Resurrect won’t be removed. Mercy has half of her set and lore around it. Sprays, potgs, poses and even real statues (OWL’s), all around it. Resurrect is the main thing that differences Mercy from all the other characters, and is her only different thing in her kit. Without that, she is only a healbot. Blizz knows all this, and they stated that Resurrect will always be part of her kit. Please, remove that idea.
However, if you say “remove it as an E ability”, then okay. Resurrect is contradictory and bad design in that place. It can only work as her ultimate. Valkirie isn’t, wasn’t and will never be iconic in her kit. It’s a bad design that got removed long ago in the past for good, and it should never be her ultimate as it is. It fits as her E more than Resurrect can fit.
I think I get what you are suggesting. Indeed, Lt. Morales works very similar to Mercy’s stuff (maybe that’s why people appreciate when I play her), but that’s the only thing they share. Auriel has Resurrect as her ult (one of them).
Tbh, I think that the best way to change Mercy would be bringing back Resurrect as her ultimate, changing it, so it wouldn’t be the old mass rez we knew, removing valkirie and bringing her a new E ability (it can be valkirie maybe, but reduced). The rest of her kit is fine.
About your suggestion (I have read it twice now, just in case), there is a big problem there. You are suggesting to allow Mercy to use her stuff and her blaster at the same time. Here is the problem. The stuff doesn’t need to aim, but at least needs to point to the area where the character is. However, the pistol already needs to aim. That would create a weird situation where you would need to aim two different targets (ally and enemy) at the same time with only one camera. In terms of design, I can’t see how they could do that.
Good point! Just a thought! I think Rez should be her ultimate, whether they limit her to just 3 people or make 5 and they have to be in a line of sight. I think Mercy could really BENEFIT from a different ability where she could be more valuable. The only time REZ was ever gained was when it was an ULT.
What if instead Mercy could active like an ability such as Leap of Faith where if someone is about to die he could pull them from the situation, they’re pulled to her and they gain 15% bonus healing from her or an ability where Mercy Slams her staff onto the ground and within a 10-20 meter radius allies within that circle are healed immediately for like 20-30% of their life not to the effect of Lucio’s healing but immediately.
If we talk about giving teammates some mobility, Mercy should give them wings for limited time(in case of Pharah, her jet fuel won’t be used if effect is active).
It’s unique, fitting to angelic theme of Mercy, and versatile to be used both to rescue someone or to get them in better spot.
Situation 1: your Roadhog is pushed off map. If you are quick enough, you can give him flight and save him - something not even mass res ever could.
Situation 2: your Ana needs better angle to heal teammates with you, but good spot has no stairs. You can help her with that.
Effect lasts 5 s, long enough to reach spot or to escape environmental hazard, but not long enough to abuse air advantage.
Well… 2 problems with that.
With no slow down, the E res would probably be far to strong again. Multiple individual ress are very frustrating for the enemy and Val would only be used for the ress.
The E ability has a to big radius and if it’s also a healing ability, that would be to much utility.
You always have to think about that. Mercy’s base kit (GA, AD, Healing/DmgB, gun) is already very good. Give her to much power and she will be a must pick again.
This would be really broken, even if it’s only for 5s. Just think of 76 flying around with his Ult. Nightmares.
It wouldn’t be a heal per se it would just be a yellow pulse to fit the theme of being a healer. Radius size could be changed aswell
I don’t know tho I like playing mercy I just think there needs to be an umph to her ult
Yea, that’s the core problem of Val. It can’t have that, otherwise it would be OP. Mercy is really not made for a transformation Ult, her base kit is just to strong.
If you like to read my idea, here is a link.
It’s more theoretical than ready, but it tackles many problems Mercy has and had.
I tried changing by setting so I could use GA prefers beam target… but I just can’t play it like that. I had to remember to always disconnect the beam, and I just couldn’t manage when you often literally make those decisions on the fly.
I’ve been thinking about ways to make Mercy more fun, but it’s up for debate whether changes would be actual buffs or highly satisfying QoL changes.
Guardian Angel:
New targeting setting: “Contextual.” When using GA, where you fly would depend on whether you have a target lined up first. If you’re targeting an ally, you’ll fly to them. If no one is targeted, Mercy will fly to her beam target by default.
Visual tweak for “Angel launch”: Mercy can already sometimes use her teammates as a jump pad when preforming the bunnyhop in an extremely specific range to them (it’s somewhere in the 6m radius). When Mercy is in range to preform a launch, the targeting diamond contracts and becomes a small, solid square.
Angelic Decent:
Passive featherfall tuned into an actual glide. Mercy will now be able to use her passive to cross gaps between platforms that are relatively closeby to each other. This gives her a degree of freedom in high ground areas, allowing Mercy to make some positioning decisions without needing to demand a teammate to re-position themselves for her convenience.
For example, a proper glide would let Mercy cross gaps like this:
I’m currently making a Thread about Valkyrie and it’s issues. Just want to see if i can clear up some stuff about that.
It probebly will get lost (My threads like to do that) but i will try it anyway.
Well, maybe i get something out of it before that
It’s such a shame, really. This is stuff which explains the situation for other players but no one ever sees stuff like that if it’s thrown in here.
You are literally not allowed to explain your opinion to others which don’t use this thread.
When casting Resurrect, up to 3 allies can be revived given they fall within the 5 meter effective radius.
Comments: If Resurrect is used and Mercy moves out of the effective 5 meter radius, Resurrect will be cancelled and go on cooldown. If Resurrect is used during Valkyrie, it can target up to 3 people but if mercy attempts to target 2, she receives a 50% movement speed reduction and if attempting to revive the maximum 3, she will be completely immobile during the casting animation. These changes help bring some risk/reward to using Resurrect during Valkyrie as right now there would be no reason to. This change adds a lot of counter-play and the triple Resurrect will likely be very rare but a possibility nonetheless. Right now, Resurrect is in an even worse iteration that more heavily incentivizes"Hide 'N Rez" which developers stated they didn’t like that she had to stop healing to attempt a clutch Resurrect. These changes should help to bring back the core element of Mercy (being mobility as stated by Jeff Kaplan) while still allowing that counterplay if Mercy attempts to Resurrect as she is confined to that 5 meter radius.
Anyway, what do you guys think of these proposed changes? Anything you think should be changed or added?
I don’t think that would be the case, It’s great for huge damage boosts and healing as well as even going a little battle mercy. There is a lot of utility to Valkyrie and this Resurrect wouldn’t happen that often. I mean 3 people dying in a 5 meter radius is very rare and that immobilization from it is VERY counter-able. If Mercy manages to get it off, I say it was deserved. But that’s my opinion.