Fix your sr now!

I had 4 gold medals, 3 Quad kills, 1 Quintuple kill as Junkrat I only gained TEN SR when we won.

I played a healer, had 2 gold medals, I lost THIRTY SR with 18k healing when we lost.

This is RIGGED. The only way to climb would be to have an 85% win rate which is practically unobtainable.

Yea na, going to need a bit more information than this to prove the SR system is broken.

What was the average SR of the game compared to your SR. Are you grouping? Are you playing Solo?

No you literally just need to win more than you lose. Having good stats in one game doesn’t mean you deserve a higher rank. Also stats are relative, having 18K heals means nothing, you could have 8K heals and be carrying a game as long as you kept the right team mates alive at the right time. It’s the same as how a Widow can be carrying a game by picking off a Mercy every team fight yet have no medals for elims. Stats mean very little next to meaningful plays.

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While stats per game can be misleading my biggest issue is when it compares your stats to your peers on same hero to determine how you performed. If such a system exists it should be transparent as to what the average aim is.

10 sr for a 30min multi-overtime game can be frustrating altho on pharah i average around 30 per game (no not pharmacy… never liked having a mercy on me 24/7 holding left click sleeping)

It’s also an MMR thing, I’m sure? Everyone has an avg MMR - if you’re below it you get more SR for wins, lose less for losses. If you’re above, reverse that.

Did you leave your previous game prematurely?

Are you ever going to come back to this thread?

Find out next time on DRAGON BALL Z!

The group rating of the other teams were within 10 points of ours. (Around 1520)

No, I never leave games.

Everyone says more information: So fine. I’ll be making a google spreadsheet of 100 games just to finally prove this once and for all.

the sr system has been screwed for ages now, but it’s been especially bad since last season. it’s the reason I have almost less than 30 games this season.

It really likes to decide where you should be and than strangle the hell out of any climb unless you force it out (IE. carry). this is why obviously those in higher ranks will climb, but those closer to their own rank tend to stagnate. For example, naturally a masters player will easily climb out of gold. A plat player like myself however, not so much. I still require a team with some semblance of competence to do their part for the win, and there you have the quicksand of the system.

For some examples here:
https://xboxdvr.com/gamer/jedc75/video/56720446
Gold damage (medals dont mean anything ya ya, but it’s an easy thing to use as an indicator here) over 1k damage per minute, Literally not one single death, completely destroyed them in under 6 minutes and for all of that? A whopping 19 SR. Like come on I go 14-0 with high damage but oh, whats this? I held my ult instead of just throwing it out there so I didn’t get visor kills? obviously this guy is bronze, huge sr penalty to the win.

then we have:
https://xboxdvr.com/gamer/jedc75/video/56721054
Over 4 KDR, plenty of final blows, rocket and visor kills, good stats (we had a smurf and a zarya that was always high charge hence my bronze in dmg while they had winston dva and genji blocking me, while zarya fed off dva ofc) and what is the result? 20 SR.

I went 2-2 in that session. lose 25 for the losses get 19 and 20 for the wins that were not in anyway bad or under-performing on my part. but the system wants what it wants, so…

On the the last but definitely not the least. my personal favorite of the three:
https://xboxdvr.com/gamer/jedc75/video/56720366
A little over a ridiculous 11 KDR, gold damage and elims with again over 1k damage a minute (not including damage to shields etc of course), almost half my elims were final blows, 33% of them were helix kills, and about 23-24% were visor kills, a HUGE performance, and what do I get for it?



… 22 SR.
seriously. Apparently getting really high stats and carrying your team is under-performing and deserving of a SR penalty to your win.

Just accept that the system is garbage and you’ll have a much better time. Sure it can get an approximate range, but it also likes to enforce it’s own bias quite a bit as well. Like a lot.

As a former mercy main, I hate pocketing phara. Most boring thing to do

If you always perform better than others in your rank you will get more SR. So you are either not playing enough or you are not any better.

sure thing, if you just want to parrot the status quo

You can have a 60% win rate, and still lose SR. It all depends on which hero you use, and how you play on that hero.

I used to play Rein as mainly a shield wall because that’s how my team worked best. We’d win around 58-60% of our games. The problem was I gained about 16 SR for a win and dropped around 27 for a loss. That adds up to a 12 SR loss for a 60% win rate.

I know PBSR is the reason, but I wasn’t a bad Rein by using winning matches as a standard. The game considered me a bad Rein because I didn’t get many elims. I protected my dps, and they got the elims. I used Earthshatter sparingly when it would be most effective for, again, my dps to eliminate the enemy.

Not accurate, as I’ve illustrated. Wins mean very little if you don’t pad the stats the pbsr system deems to be the best. I agree, you don’t get SR if you lose. Still, if the pbsr judges your stats to be good, then you’ll climb even with a lower win rate.

Well seems PBSR stats have been boosted a lot by smurf :stuck_out_tongue: (in masters the lfg is basicly exclusively used to find throwers - every time I have a look there are 2 thrower groups and 0 serious ones) when I used to play on my smurf Ive gotten like 35 sr for a win and -15 for a loss on soldier with (at first glance) similiar stats. (I even got 30 sr for a win with lucio while all I was doing was healing aura and staying mostly with the team (horrible at lucio btw.)
But honestly if you have such stats consistently you should have around 80% winrate.