Cookie:
Non-Mercy mains.
Well that already tosses your first assertion out the window, let alone from the fact you have not provided a source for this “wider Overwatch community”'s opinion. I have many friends who are not Mercy players, hate playing Mercy, and have always hated playing Mercy, who just so happen to hate every post-rework version of Mercy more than any pre-rework version.
Titanium:
“Mercy’s playstyle hasn’t changed.”
Well, I can already tell that you didn’t read the post… or maybe you did, but you didn’t process the information from it. One of the main purposes of this post was to show how Mercy’s playstyle has changed in a negative way. Shall I make a brief list?
Movement penalties in Resurrect disrupt and contradict Mercy’s normally-fluid gameplay.
The game of balancing risk and reward to maximize ultimate charge gains is gone thanks to Resurrect being on a static cooldown, removing a layer of complexity and engagement in Mercy’s kit. Rather than playing in the fight, the best choice is to play far off to the side of it.
Resurrect is now a constant trickle of annoyance and frustration for the player that has a skill ceiling at the skill floor. It is no longer rewarded through performance; it is given regardless. It no longer feels like a privilege to use; it incapacitates the player. It is a restrictive participation award.
The mind game of using Resurrect is gone, removing 1/4th of Mercy’s engagement. This mind game was then replaced by a question with a clear yes/no answer.
Mercy no longer has the capacity to change the tide of a teamfight. She functions against the opposing team like radiation poisoning rather than sudden impact (unlike every other hero in the game).
Valkyrie drops the skill ceiling of Mercy’s kit below the normal skill floor. It completes all of the player’s tasks for them.
Valkyrie removes any remaining engagement for 15 seconds as the player enters a glorified spectator mode.
Valkyrie is an “ultimate”, but not really. It doesn’t have enough impact to be considered an ultimate, especially being that it’s a channeled ability.
The parts of Mercy’s kit that weren’t removed entirely by the rework are now dotted with intermittent disruptions and contradictions.
No, it isn’t hyperbole.
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