[Feedback Thread Continued Part III] Mercy Updates - Jan 30, 2018

Do not answer him, his is a provocation, his proposal is nonsense, he does it on purpose to make controversy

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Iā€™m not going to reply to you anymore as this is not constructive.

It is still a nerf. :confused: It making a Mercy more skilful doesnā€™t change that. Thatā€™s like saying Widow getting her damage decreased is not a nerf if youā€™re a good Widow main.

I respect your opinion but am still going to have to disagree.

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If you tagged me Iā€™m sorry, but I didnā€™t get the tag. What you propose would be far too detrimental to the absolute core of Mercyā€™s playstyle, not to mention sheā€™s not even in need of a nerf at the moment. What buff would she get in compensation for this?

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How exactly itā€™s fun to play, when you give up your mobility for healing, because you canā€™t stay on the move and heal?

Thatā€™s fair I donā€™t mind you disagreeing thatā€™s your right after all I just would rather not be harassed for my opinion by some people.

Wat?

Kiwiā€™s idea was for Mercy to stop healing, if she doesnā€™t look in direction of teammate for some time. How exactly itā€™s fun, when she doesnā€™t have high burst healing?

Ummā€¦ Iā€™m genuinely confused over here. I donā€™t want that nerf to happen. I think the way her beams function right now is fine.

Would probably add one thing: allow Mercy to manage her healing and damage boost beams separately. So you can either use both on same teammate, or heal one teammate and boost another(heal tank and boost DPS that is hiding behind that tank).

That adds a bit of flexibility to Valkyrie as well: heal and boost whole team, or heal teammates on point and boost that Pharah/Widowmaker covering objective from distance.

Some people are so head over HEALS for Mercy nerfs, they donā€™t even realize I guess

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Like I said I donā€™t think itā€™s a nerf that would require a buff as a good Mercy player wont be too much affected by it, as they will still be capable of scanning the battle field pretty fast and looking back at the target theyā€™re healing.
But if it does prove to hurt Mercy a lot I donā€™t mind giving her a 55 hp/s rather than the 50 hp/s

Itā€™s not the case though.

Iā€™m gonna give an example of how I play to illustrate - what I like to do is I like to constantly be on the move, so I will attach my beam to a target in need of healing while flying away to a better place for me. Doing this makes me harder to kill. With your suggested change I would not be able to play like this, I would have to ā€œtunnel visionā€ a lot more.

I respect that this is your opinion, but based on the impact on my favored playstyle I canā€™t really like them.

As an addendum, Mercyā€™s mobility is the only thing that still makes me play her. Any changes affecting that should be made with great care.

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Then the same goes for Mercy, or itā€™ll be a double standart.

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It is according to this:

Fair enough and I respect your opinion, I do believe you have enough time interval to look at the player your healing and then break los pretty fast, but non the less this does require testing so Iā€™m not sure how itā€™ll go, just wanted to throw it out there with other peopleā€™s suggestion before the thread gets closed (hopefully not) in the hopes that a dev might see it.

REVERT MERCY TO 1.0 BEFORE INVULNERABILITY.
Give her TWEAKS from there. Please.

She sucks right now!

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THIS. <20 characters>

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Get in while you can people.