I said there were many things out of your control.
Also, note something I posted just as you replied to me.
If you didn’t see this coming then I would argue you never thought about it all that much or just not paying attention. Honestly, you need to get used to it or get over it. Because this isn’t going to be the last time and it is only going to get more radical from here.
Mei can at least destroy her wall. Lifeweaver has no means to correct a poorly timed pull. All he can do is push the “I’m sorry” button.
Last night I had an enemy Ramattra get nano boosted to save his life and he popped his ult to capitalize on the nano. Their Lifeweaver gripped him at the same time to save him and they ended up completely wasting both ults. Given the circumstances and how fast it all happened I would say all three of them made correct decisions, not mistakes. Yet they were screwed because of it. That’s more than half of their team making good plays at the same time and it impacts them negatively. I would say that makes it fairly unique compared to your other examples.
See, now this is a reasonable critique. I would certainly be for a life weaver being able to cancel it. Heck, we could even allow the target to cancel it. But it should not be a prompt before it goes off.
Creating ways to mitigate mistakes (not undo them) is a reasonable idea and allows for skill checks for both LW and their target.
But wanting it removed or making it entirely the decision of the target is not a good idea.
That’s a Moba… it works completely differently from OW gameplay.
In OW you don’t have a nice overview to see exactly when you are about to be hit by an ability 360° around you.
Of course you have more time to react in a Moba compared to a FPS game
Abilities like this would never be good in FPS genre, it is good for games like WoW or dota or any MOBA, but not for OW for sure.
They need to make it confirmable. Like ally LW want’s to pull you, you have 2-3 seconds to use it and be pulled into position he was at. Use interraction key for confirmation otherwise it fades off. If the ability wasn’t used by a recepient then LW gets shorter cooldown on it and healing bonus during that cooldown.
As long as they don’t take control of my character they can be as radical as Blizz wants.
I don’t think you’re right about them removing this ability. They scraped a TON of unique powers over the years. The most unique set of abilities was way back when dps were 2 separate classes, defense and offense.
Specifically because they were causing unhealthy balancing problems. Which I don’t see grasp doing.
Torb, sym, and brig lost their armor abilities because of how unhealthy the health stack became. Making even squishy targets tank health and near impossible to kill unless extreme focus fire occurred.
Reaper lost his health orbs because they dictated his movement to much and made him a terrible pick in close quarters.
CC reductions was performed (ill advised in my opinion) to cater to mitigate CC against tanks since they were going to one per team.
Yes, They have scrapped abilities in the past. But not because of the potential mistakes that could be made. But because it had a direct and very real impact on the balance of the game/hero.
wont have to.(and ppl trolling it wont listen anyways)
it’ll end up getting ppl reported (bad reason but thats how ppl who get angry are) & then lifeweaver players will not grip ppl for fear of being reported.
again in a perfect world (everyone is using chat & using teamwrok) its great skill, but thats not reality & reality is more often than not you are gonna make soem1 upset with it
(it is effectively self team cc you can not avoid)
What exactly is the OP trying to say here? That lifegrip can be used to troll teammates?
That seems rather obvious, and I don’t think anyone disagrees with that.
Personally I’m kind of ambivalent about the whole thing, but I think the core argument to be had is “is the trolling potential of the ability an acceptable tradeoff for the responsiveness that comes from instant use”. YMMV on that one.
Which is why I said it should work ALMOST entirely like lantern. It’s not that hard. Just throw a shield effect around the player with the lantern next to them so they can see, a sound effect and a popup that says “press x to grab” or something.