Finally Symm tp range was buffed


Now it can be a legitimate team mobility tool, hopefully we won’t have to reduce its cast time after all.


Don’t forget the pretty much 100% tp bombs. I love that little nest of death, and now I won’t have to worry about screwing it up as often


I hope Blizzard gets rid of that random 0.8 second period where Teleporter is “active” before going on cooldown. Like it takes 2 seconds for the TP to start up—what’s 0.8 seconds supposed to mean? TP actually has a 12.8 second cooldown because of it. Just make the cooldown start immediately like what they did with Winston’s barrier and Roadhog’s hook.