I’m with you that tank mode feels very VERY vulnerable, I kind of dread using my Ultimate as bastion, but it’s not for the reason you’d think. It’s not really for lack of HP. A bit of extra armour really would be impossible to balance, it would be either just not enough yet in some cases way too much.
The problem is far more how much of a bullet magnet you are in Tank mode while so many things are throwing you off, the unique UI with a different crosshair, a bunch of flashing gizmos on the screen, lower height.
One thing that kills so many is the sudden ending of the ult which effectively stuns you and leaves you in recon mode, it’s like getting hit by a static roadhog hook. Yet psychologically, the entire enemy team is primed to destroy you or avoid you.
The number of games where my only deaths the entire match were in Tank mode were too much.
I like a suggestion someone else made of doubling the duration to 20 seconds but still only 10 rockets. To play off how this is a means of psychologically manipulating your opponents and also makes it easier to be aggressive, use the rockets then retreat before the pseudo-stun ending of the ult.
"He broke because spitting out normal sentry damage WHILE being able to face tank the world via a pocket healing is what broke him. "
A lot of this is very theoretical, healers tend not to want to pocket stationary heroes that already can heal themselves anyway. And it doesn’t save Bastion from Roadhog hooks so Bastion has to be even more out of the way anyway. And if this synergy REALLY was such a problem then it’s not going to be with a pocket healer, it’s going to be with a dedicated shield from an orisa or something.
But how often do Bastions get a dedicated shield? Not very damn often, and unlike a pocket healer, a pocket shield WILL protect you from roadhog hooks.
You know what I’d like way more than tank on e? Recon mode on E. Hold on a second and hear me out.
With all the stuns and other CC not to mention just the amount of crap flying in your face it’s very easy to lose track of whether you’re in sentry mode, are transforming, had your transformation interrupted, or was the animation cancelled… so you accidentally hit reconfigure again and undo your progress. Though a great substitute would be to have the jump button in sentry mode always cause bastion to leave recon mode.
So when you need to get OUT of sentry mode you don’t need to worry about “wait, is the game lagging, did it not register that input, do I need to press reconfig again?” just keep hammering jump button to evade and incoming barrage.
I’ve gone pretty cold on the idea of Tank on E. I’m beginning to understand tank as an ultimate a bit more, appreciate it’s wonderful power to OHK squishy heroes and work around its limitations.
I think it would be preferable if the E ability was somehow a support thing. Perhaps tag an individual enemy for wallhacks so like a step below even Hanzo’s scouting arrow as it’s not over an area but one hero. This would help compensate for Bastion’s immobility and also make him be a bit more appreciated by teammates.