You guys get it.
NERF HER
I have played Mercy through all of her iterations. There is a comment somewhere up there that says no one has. Simply untrue.
As a Mercy main, she is 100% fine. Iâm glad they nerfed her dual Rez ability when Valk was implemented. To bring in two players with full health instantly, is insanely powerful. Which is why Iâm also glad they added the cast time. Was it a pain when they first did it? Sure. But itâs about strategy. Donât just fly in to the Genji who was out of place to begin with, to rez them.
Mercy is in a good place right now. Could she be nerfed a bit more, to make other heroes viable? Sure. Or, they can buff Ana (like they are), and Lucio to make them equal picks depending on the situation. The fact that Sombra can hack Lucio and render him totally useless seems a bit⌠unnecessary.
Again, Mercy is 100% fine where she is. She doesnât need her beam degraded/buffed in Valk. If someone is on the verge of death, itâs their job to get out of there. They should also be near the healer if they need them.
Mercy can already dash in and out very quickly with GA when someone needs to be healed while sheâs in Valk. I personally love Valk, and find it extremely useful where the length is now. I have time to heal the team, maybe damage boost. Then if a Pharah or Widow is harassing my team, I can put pressure on them to give my team a chance to gather themselves.
TL;DR: I have played Mercy through all her iterations. The changes make you learn new strategies. She is perfect where she is. No buff/nerf needed. I find her extremely fun to play.
Strategies, yeah like begging your team to protect so you can do the only thing that sperates you from the other healers.
Ike floating just out of sight and healing the entire team with healing that canât eve nsave people from the focus fire from the tanks.
Rez as an E was an awful idea and whoever proposed that ideashould be ashamed theat their idea was even remotely considered.
Or positioning yourself properly so you donât have to beg for protection?
Her healing isnât meant to save people instantly. What youâre asking for is basically rez, without them being dead.
If she had that, she would basically have Zens ultimate, alongside Orisaâs, with the click of a button. THAT is unbalanced.
Her healing right now is just enough to get health to the players it matters most to, and who stay grouped up. I donât get all of these complaints. If you donât like her, donât play her. Donât think she heals fast enough? Try being an Ana with her nade on cooldown, and letâs hear the complaints then. Or play Zen for his ultimate that WILL heal super fast.
If a teammate is getting focused, itâs their job to find cover. Not the healers to heal them through it. I think you donât understand that the other players have jobs too. Mei getting focused? Ice wall.
Tracer? Recall. Ana? Sleep dart. Genji? Deflect. McCree? Flashbang. Orisa? Shield and Fortify.
Anyone else? Get behind a shield, or find cover. It is not the healers job to heal you through your idiocy.
Mercy is fine how she is. Chronic complainers are the ones that will ultimately make her even worse.
Letâs go through this point by point
- Your first point about clever positioning. So hiding, also youâre assuming that the person died where you want them to (aso again itâs a test of your teammates skill not yours)
If her healing canât save people even in her ult then what the hell is her ult for? Weâve got an ultimate that is literally called Valkyrie and thatâs bettter for pushing so what the heck is it for? Pocketing everyone with minor healing and being a less powerful but more reliable (whoever had fun with reliabl) supercharger? Yeah, thatâs what I sacrifice the fun in my base kit for, no thanks
3. You make a point about having trasncenance and super charger, if you want to hear what I want I want nerfs to the beams that arneât hte primary one and buffs to the primary one, make it more like a Quick Fix from TF2 which fits Mercy a helluva lot better then âI will watch over youâ as in thatâs literally ally ou do, and hope the enemy donât have any semblance of focus fire.
- You talk about playing Ana with bio on cooldown or zen with the ult
Nah Iâll just play Moira with the coalesance ult that heals people for 140 with half the charge rate as Valkyrie OH or brigitte who can make plays in other ways like shutting down ults and booping people or just being a powerful enforcer style character.
Better then playing the games eternal sidekick whoâs âSkillâ comes from learning how to hide to rez people and floating out of sight so you can pocket everyone with the most underwhelming non passive ult in the game.
Mercy does not need nerfs. Instead of nerfing the good herosâ buff the bad heros first.
The problem with your âprimaryâ beam suggestion:
As Mercy, all that means is rapidly switching between all teammates to heal them to full health insanely quick. I can do that in a heartbeat. Oh, that Widow who is away from the party and needs health? GA, heal for half a second, and sheâs good too.
So for a fast Mercy, it would basically be like having a Zen ult.
Clever positioning isnât just for your teammates. It takes great situational awareness of where your teammates are, and use what they are doing as cover.
And if you have a problem with pocketing, donât do it. I never do. Thatâs a huge issue with Mercy mains that actually makes you less effective. Especially in your ult. If youâre pocketing while in your ult, youâre not using it right. End of story.
Moiraâs ult can barely heal fast enough for me. Iâm inexperienced with her though, but Iâm much more effective at healing with Mercy.
If you donât like Mercy, just donât play her. Simple as that. Leave the slot open for people who do enjoy playing her, and can play her well.
âItâd be a mini transcenandanceâ and? Why not makei t a mini trannce, trance is a good benchmakr for how a support ult can feel powerful after all and making it so valk dosenât take away key parts of your skillset for entire fights at a time is a very ideal thing.
Though I feel like yourâe just messing with me if you think Moiraâs ult dosenât heal fast enough but Mercyâs does
Newsflash, Moira heals targets over double the amount as Merc. Any monkey can tell it heals faster whe nyou use it to pull the tanks out of firei or make your DPS almost entirely indestructable (in the sense that they almost canât be hit by one shots due to the animation non sense of coalesance and youâre healing them for more then the DPS potential of both Dive tanks combined.
And what did I even say about pocketing, I said thatâs all you do to your entire team, itâs just pocketing. Because it automates your healing giving it to everyone as long as theyâre in the vicinity of each other, so you donât have to prioritize healing unless you have one person whoâs supposed to be out of position from the team like widow or torb, big whoop.
Oh donât worry I donât touch her, I played 2 rounds of this non sense when it first came out and then I said âscrew this I"m not the sidekickâ and havenât touched what used to be my favourite hero since launch.
This is why you arenât in charge of balancing heroes
Wrong and wrong, in that order.
You can still play the objective while also staying out of her effective range.
Tracer also doesnât have that high of a skill cap to begin with. Ability management, positioning, and spatial awareness are general akills anyone needs to play their heroes right, Tracer in that regard isnât anything special aside from her low health. She doesnât need to aim somce her playstyle requires getting withon punchong distance, where her bullets canât miss.
Certainly wouldnât be seeing any rushed reworks followed by six monthes of cancer and then a dev team throwing up their arms yelling âscrew itâ and giving up on the hero being fun and balanced at the same time under my watch though
I like how a lot of the initial responders clearly didnât read past the title.
What can I say
Clickbait is Clickbait regardless of wht part of the internet youâre on.
I think youâre the only person that has ever said that. I hope this is b8 because itâs pretty strong b8
Then how does one explain the reason behind the Mercy rework?
According to the requirements behind what makes a hero âbalancedâ and âfine as isâ I am still left in the dark as to how a hero who had a below average win rate, was mechanically âbalancedâ in theory was still given a rework due to ânot being fun to play againstâ?
Iâve been scratching my head on this issue in particular with the new argument against Mercyâs current state as âSheâs fine. She doesnât need to be changed.â Yet⌠She kind of was âfineâ in 1.0 without invulnerability.
So⌠has the narrative on âbalanceâ changed then with our heroes? Are we to only apply what is âunfunâ based on our own agendas and using âstatisticsâ only where it is convenient? I wonât go here and say that reworks arenât necessary when a new hero is in truly in need of one, but I will say that the rework given to Mercy, that made her a must pick and must win hero for 5 months, was completely unnecessary, and doesnât make a lot of sense when put up against the âhero is fine, fun is subjective, look at the statsâ argument when in hind sight, Mercy 1.0 did just that.
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
she wasnt fun to most people after you wipe a team and she presses one button and all your hard work was lost. they are removing that frustration to play against, scattah, hogs hook one shot, d.va rocket+charge one shot, doomfist rocket punch, theres probably more canât think any nowâŚanyway, Mercy needed to be changed
Except⌠Now she is unfun and frustrating to play by most people. So weâre back to square one in the âunfunâ department. The only difference this time is that sheâs no longer unfun to play against, sheâs unfun to play with. But letâs remember on the argument that is being thrown around now: fun is subjective. And stats donât lie.
We canât have our cake and eat it too, and twist hypocrisy where it suits us. The rework has been a failure. She was mechanically balanced and statistically fine in 1.0, and was changed based on subjectivity, not stats.
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
Yep, she did need to be changed. I played a ton of Mercy when she had 5 man rez and it was always âMercy, go hide!â in voice chat. For a team to do all their work to wipe one only to have a Mercy swoop in and undo ALL of that, was b.s.
Her change with the 3 inta-rezâs wasnât good either. I think she is fine exactly where she is and I still find her to be quite fun. As I said in another thread: Mercy is my go-to healer. I think she is the most fun out of all of them. So yes, fun is subjective.
nobody knows what the heck balanced is in this game, thatâs just a buzzword people throw out there. balanced doesnât exist in this game, thatâs just as subjective as fun.
Thatâs subjective. I never experienced that in my games playing with her. Once again, bringing us back to the first point. She was mechanically and statistically balanced. She was changed due to people whining that she wasnât fun to play against - Not because of her win /pick rates that people are using now to argue that current mercy âis fineâ.
She was always fine in 1.0 by that logic and didnât need to be changed in my opinion since the numbers (that people now use to argue how fine Mercy is) were just the same or worse than current Mercy. The âfun is subjectiveâ argument wasnât applied when she was seen as âunfun with her mass rezâ but suddenly, the same âfun is subjectiveâ is being applied now. Why?
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls