These ball changes are scaring me… piledriving from a basic jump is just lazy and I’m not sure why I keep seeing it in experimental custom games. Just lowers his skill ceiling tbh, and I’m glad to see the community hasn’t gotten over calling for that one adaptive shield nerf
Again , soo biased changes , buffs for heroes flats and emmong play and nerfs to the rest with a bunch of stupid ones , a lot of forum users here do better than this .
Plz don’t bring these biased suggestions again , it is soo obvious.
These changes are more biased (and outright bad, IMHO) than some of the forum “balance patches” I’ve seen. This is just a “buff my main(s) massively and nerf all competition into uselessness” patch. “It’s just a mock-up” isn’t an excuse when the bias is so blatant. Are there really people who listen to this guy?
Yet another example of how streamers don’t have a clue about balance any more than your typical Gold player does and why Blizzard should stop listening/catering to them.
Yeah if all the changes were added, but as the OP said, it’s a brainstorm. The intention is not that all the changes for each hero to be considered 1 change. It’s like 1 from them.
I think buffing her niche of being the “mobile” Tank alongside Wrecking Ball would be quite beneficial, honestly. Especially if they don’t touch her crit box or armor values at all. Make that trip back from spawn a bit faster.